My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Ice Wizard Royal Ghost Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Sparky
Giant Snowball
Goblin Gang
Zap
Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Ice Wizard Royal Ghost Electro Wizard Sparky
The Log
Goblin Gang Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Ice Wizard Royal Ghost Electro Wizard Sparky
Fireball
Goblin Gang Ice Wizard Electro Wizard Sparky
Poison
Goblin Gang Ice Wizard Electro Wizard Sparky
Lightning
Ice Wizard Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Fireball Ice Wizard Royal Ghost Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Golem Ice Wizard Royal Ghost Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Royal Delivery Ice Wizard Royal Ghost Fireball Electro Wizard Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Royal Delivery Ice Wizard Royal Ghost

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Golem Royal Ghost Sparky
Royal Delivery
Fireball
Golem Electro Wizard Sparky
Golem
Fireball Goblin Gang Ice Wizard Electro Wizard Sparky
Ice Wizard
Golem
Royal Ghost
Goblin Gang Electro Wizard
Electro Wizard
Fireball Golem Royal Ghost Sparky
Sparky
Goblin Gang Fireball Golem Electro Wizard

Defense Synergies 1 11

Goblin Gang
Royal Delivery Ice Wizard Electro Wizard Sparky
Royal Delivery
Electro Wizard Goblin Gang Fireball Ice Wizard Royal Ghost Sparky
Fireball
Royal Delivery Ice Wizard Electro Wizard
Golem
Ice Wizard
Goblin Gang Royal Delivery Fireball
Royal Ghost
Royal Delivery Electro Wizard
Electro Wizard
Royal Delivery Goblin Gang Fireball Royal Ghost
Sparky
Goblin Gang Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard Sparky
Sparky Goblin Gang Royal Delivery Ice Wizard Electro Wizard
Goblin Gang Sparky Royal Delivery Ice Wizard Electro Wizard
Sparky Goblin Gang Ice Wizard Electro Wizard
Royal Delivery Fireball Sparky
Goblin Gang Royal Delivery Fireball Ice Wizard Royal Ghost Electro Wizard
Electro Wizard Goblin Gang Royal Delivery Fireball Ice Wizard
Fireball Electro Wizard Sparky
Sparky Goblin Gang Ice Wizard
Goblin Gang Royal Delivery Ice Wizard Royal Ghost Electro Wizard Sparky
Goblin Gang Ice Wizard Electro Wizard Royal Delivery Fireball Royal Ghost
Goblin Gang Royal Delivery Fireball Ice Wizard Electro Wizard
Sparky Goblin Gang Royal Delivery Fireball Ice Wizard Electro Wizard
Fireball Sparky Goblin Gang Royal Delivery Royal Ghost Electro Wizard
Sparky Goblin Gang Electro Wizard
Goblin Gang Royal Delivery Fireball Electro Wizard Sparky
Sparky Goblin Gang Royal Delivery Fireball Electro Wizard
Royal Delivery Fireball Goblin Gang Ice Wizard Royal Ghost Electro Wizard
Royal Delivery Fireball Ice Wizard Royal Ghost Electro Wizard
Sparky Electro Wizard
Goblin Gang Royal Ghost Royal Delivery Fireball Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Delivery Fireball Royal Ghost Electro Wizard Sparky
Royal Delivery Fireball Electro Wizard Goblin Gang Royal Ghost
Goblin Gang Royal Delivery Electro Wizard Sparky
Goblin Gang Royal Delivery Fireball Electro Wizard Sparky
Goblin Gang Royal Delivery Sparky
Royal Delivery Fireball Goblin Gang Ice Wizard Electro Wizard
Goblin Gang Royal Delivery Sparky Fireball Ice Wizard Electro Wizard
Royal Delivery Sparky
Royal Delivery Electro Wizard Fireball Sparky
Goblin Gang Royal Delivery Sparky
Sparky
Royal Delivery Fireball Electro Wizard
Royal Delivery Goblin Gang Fireball Sparky
Fireball Sparky
Goblin Gang Electro Wizard Sparky Royal Delivery Fireball
Royal Delivery Fireball Ice Wizard Royal Ghost Electro Wizard Sparky
Royal Delivery Fireball Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost Sparky
Fireball Ice Wizard Royal Ghost Electro Wizard
Fireball Sparky
Fireball Sparky
Fireball Sparky
Fireball Ice Wizard
Sparky
Fireball Ice Wizard
Fireball
Goblin Gang Fireball Electro Wizard Sparky
Fireball Electro Wizard Sparky
Fireball
Fireball Sparky
Fireball
Fireball Sparky
Fireball Sparky
Fireball Sparky
Fireball Sparky
Sparky
Fireball Electro Wizard Sparky
Fireball
Fireball Sparky
Fireball
Sparky
Fireball
Fireball Ice Wizard Sparky
Fireball Ice Wizard Royal Ghost Electro Wizard Sparky
Fireball Sparky
Fireball Sparky
Fireball Ice Wizard Electro Wizard Sparky
Electro Wizard Fireball
Fireball Sparky
Fireball Sparky
Fireball Electro Wizard Sparky
Sparky
Fireball Sparky
Electro Wizard Goblin Gang Fireball
Fireball Ice Wizard Electro Wizard
Fireball
Fireball Goblin Gang Electro Wizard Sparky
Fireball
Fireball Sparky
Sparky
Goblin Gang Fireball Electro Wizard Sparky
Fireball Electro Wizard
Fireball Royal Ghost Electro Wizard Sparky
Sparky
Fireball Sparky

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