My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Giant Skeleton
Giant Snowball
Minions Royal Hogs Witch
Zap
Minions Royal Hogs Witch
Barbarian Barrel
Royal Hogs Witch Giant Skeleton Ice Wizard
The Log
Royal Hogs Witch Giant Skeleton
Earthquake
Royal Hogs Witch
Arrows
Minions Royal Hogs Witch
Royal Delivery
Minions Royal Hogs Witch Giant Skeleton Ice Wizard
Fireball
Minions Royal Hogs Witch Ice Wizard
Poison
Minions Royal Hogs Witch Ice Wizard
Lightning
Witch Ice Wizard
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Ice Wizard Fireball Royal Hogs Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Minions Ice Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Royal Hogs Giant Skeleton
Fireball
Royal Hogs The Log
Royal Hogs
Minions Fireball The Log
Rage
Minions Witch Giant Skeleton
Witch
Rage Giant Skeleton
Giant Skeleton
Minions Rage Witch The Log Ice Wizard
The Log
Fireball Royal Hogs Giant Skeleton
Ice Wizard
Giant Skeleton

Defense Synergies 1 10

Minions
Giant Skeleton The Log Ice Wizard
Fireball
The Log Ice Wizard
Royal Hogs
Rage
Witch
Giant Skeleton The Log Ice Wizard
Giant Skeleton
Minions Witch The Log Ice Wizard
The Log
Fireball Minions Witch Giant Skeleton Ice Wizard
Ice Wizard
Minions Fireball Witch Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log
Minions Witch The Log Ice Wizard
Witch Minions Giant Skeleton Ice Wizard
Witch Minions Ice Wizard
Fireball Giant Skeleton The Log
Fireball The Log Minions Ice Wizard
Minions Fireball Witch Ice Wizard
Fireball Giant Skeleton The Log
Witch Minions Ice Wizard
Giant Skeleton Ice Wizard
Minions Witch Ice Wizard Fireball Giant Skeleton The Log
Minions Fireball Witch Ice Wizard
Minions Fireball Witch Giant Skeleton The Log Ice Wizard
Fireball Minions Witch The Log
Fireball The Log
Minions Fireball Witch
Fireball Minions Witch The Log Ice Wizard
Witch The Log Minions Fireball Giant Skeleton Ice Wizard
Minions Fireball Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Giant Skeleton
Fireball The Log
Giant Skeleton Minions Witch The Log
Giant Skeleton Fireball The Log
Giant Skeleton Witch
Fireball Minions Witch Ice Wizard
Minions Fireball Witch Giant Skeleton Ice Wizard
Giant Skeleton
Giant Skeleton Minions Fireball Witch The Log
Witch
Minions Witch Giant Skeleton
Fireball Giant Skeleton The Log
Giant Skeleton Fireball Witch
Fireball Witch
Witch Minions Fireball Giant Skeleton The Log
Minions Fireball Witch Giant Skeleton The Log Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball The Log Ice Wizard
Fireball Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball The Log
Fireball Minions Witch Ice Wizard
Witch The Log
Fireball The Log Ice Wizard
Fireball The Log
Minions Fireball
Fireball The Log
Fireball
Fireball The Log
Minions Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Minions
Fireball The Log
Fireball Witch The Log
Minions Fireball Giant Skeleton The Log
Fireball
The Log
Fireball The Log
The Log Fireball Witch Ice Wizard
Witch
Fireball The Log Witch Ice Wizard
Fireball Witch The Log
Fireball The Log
Fireball Witch Ice Wizard
Minions Fireball Witch
Fireball
Fireball The Log
Fireball
Giant Skeleton
Fireball The Log
Minions Fireball Witch
Fireball Witch Ice Wizard
The Log Fireball
Fireball
The Log Fireball
Fireball Giant Skeleton
Minions Fireball Witch Giant Skeleton The Log
Fireball Witch
Fireball Witch Giant Skeleton The Log
Fireball

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