My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Goblin Giant Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Goblin Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel Witch
Zap
Goblin Gang Goblin Barrel Witch Goblin Giant
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Witch
The Log
Goblin Gang Goblin Barrel Witch
Earthquake
Goblin Gang Goblin Barrel Witch
Arrows
Goblin Gang Goblin Barrel Witch
Royal Delivery
Goblin Gang Wizard Goblin Barrel Witch Mother Witch
Fireball
Goblin Gang Wizard Goblin Barrel Witch Mother Witch
Poison
Goblin Gang Wizard Witch Mother Witch
Lightning
Wizard Witch Mother Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Mother Witch Golden Knight Wizard Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Goblin Barrel Mother Witch

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Goblin Giant Mother Witch
Goblin Gang
Goblin Barrel Goblin Giant
Wizard
Goblin Giant
Goblin Barrel
Goblin Gang Arrows Goblin Giant Golden Knight
Witch
Goblin Giant
Goblin Giant
Arrows Goblin Gang Wizard Goblin Barrel Witch Mother Witch
Mother Witch
Arrows Goblin Giant
Golden Knight
Goblin Barrel

Defense Synergies 0 4

Arrows
Mother Witch Golden Knight
Goblin Gang
Wizard
Golden Knight
Goblin Barrel
Witch
Goblin Giant
Mother Witch
Arrows Golden Knight
Golden Knight
Arrows Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Goblin Giant Golden Knight
Goblin Gang Witch
Goblin Gang Witch
Witch Goblin Gang
Arrows
Arrows Goblin Gang Mother Witch
Arrows Goblin Gang Wizard Witch
Arrows Goblin Giant Golden Knight
Witch Goblin Gang
Goblin Gang
Goblin Gang Witch Mother Witch Arrows Wizard Goblin Giant
Arrows Goblin Gang Wizard Witch
Goblin Gang Wizard Witch
Wizard Arrows Goblin Gang Witch Golden Knight
Goblin Gang
Goblin Gang
Wizard Arrows Goblin Gang Witch
Arrows Goblin Gang Wizard Witch Golden Knight
Arrows Wizard Witch Mother Witch
Goblin Gang Wizard Arrows Witch Goblin Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch
Arrows Goblin Gang Wizard
Goblin Gang Witch Goblin Giant Golden Knight
Goblin Gang Goblin Giant
Goblin Gang Witch Goblin Giant
Arrows Wizard Mother Witch Goblin Gang Witch Goblin Giant
Goblin Gang Witch Goblin Giant
Goblin Giant
Witch
Witch Goblin Gang Goblin Giant
Witch Golden Knight
Arrows Goblin Giant
Goblin Gang Wizard Witch Goblin Giant Golden Knight
Wizard Witch
Goblin Gang Witch Goblin Giant Golden Knight
Arrows Wizard Witch Mother Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Golden Knight
Arrows Goblin Giant
Arrows
Wizard Arrows
Arrows Wizard Mother Witch Witch Goblin Giant
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard Golden Knight
Goblin Gang
Arrows Wizard Golden Knight
Arrows Wizard
Golden Knight
Arrows
Arrows
Arrows Wizard Witch Golden Knight
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard Witch Mother Witch Golden Knight
Arrows Wizard
Arrows
Arrows Mother Witch Wizard Witch
Witch
Arrows Wizard Witch Golden Knight
Arrows Wizard Witch Golden Knight
Arrows Golden Knight
Arrows Wizard Witch Mother Witch
Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Goblin Gang Witch
Arrows Wizard Witch
Arrows
Goblin Gang Wizard
Arrows Wizard
Arrows
Goblin Gang Witch Golden Knight
Witch
Witch Goblin Giant Golden Knight

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