My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Baby Dragon Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Valkyrie Baby Dragon Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Baby Dragon Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Baby Dragon
Zap
Bats Goblin Giant
Barbarian Barrel
Valkyrie Magic Archer
The Log
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Baby Dragon Magic Archer
Fireball
Baby Dragon Magic Archer
Poison
Bats Magic Archer
Lightning
Ice Golem Valkyrie Baby Dragon Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Valkyrie Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Valkyrie Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Rage Arrows Valkyrie Baby Dragon Magic Archer Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem Rage Arrows

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Valkyrie Rage Baby Dragon Goblin Giant
Arrows
Goblin Giant
Ice Golem
Bats Baby Dragon Magic Archer
Valkyrie
Bats Baby Dragon Magic Archer
Rage
Bats Goblin Giant
Baby Dragon
Bats Ice Golem Valkyrie Goblin Giant
Goblin Giant
Bats Arrows Rage Baby Dragon Magic Archer
Magic Archer
Ice Golem Valkyrie Goblin Giant

Defense Synergies 0 11

Bats
Ice Golem Valkyrie Baby Dragon Goblin Giant
Arrows
Ice Golem Valkyrie
Ice Golem
Bats Arrows Baby Dragon Magic Archer
Valkyrie
Bats Arrows Baby Dragon Magic Archer
Rage
Baby Dragon
Bats Ice Golem Valkyrie
Goblin Giant
Bats Magic Archer
Magic Archer
Ice Golem Valkyrie Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Valkyrie Baby Dragon Goblin Giant Magic Archer
Bats Valkyrie
Bats Valkyrie
Bats Valkyrie
Arrows Valkyrie
Arrows Bats Valkyrie Baby Dragon Magic Archer
Bats Arrows Baby Dragon Magic Archer
Arrows Ice Golem Valkyrie Baby Dragon Goblin Giant Magic Archer
Ice Golem Valkyrie
Bats Valkyrie Arrows Ice Golem Baby Dragon Goblin Giant Magic Archer
Arrows Bats Baby Dragon Magic Archer
Bats Valkyrie
Valkyrie Bats Arrows Baby Dragon Magic Archer
Bats Arrows Valkyrie
Arrows Valkyrie Bats Baby Dragon Magic Archer
Arrows Valkyrie Baby Dragon Bats Ice Golem Magic Archer
Valkyrie Bats Arrows Baby Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Ice Golem
Arrows Ice Golem Valkyrie Baby Dragon Magic Archer
Bats Ice Golem Valkyrie Goblin Giant
Valkyrie Bats Ice Golem Goblin Giant
Valkyrie Goblin Giant
Arrows Bats Ice Golem Baby Dragon Goblin Giant Magic Archer
Bats Ice Golem Valkyrie Goblin Giant
Valkyrie Goblin Giant
Bats Ice Golem Valkyrie Baby Dragon Magic Archer
Goblin Giant
Bats Valkyrie
Arrows Valkyrie Goblin Giant
Ice Golem Valkyrie Goblin Giant
Valkyrie Baby Dragon Magic Archer
Bats Ice Golem Valkyrie Baby Dragon Goblin Giant Magic Archer
Bats Arrows Valkyrie Ice Golem Baby Dragon Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Ice Golem Valkyrie Baby Dragon
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Goblin Giant Magic Archer
Arrows Ice Golem Valkyrie
Arrows Valkyrie Baby Dragon Magic Archer
Arrows Bats Ice Golem Baby Dragon Goblin Giant Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Ice Golem Baby Dragon Magic Archer
Arrows
Bats
Arrows Valkyrie Magic Archer
Arrows Baby Dragon Magic Archer
Ice Golem Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Ice Golem Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Magic Archer Arrows Baby Dragon
Arrows
Bats
Arrows Baby Dragon Magic Archer
Arrows Valkyrie Baby Dragon Magic Archer
Baby Dragon Magic Archer
Arrows
Arrows Baby Dragon
Arrows Ice Golem Valkyrie Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Bats Arrows Ice Golem Baby Dragon Magic Archer
Bats
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bats Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Valkyrie Baby Dragon Magic Archer
Arrows Ice Golem Baby Dragon Magic Archer
Arrows
Bats Baby Dragon Magic Archer
Bats Magic Archer
Baby Dragon Goblin Giant Magic Archer

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