My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Dark Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Barbarian Barrel Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Miner
Giant Snowball
Goblin Gang Miner
Zap
Goblin Gang Dark Prince
Barbarian Barrel
Goblin Gang Rascals Dark Prince Magic Archer
The Log
Goblin Gang Rascals Dark Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Rascals
Royal Delivery
Goblin Gang Rascals Dark Prince Miner Magic Archer
Fireball
Goblin Gang Rascals Magic Archer
Poison
Goblin Gang Rascals Magic Archer
Lightning
Dark Prince Magic Archer
Rocket
Rascals Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Dark Prince Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Goblin Gang Miner Dark Prince Poison Magic Archer Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Goblin Gang Miner

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Barbarian Barrel Dark Prince Poison Magic Archer
Goblin Gang
Miner Dark Prince
Rascals
Dark Prince Miner Magic Archer
Barbarian Barrel
Zap Dark Prince Miner
Dark Prince
Zap Goblin Gang Rascals Barbarian Barrel Poison Miner Magic Archer
Poison
Miner Zap Dark Prince
Miner
Zap Goblin Gang Poison Rascals Barbarian Barrel Dark Prince Magic Archer
Magic Archer
Zap Rascals Dark Prince Miner

Defense Synergies 0 19

Zap
Goblin Gang Rascals Barbarian Barrel Dark Prince Poison Miner Magic Archer
Goblin Gang
Zap Rascals Barbarian Barrel Dark Prince Miner Magic Archer
Rascals
Zap Goblin Gang Barbarian Barrel
Barbarian Barrel
Zap Goblin Gang Rascals Dark Prince Poison Miner Magic Archer
Dark Prince
Zap Goblin Gang Barbarian Barrel Poison Magic Archer
Poison
Zap Barbarian Barrel Dark Prince
Miner
Zap Goblin Gang Barbarian Barrel
Magic Archer
Zap Goblin Gang Barbarian Barrel Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Barbarian Barrel Magic Archer
Zap Goblin Gang Rascals Dark Prince
Goblin Gang Rascals Dark Prince
Goblin Gang Rascals Dark Prince
Barbarian Barrel Dark Prince Poison
Goblin Gang Barbarian Barrel Zap Rascals Dark Prince Magic Archer
Zap Goblin Gang Rascals Poison Magic Archer
Zap Rascals Barbarian Barrel Poison Magic Archer
Goblin Gang Rascals
Goblin Gang Rascals Barbarian Barrel Dark Prince Miner
Goblin Gang Poison Zap Rascals Barbarian Barrel Dark Prince Magic Archer
Zap Goblin Gang Rascals Poison Magic Archer
Zap Goblin Gang Rascals Dark Prince
Zap Goblin Gang Rascals Barbarian Barrel Dark Prince Poison Magic Archer
Goblin Gang Rascals
Zap Goblin Gang Rascals
Goblin Gang Rascals Dark Prince Poison
Zap Goblin Gang Rascals Barbarian Barrel Dark Prince Magic Archer
Zap Barbarian Barrel Poison Rascals Dark Prince Magic Archer
Goblin Gang Rascals Dark Prince Barbarian Barrel Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Zap Barbarian Barrel Dark Prince
Poison Zap Goblin Gang Barbarian Barrel Miner Magic Archer
Goblin Gang Zap Rascals Dark Prince
Goblin Gang Dark Prince Zap Rascals Barbarian Barrel
Goblin Gang Rascals Dark Prince
Poison Zap Goblin Gang Rascals Magic Archer
Goblin Gang Rascals Dark Prince
Rascals Dark Prince
Zap Barbarian Barrel Dark Prince Poison Magic Archer
Goblin Gang
Rascals Dark Prince
Zap Dark Prince Poison
Rascals Dark Prince Goblin Gang
Rascals Magic Archer
Goblin Gang Rascals Zap Barbarian Barrel Dark Prince Poison Magic Archer
Poison Zap Rascals Barbarian Barrel Dark Prince Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Rascals Barbarian Barrel
Poison Zap Barbarian Barrel Miner Magic Archer
Barbarian Barrel Poison Miner Magic Archer
Rascals Barbarian Barrel Dark Prince Poison
Poison Zap Barbarian Barrel Dark Prince Magic Archer
Poison Zap Magic Archer
Poison Magic Archer
Poison Zap Barbarian Barrel Magic Archer
Poison Miner Zap
Goblin Gang Poison
Poison Miner Zap Barbarian Barrel Dark Prince Magic Archer
Poison Zap Magic Archer
Poison Barbarian Barrel Miner Magic Archer
Barbarian Barrel Poison Magic Archer
Zap Barbarian Barrel Poison Magic Archer
Zap Barbarian Barrel Poison Magic Archer
Magic Archer Barbarian Barrel Poison
Barbarian Barrel Poison
Zap Barbarian Barrel Dark Prince Poison Magic Archer
Zap Barbarian Barrel Poison Miner Magic Archer
Poison Magic Archer
Poison
Zap Barbarian Barrel Poison
Zap Poison Barbarian Barrel Dark Prince Magic Archer
Poison Miner Zap Barbarian Barrel Magic Archer
Zap Poison Miner Magic Archer
Poison Miner Zap Barbarian Barrel Magic Archer
Poison Zap Magic Archer
Zap Poison
Poison Zap Miner Magic Archer
Zap Poison Magic Archer
Poison Magic Archer
Zap Goblin Gang Barbarian Barrel Dark Prince Magic Archer
Poison Zap Magic Archer
Barbarian Barrel
Poison Miner Goblin Gang Rascals Dark Prince Magic Archer
Zap Poison Magic Archer
Zap Poison
Dark Prince
Zap Goblin Gang Rascals Poison Magic Archer
Zap Poison Magic Archer
Poison Zap Barbarian Barrel Dark Prince Miner Magic Archer

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