My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Dart Goblin Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Curse
Giant Snowball
Goblins Barbarians Dart Goblin Goblin Curse
Zap
Goblins Dart Goblin Goblin Curse Goblin Giant
Barbarian Barrel
Goblins Barbarians Dart Goblin Goblin Curse Ice Wizard
The Log
Goblins Barbarians Dart Goblin Goblin Demolisher Goblin Curse
Earthquake
Barbarians
Arrows
Goblins Dart Goblin Goblin Curse
Royal Delivery
Goblins Barbarians Dart Goblin Goblin Demolisher Ice Wizard
Fireball
Barbarians Dart Goblin Ice Wizard
Poison
Barbarians Dart Goblin Goblin Curse Ice Wizard
Lightning
Ice Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Goblin Curse Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Goblin Curse The Log Dart Goblin Ice Wizard Goblin Demolisher Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Goblin Curse The Log Dart Goblin

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Barbarians
Dart Goblin
Goblin Giant The Log
Goblin Demolisher
Goblin Curse
The Log
Goblin Giant
Dart Goblin The Log Ice Wizard
The Log
Goblin Curse Dart Goblin Goblin Giant
Ice Wizard
Goblin Giant

Defense Synergies 0 8

Goblins
Dart Goblin The Log Ice Wizard
Barbarians
Dart Goblin
Goblins Goblin Giant The Log Ice Wizard
Goblin Demolisher
Goblin Curse
Goblin Giant
Dart Goblin The Log
The Log
Goblins Dart Goblin Goblin Giant Ice Wizard
Ice Wizard
Goblins Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Giant The Log
Barbarians Goblins Dart Goblin Goblin Curse The Log Ice Wizard
Barbarians Goblins Dart Goblin Goblin Curse Ice Wizard
Barbarians Goblins Dart Goblin Goblin Curse Ice Wizard
Barbarians The Log
The Log Goblins Dart Goblin Ice Wizard
Dart Goblin Goblin Curse Ice Wizard
Barbarians Dart Goblin Goblin Giant The Log
Barbarians Goblins Goblin Curse Ice Wizard
Goblins Barbarians Dart Goblin Ice Wizard
Goblins Barbarians Dart Goblin Goblin Curse Ice Wizard Goblin Giant The Log
Dart Goblin Goblin Curse Ice Wizard
Barbarians Goblin Curse The Log Ice Wizard
Goblins Barbarians Dart Goblin Goblin Curse The Log
Barbarians Goblin Curse
Barbarians Goblin Curse The Log
Barbarians Goblins
Goblins Barbarians Dart Goblin The Log Ice Wizard
The Log Barbarians Dart Goblin Goblin Curse Ice Wizard
Barbarians Dart Goblin Goblin Curse
Goblins Barbarians Dart Goblin Goblin Curse Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins
The Log
Barbarians Goblins Goblin Giant The Log
Barbarians Goblin Giant The Log
Barbarians Goblin Curse Goblin Giant
Dart Goblin Goblin Curse Goblin Giant Ice Wizard
Goblins Barbarians Dart Goblin Goblin Giant Ice Wizard
Barbarians Goblin Curse Goblin Giant
Goblins Barbarians The Log
Barbarians Dart Goblin Goblin Curse Goblin Giant
Barbarians Dart Goblin
Barbarians Goblin Giant The Log
Barbarians Goblin Curse Goblin Giant
Barbarians Dart Goblin Goblin Curse
Barbarians Goblins Dart Goblin Goblin Giant The Log
Barbarians Dart Goblin Goblin Curse The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin Goblin Curse The Log Ice Wizard
Dart Goblin Goblin Giant The Log
Barbarians Dart Goblin The Log
Goblin Curse The Log
Dart Goblin Goblin Curse Goblin Giant Ice Wizard
Dart Goblin The Log
The Log Dart Goblin Goblin Curse Ice Wizard
The Log Dart Goblin
Goblins
Dart Goblin The Log
Dart Goblin Goblin Curse
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Goblin Curse The Log
The Log
The Log
Barbarians The Log
Goblin Curse The Log Ice Wizard
The Log Dart Goblin Ice Wizard
The Log
Dart Goblin Goblin Curse The Log
Dart Goblin Goblin Curse Ice Wizard
Dart Goblin
Dart Goblin The Log
Goblin Curse The Log
Barbarians Dart Goblin
Dart Goblin Goblin Curse Ice Wizard
The Log
Dart Goblin
The Log Dart Goblin
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin Goblin Giant The Log

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