My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Minions Goblin Gang Skeleton Army Inferno Dragon
Zap
Minions Goblin Gang Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Giant Skeleton
The Log
Goblin Gang Skeleton Army Giant Skeleton
Earthquake
Goblin Gang Skeleton Army
Arrows
Minions Goblin Gang Skeleton Army
Royal Delivery
Minions Goblin Gang Wizard Skeleton Army Giant Skeleton Inferno Dragon
Fireball
Minions Goblin Gang Wizard Skeleton Army Inferno Dragon
Poison
Minions Goblin Gang Wizard Skeleton Army
Lightning
Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Minions Goblin Gang Skeleton Army Inferno Dragon Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Giant Snowball Minions Goblin Gang

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Snowball Minions Giant Skeleton
Giant Snowball
Zap Giant Skeleton
Minions
Zap Giant Skeleton Inferno Dragon
Goblin Gang
Giant Skeleton
Wizard
Giant Skeleton
Skeleton Army
Giant Skeleton
Zap Giant Snowball Minions Goblin Gang Wizard
Inferno Dragon
Minions

Defense Synergies 1 18

Zap
Giant Snowball Minions Goblin Gang Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Goblin Gang Zap Minions Wizard Giant Skeleton Inferno Dragon
Minions
Zap Giant Snowball Giant Skeleton
Goblin Gang
Giant Snowball Zap Skeleton Army Giant Skeleton Inferno Dragon
Wizard
Giant Snowball Skeleton Army Giant Skeleton
Skeleton Army
Zap Goblin Gang Wizard Giant Skeleton Inferno Dragon
Giant Skeleton
Zap Giant Snowball Minions Goblin Gang Wizard Skeleton Army
Inferno Dragon
Zap Giant Snowball Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Skeleton Army Inferno Dragon Zap Minions Goblin Gang
Goblin Gang Skeleton Army Giant Snowball Minions Giant Skeleton Inferno Dragon
Skeleton Army Inferno Dragon Minions Goblin Gang
Skeleton Army Giant Skeleton
Goblin Gang Skeleton Army Zap Giant Snowball Minions
Giant Snowball Minions Inferno Dragon Zap Goblin Gang Wizard
Zap Giant Skeleton
Inferno Dragon Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Giant Snowball Giant Skeleton
Minions Goblin Gang Skeleton Army Zap Giant Snowball Wizard Giant Skeleton
Minions Inferno Dragon Zap Giant Snowball Goblin Gang Wizard
Skeleton Army Zap Giant Snowball Minions Goblin Gang Wizard Giant Skeleton
Wizard Skeleton Army Zap Giant Snowball Minions Goblin Gang
Skeleton Army Inferno Dragon Goblin Gang
Skeleton Army Zap Giant Snowball Goblin Gang Inferno Dragon
Wizard Minions Goblin Gang Skeleton Army
Zap Giant Snowball Minions Goblin Gang Wizard Skeleton Army
Zap Giant Snowball Wizard Minions Giant Skeleton Inferno Dragon
Inferno Dragon
Goblin Gang Wizard Skeleton Army Giant Snowball Minions Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Giant Snowball Giant Skeleton
Zap Giant Snowball Goblin Gang Wizard Inferno Dragon
Goblin Gang Skeleton Army Giant Skeleton Zap Minions
Goblin Gang Skeleton Army Giant Skeleton Zap
Giant Skeleton Goblin Gang Skeleton Army Inferno Dragon
Wizard Zap Giant Snowball Minions Goblin Gang
Goblin Gang Skeleton Army Minions Giant Skeleton
Giant Skeleton Skeleton Army Inferno Dragon
Zap Giant Skeleton Giant Snowball Minions Skeleton Army Inferno Dragon
Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon Minions Giant Skeleton
Skeleton Army Zap Giant Snowball Giant Skeleton
Skeleton Army Giant Skeleton Goblin Gang Wizard
Wizard Skeleton Army
Goblin Gang Skeleton Army Zap Minions Giant Skeleton Inferno Dragon
Minions Zap Giant Snowball Wizard Giant Skeleton Inferno Dragon
Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Giant Snowball
Giant Skeleton
Giant Skeleton
Wizard Zap Giant Snowball
Wizard Zap Giant Snowball Minions
Wizard
Zap Giant Snowball Wizard
Zap Giant Snowball Wizard
Giant Snowball Minions Goblin Gang
Zap Wizard
Zap Giant Snowball Wizard
Giant Snowball
Minions
Zap Giant Snowball
Zap Giant Snowball Wizard
Wizard
Giant Snowball
Minions
Zap Giant Snowball Wizard
Zap Giant Snowball Wizard
Minions Giant Skeleton
Giant Snowball Wizard
Zap Giant Snowball
Zap Giant Snowball Wizard
Inferno Dragon
Zap Giant Snowball Wizard
Zap Giant Snowball Wizard
Zap
Zap Giant Snowball Wizard
Zap Giant Snowball Minions Wizard
Giant Snowball
Zap Giant Snowball Wizard
Zap Giant Snowball
Giant Skeleton
Giant Snowball Wizard
Zap Minions Goblin Gang Skeleton Army
Zap Giant Snowball Wizard
Goblin Gang Wizard
Zap Giant Snowball Wizard
Zap Giant Snowball Giant Skeleton
Zap Giant Snowball Minions Goblin Gang Giant Skeleton
Zap Giant Snowball
Zap Giant Snowball Giant Skeleton
Inferno Dragon
Wizard

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