My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Three Musketeers Giant Skeleton P.E.K.K.A Golem Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Recruits Giant Skeleton P.E.K.K.A Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Recruits Three Musketeers Giant Skeleton Sparky
Giant Snowball
Minion Horde Royal Recruits Three Musketeers
Zap
Minion Horde Three Musketeers Sparky
Barbarian Barrel
Royal Recruits Three Musketeers Giant Skeleton Sparky
The Log
Royal Recruits Three Musketeers Giant Skeleton Sparky
Earthquake
Arrows
Minion Horde Royal Recruits
Royal Delivery
Minion Horde Royal Recruits Three Musketeers Giant Skeleton P.E.K.K.A Sparky
Fireball
Minion Horde Three Musketeers Sparky
Poison
Minion Horde Royal Recruits Three Musketeers Sparky
Lightning
Three Musketeers Sparky
Rocket
Minion Horde Three Musketeers Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Giant Skeleton P.E.K.K.A Golem Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minion Horde Giant Skeleton Sparky Royal Recruits P.E.K.K.A Mega Knight Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

24 Minion Horde Giant Skeleton Sparky Royal Recruits

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Giant Skeleton Golem Sparky
Royal Recruits
Three Musketeers
Giant Skeleton
Minion Horde Sparky
P.E.K.K.A
Golem
Minion Horde Sparky
Sparky
Minion Horde Giant Skeleton Golem
Mega Knight
Minion Horde

Defense Synergies 0 1

Minion Horde
Sparky
Royal Recruits
Three Musketeers
Giant Skeleton
P.E.K.K.A
Golem
Sparky
Minion Horde
Mega Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Royal Recruits Sparky
Minion Horde P.E.K.K.A Sparky Royal Recruits Three Musketeers Mega Knight
Minion Horde Three Musketeers P.E.K.K.A Sparky Mega Knight Royal Recruits Giant Skeleton
Minion Horde Royal Recruits Three Musketeers P.E.K.K.A Sparky Mega Knight
Royal Recruits Giant Skeleton P.E.K.K.A Sparky Mega Knight
Mega Knight
Minion Horde Three Musketeers
Royal Recruits Giant Skeleton P.E.K.K.A Sparky Mega Knight
Minion Horde Three Musketeers P.E.K.K.A Sparky Royal Recruits
Minion Horde Royal Recruits Giant Skeleton Sparky Mega Knight
Minion Horde Royal Recruits Giant Skeleton Mega Knight
Minion Horde Three Musketeers
Minion Horde Royal Recruits P.E.K.K.A Sparky Mega Knight Three Musketeers Giant Skeleton
Three Musketeers Sparky Mega Knight Minion Horde Royal Recruits P.E.K.K.A
Royal Recruits P.E.K.K.A Sparky Minion Horde Three Musketeers Mega Knight
Minion Horde Royal Recruits Three Musketeers P.E.K.K.A Sparky Mega Knight
Minion Horde Three Musketeers Sparky Mega Knight Royal Recruits P.E.K.K.A
Mega Knight Minion Horde Royal Recruits Three Musketeers
Royal Recruits Giant Skeleton Mega Knight
P.E.K.K.A Sparky Royal Recruits Three Musketeers
Royal Recruits Mega Knight Minion Horde Giant Skeleton P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Giant Skeleton P.E.K.K.A Sparky
Mega Knight
Royal Recruits Giant Skeleton P.E.K.K.A Mega Knight Minion Horde Sparky
Royal Recruits Giant Skeleton P.E.K.K.A Mega Knight Minion Horde Sparky
Royal Recruits Giant Skeleton P.E.K.K.A Minion Horde Three Musketeers Sparky Mega Knight
Minion Horde Three Musketeers
Royal Recruits P.E.K.K.A Sparky Minion Horde Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight Minion Horde Royal Recruits Sparky
Minion Horde Royal Recruits Giant Skeleton P.E.K.K.A Mega Knight Sparky
Royal Recruits P.E.K.K.A Minion Horde Three Musketeers Sparky
P.E.K.K.A Mega Knight Minion Horde Royal Recruits Giant Skeleton Sparky
Royal Recruits P.E.K.K.A Mega Knight Giant Skeleton
Royal Recruits Giant Skeleton P.E.K.K.A Mega Knight Minion Horde Three Musketeers Sparky
Royal Recruits Minion Horde Three Musketeers Sparky Mega Knight
Royal Recruits Sparky Minion Horde Three Musketeers Giant Skeleton P.E.K.K.A
Mega Knight Minion Horde Royal Recruits Giant Skeleton P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Royal Recruits Giant Skeleton Sparky
Minion Horde Giant Skeleton Sparky
Royal Recruits Giant Skeleton Sparky
Minion Horde Sparky Mega Knight
Minion Horde
Minion Horde Sparky
Minion Horde Three Musketeers Sparky
Minion Horde Royal Recruits Sparky
Three Musketeers Sparky
Minion Horde
Sparky
Minion Horde Three Musketeers Sparky
Minion Horde Royal Recruits Three Musketeers Sparky Mega Knight
Three Musketeers Sparky
Minion Horde Sparky
Three Musketeers Sparky Mega Knight
Mega Knight
Minion Horde Giant Skeleton Sparky Mega Knight
Sparky
Minion Horde Royal Recruits
Sparky Mega Knight
Minion Horde
Sparky
Sparky Mega Knight
Sparky
Minion Horde Sparky
Minion Horde
Minion Horde Sparky
Minion Horde Sparky Mega Knight
Minion Horde Sparky
P.E.K.K.A Minion Horde Giant Skeleton Sparky Mega Knight
Sparky
Minion Horde Royal Recruits
Three Musketeers
Minion Horde Three Musketeers Sparky Mega Knight
Giant Skeleton Sparky
Minion Horde Royal Recruits Three Musketeers P.E.K.K.A Sparky Mega Knight
Minion Horde Royal Recruits Giant Skeleton Sparky
Royal Recruits Giant Skeleton Sparky Mega Knight
P.E.K.K.A Sparky
Sparky Mega Knight

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