My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Hog Rider Sparky
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Elixir Golem Valkyrie Bomb Tower Ice Wizard Sparky
The Log
Goblin Gang Elixir Golem Hog Rider Sparky
Earthquake
Goblin Gang Elixir Golem Bomb Tower Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elixir Golem Valkyrie Hog Rider Ice Wizard Sparky
Fireball
Goblin Gang Elixir Golem Bomb Tower Hog Rider Ice Wizard Sparky
Poison
Goblin Gang Elixir Golem Bomb Tower Ice Wizard Sparky
Lightning
Valkyrie Bomb Tower Ice Wizard Sparky
Rocket
Valkyrie Bomb Tower Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Freeze Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Freeze Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Elixir Golem Ice Wizard Valkyrie Bomb Tower Hog Rider Freeze Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Elixir Golem Ice Wizard Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Elixir Golem Valkyrie Sparky
Elixir Golem
Goblin Gang Hog Rider Ice Wizard Sparky
Valkyrie
Hog Rider Goblin Gang Sparky
Bomb Tower
Hog Rider
Goblin Gang Valkyrie Freeze Elixir Golem
Freeze
Hog Rider
Ice Wizard
Elixir Golem
Sparky
Goblin Gang Elixir Golem Valkyrie

Defense Synergies 0 10

Goblin Gang
Valkyrie Bomb Tower Ice Wizard Sparky
Elixir Golem
Valkyrie
Goblin Gang Bomb Tower Freeze Ice Wizard Sparky
Bomb Tower
Goblin Gang Valkyrie Ice Wizard
Hog Rider
Freeze
Valkyrie Sparky
Ice Wizard
Goblin Gang Valkyrie Bomb Tower
Sparky
Goblin Gang Valkyrie Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Sparky
Bomb Tower Sparky Goblin Gang Valkyrie Ice Wizard
Goblin Gang Bomb Tower Sparky Valkyrie Freeze Ice Wizard
Bomb Tower Sparky Goblin Gang Valkyrie Ice Wizard
Valkyrie Bomb Tower Sparky
Goblin Gang Freeze Valkyrie Bomb Tower Ice Wizard
Goblin Gang Bomb Tower Freeze Ice Wizard
Valkyrie Bomb Tower Sparky
Sparky Goblin Gang Bomb Tower Ice Wizard
Goblin Gang Valkyrie Ice Wizard Sparky
Goblin Gang Valkyrie Ice Wizard Bomb Tower Freeze
Goblin Gang Ice Wizard
Bomb Tower Sparky Goblin Gang Valkyrie Freeze Ice Wizard
Valkyrie Bomb Tower Sparky Goblin Gang Freeze
Sparky Goblin Gang Bomb Tower
Bomb Tower Goblin Gang Freeze Sparky
Bomb Tower Sparky Goblin Gang Valkyrie
Bomb Tower Goblin Gang Valkyrie Ice Wizard
Valkyrie Bomb Tower Freeze Ice Wizard
Sparky Bomb Tower
Goblin Gang Valkyrie Bomb Tower Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Sparky
Goblin Gang Valkyrie Bomb Tower
Goblin Gang Valkyrie Bomb Tower Sparky
Goblin Gang Valkyrie Sparky
Goblin Gang Valkyrie Sparky
Goblin Gang Bomb Tower Freeze Ice Wizard
Goblin Gang Sparky Valkyrie Bomb Tower Ice Wizard
Valkyrie Bomb Tower Sparky
Freeze Valkyrie Bomb Tower Sparky
Goblin Gang Sparky
Valkyrie Bomb Tower Sparky
Valkyrie
Goblin Gang Valkyrie Bomb Tower Sparky
Valkyrie Bomb Tower Sparky
Goblin Gang Sparky Valkyrie Bomb Tower Freeze
Valkyrie Bomb Tower Freeze Ice Wizard Sparky
Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze Sparky
Ice Wizard
Sparky
Valkyrie Freeze Sparky
Valkyrie Sparky
Freeze Ice Wizard
Sparky
Freeze Ice Wizard
Goblin Gang Sparky
Valkyrie Sparky
Sparky
Freeze
Sparky
Sparky
Sparky
Freeze Sparky
Sparky
Sparky
Valkyrie
Sparky
Sparky
Freeze Valkyrie Ice Wizard Sparky
Ice Wizard Sparky
Sparky
Sparky
Ice Wizard Sparky
Freeze
Sparky
Sparky
Freeze Sparky
Sparky
Sparky
Goblin Gang Freeze
Ice Wizard
Freeze
Goblin Gang Valkyrie Sparky
Sparky
Sparky
Goblin Gang Freeze Sparky
Freeze Sparky
Sparky
Sparky

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