My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minions Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Firecracker Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minions Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Bats Archers Minions Goblin Gang Hog Rider Lumberjack
Zap
Bats Archers Minions Goblin Gang Firecracker
Barbarian Barrel
Archers Goblin Gang Firecracker Elite Barbarians Lumberjack
The Log
Archers Goblin Gang Firecracker Elite Barbarians Hog Rider Lumberjack
Earthquake
Archers Goblin Gang Firecracker Hog Rider
Arrows
Bats Archers Minions Goblin Gang Firecracker
Royal Delivery
Bats Archers Minions Goblin Gang Firecracker Elite Barbarians Hog Rider Lumberjack
Fireball
Archers Minions Goblin Gang Firecracker Elite Barbarians Hog Rider Lumberjack
Poison
Bats Archers Minions Goblin Gang Firecracker
Lightning
Elite Barbarians Lumberjack
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Minions Goblin Gang Firecracker Hog Rider Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Minions Goblin Gang

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Minions Firecracker Elite Barbarians Lumberjack
Archers
Elite Barbarians Hog Rider Lumberjack
Minions
Hog Rider Bats Firecracker Elite Barbarians Lumberjack
Goblin Gang
Hog Rider Firecracker
Firecracker
Hog Rider Bats Minions Goblin Gang Elite Barbarians Lumberjack
Elite Barbarians
Bats Archers Minions Firecracker Hog Rider Lumberjack
Hog Rider
Bats Minions Goblin Gang Firecracker Archers Elite Barbarians Lumberjack
Lumberjack
Bats Archers Minions Firecracker Elite Barbarians Hog Rider

Defense Synergies 0 12

Bats
Minions Firecracker Lumberjack
Archers
Minions Goblin Gang Firecracker Lumberjack
Minions
Bats Archers Firecracker Lumberjack
Goblin Gang
Archers Firecracker Lumberjack
Firecracker
Bats Archers Minions Goblin Gang Lumberjack
Elite Barbarians
Hog Rider
Lumberjack
Bats Archers Minions Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker
Elite Barbarians Lumberjack Bats Minions Goblin Gang Firecracker
Goblin Gang Lumberjack Bats Archers Minions Elite Barbarians
Elite Barbarians Lumberjack Bats Minions Goblin Gang Firecracker
Firecracker Elite Barbarians Lumberjack
Goblin Gang Bats Archers Minions Firecracker Lumberjack
Bats Minions Archers Goblin Gang Firecracker
Minions Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Archers Firecracker Lumberjack
Bats Archers Minions Goblin Gang Firecracker Lumberjack
Minions Bats Archers Goblin Gang Firecracker
Lumberjack Bats Minions Goblin Gang Elite Barbarians
Bats Minions Goblin Gang Firecracker Lumberjack
Elite Barbarians Goblin Gang Lumberjack
Goblin Gang Elite Barbarians Lumberjack
Bats Minions Goblin Gang Firecracker Elite Barbarians Lumberjack
Bats Archers Minions Goblin Gang Firecracker Elite Barbarians Lumberjack
Bats Archers Minions Firecracker Lumberjack
Elite Barbarians Lumberjack
Goblin Gang Bats Archers Minions Firecracker Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Archers Elite Barbarians
Archers Goblin Gang Firecracker Elite Barbarians Lumberjack
Goblin Gang Lumberjack Bats Minions Elite Barbarians
Goblin Gang Lumberjack Bats Elite Barbarians
Goblin Gang Elite Barbarians Lumberjack
Firecracker Bats Archers Minions Goblin Gang
Goblin Gang Bats Archers Minions Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Bats Minions Firecracker Elite Barbarians
Goblin Gang
Bats Minions Elite Barbarians Lumberjack
Elite Barbarians
Elite Barbarians Goblin Gang Lumberjack
Archers Firecracker
Goblin Gang Elite Barbarians Bats Archers Minions Firecracker Lumberjack
Bats Minions Archers Firecracker Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Bats Minions
Archers Firecracker
Firecracker
Firecracker
Bats Minions Goblin Gang Elite Barbarians Lumberjack
Firecracker
Archers Firecracker
Firecracker Elite Barbarians
Minions Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker
Bats Minions
Archers Firecracker
Firecracker
Minions
Firecracker
Firecracker
Firecracker
Elite Barbarians Bats Archers Firecracker
Bats Minions Firecracker
Elite Barbarians
Firecracker
Firecracker
Bats Archers Minions Goblin Gang
Archers Firecracker
Goblin Gang Firecracker Lumberjack
Firecracker
Firecracker Elite Barbarians
Bats Minions Goblin Gang Firecracker Elite Barbarians
Firecracker Bats
Firecracker
Firecracker

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