My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Healer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Goblin Curse Goblin Barrel
Giant Snowball
Bomber Goblin Gang Goblin Curse Goblin Barrel Lumberjack
Zap
Bomber Goblin Gang Goblin Curse Goblin Barrel
Barbarian Barrel
Bomber Goblin Gang Goblin Curse Goblin Barrel Electro Wizard Lumberjack
The Log
Bomber Goblin Gang Goblin Curse Goblin Barrel Lumberjack
Earthquake
Bomber Goblin Gang Goblin Barrel
Arrows
Bomber Goblin Gang Goblin Curse Goblin Barrel
Royal Delivery
Bomber Goblin Gang Battle Healer Goblin Barrel Electro Wizard Lumberjack
Fireball
Bomber Goblin Gang Battle Healer Goblin Barrel Electro Wizard Lumberjack
Poison
Bomber Goblin Gang Battle Healer Goblin Curse Electro Wizard
Lightning
Battle Healer Electro Wizard Lumberjack
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Goblin Curse Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Curse Goblin Gang Goblin Barrel Battle Healer Freeze Electro Wizard Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Goblin Curse Goblin Gang Goblin Barrel

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Battle Healer Goblin Curse Lumberjack
Goblin Gang
Goblin Barrel Battle Healer
Battle Healer
Bomber Goblin Gang Goblin Barrel Electro Wizard Lumberjack
Goblin Curse
Bomber
Goblin Barrel
Goblin Gang Battle Healer Lumberjack
Freeze
Electro Wizard
Battle Healer Lumberjack
Lumberjack
Bomber Battle Healer Goblin Barrel Electro Wizard

Defense Synergies 0 9

Bomber
Electro Wizard
Goblin Gang
Battle Healer Electro Wizard Lumberjack
Battle Healer
Goblin Gang Electro Wizard Lumberjack
Goblin Curse
Goblin Barrel
Freeze
Electro Wizard Lumberjack
Electro Wizard
Bomber Goblin Gang Battle Healer Freeze Lumberjack
Lumberjack
Goblin Gang Battle Healer Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Wizard
Lumberjack Goblin Gang Battle Healer Goblin Curse Electro Wizard
Goblin Gang Lumberjack Bomber Goblin Curse Freeze Electro Wizard
Lumberjack Goblin Gang Goblin Curse Electro Wizard
Bomber Battle Healer Lumberjack
Goblin Gang Freeze Bomber Electro Wizard Lumberjack
Electro Wizard Goblin Gang Goblin Curse Freeze
Battle Healer Electro Wizard
Goblin Gang Goblin Curse Lumberjack
Goblin Gang Bomber Battle Healer Electro Wizard Lumberjack
Goblin Gang Goblin Curse Electro Wizard Bomber Freeze Lumberjack
Goblin Gang Goblin Curse Electro Wizard
Lumberjack Bomber Goblin Gang Battle Healer Goblin Curse Freeze Electro Wizard
Bomber Goblin Gang Goblin Curse Freeze Electro Wizard Lumberjack
Goblin Gang Goblin Curse Electro Wizard Lumberjack
Goblin Gang Goblin Curse Freeze Electro Wizard Lumberjack
Bomber Goblin Gang Electro Wizard Lumberjack
Bomber Goblin Gang Battle Healer Electro Wizard Lumberjack
Freeze Bomber Battle Healer Goblin Curse Electro Wizard Lumberjack
Goblin Curse Electro Wizard Lumberjack
Bomber Goblin Gang Battle Healer Goblin Curse Electro Wizard Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Battle Healer Electro Wizard
Electro Wizard Bomber Goblin Gang Battle Healer Lumberjack
Goblin Gang Lumberjack Battle Healer Electro Wizard
Goblin Gang Lumberjack Battle Healer Electro Wizard
Goblin Gang Battle Healer Goblin Curse Lumberjack
Goblin Gang Goblin Curse Freeze Electro Wizard
Goblin Gang Battle Healer Electro Wizard Lumberjack
Battle Healer Goblin Curse Lumberjack
Freeze Electro Wizard
Goblin Gang Goblin Curse
Lumberjack
Electro Wizard
Goblin Gang Goblin Curse Lumberjack
Bomber Goblin Curse
Goblin Gang Electro Wizard Bomber Battle Healer Freeze Lumberjack
Bomber Battle Healer Goblin Curse Freeze Electro Wizard
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Goblin Curse Electro Wizard
Freeze
Bomber Goblin Curse
Goblin Curse Freeze
Bomber
Goblin Curse Freeze
Goblin Gang Electro Wizard Lumberjack
Electro Wizard
Goblin Curse
Freeze
Bomber
Freeze
Bomber
Bomber Electro Wizard
Bomber Goblin Curse
Goblin Curse Freeze Bomber
Electro Wizard
Goblin Curse
Goblin Curse Electro Wizard
Electro Wizard Freeze
Bomber
Freeze Electro Wizard
Goblin Curse
Electro Wizard Goblin Gang Freeze
Goblin Curse Electro Wizard
Freeze
Goblin Gang Electro Wizard Lumberjack
Bomber
Goblin Gang Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard

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