My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Wizard Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel
Giant Snowball
Archers Goblin Barrel
Zap
Archers Goblin Barrel Goblin Giant
Barbarian Barrel
Archers Knight Tesla Wizard Goblin Barrel
The Log
Archers Goblin Barrel
Earthquake
Archers Tesla Goblin Barrel
Arrows
Archers Goblin Barrel
Royal Delivery
Archers Knight Wizard Goblin Barrel
Fireball
Archers Tesla Wizard Goblin Barrel
Poison
Archers Wizard
Lightning
Knight Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Goblin Barrel Tesla Poison Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Goblin Giant
Arrows
Archers Knight Goblin Barrel Goblin Giant
Knight
Archers Goblin Barrel Arrows Wizard Poison
Tesla
Wizard
Knight Goblin Giant
Goblin Barrel
Knight Arrows Goblin Giant
Poison
Knight Goblin Giant
Goblin Giant
Archers Arrows Wizard Goblin Barrel Poison

Defense Synergies 2 8

Archers
Knight Tesla Goblin Giant
Arrows
Knight Tesla
Knight
Archers Tesla Arrows Wizard Poison
Tesla
Knight Archers Arrows Wizard Poison
Wizard
Knight Tesla
Goblin Barrel
Poison
Knight Tesla
Goblin Giant
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Wizard Goblin Giant
Knight Tesla
Tesla Archers Knight
Tesla Knight
Arrows Poison
Arrows Archers Tesla
Tesla Archers Arrows Wizard Poison
Arrows Tesla Poison Goblin Giant
Tesla
Knight Archers Tesla
Archers Poison Arrows Knight Tesla Wizard Goblin Giant
Arrows Tesla Archers Wizard Poison
Tesla Knight Wizard
Wizard Arrows Tesla Poison
Knight Tesla
Tesla
Tesla Wizard Arrows Knight Poison
Arrows Tesla Archers Knight Wizard
Arrows Wizard Poison Archers Knight Tesla
Tesla
Wizard Archers Arrows Knight Tesla Poison Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla
Poison Archers Arrows Knight Tesla Wizard
Knight Goblin Giant
Knight Tesla Goblin Giant
Knight Tesla Goblin Giant
Arrows Wizard Poison Archers Tesla Goblin Giant
Archers Knight Tesla Goblin Giant
Knight Tesla Goblin Giant
Knight Poison
Tesla Goblin Giant
Knight Tesla
Arrows Poison Goblin Giant
Knight Tesla Wizard Goblin Giant
Wizard Archers Tesla
Tesla Archers Knight Poison Goblin Giant
Arrows Poison Archers Tesla Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight
Arrows Poison
Arrows Poison Goblin Giant
Arrows Knight Poison
Wizard Poison Arrows
Arrows Wizard Poison Goblin Giant
Archers Arrows Wizard Poison
Arrows Poison Wizard
Arrows Poison Wizard
Poison
Poison Arrows Knight Wizard
Poison Archers Arrows Wizard
Poison Knight
Arrows Poison
Arrows Poison
Arrows Wizard Poison
Arrows Wizard Poison
Arrows Poison
Archers Arrows Wizard Poison
Arrows Wizard Poison
Poison
Arrows Wizard Poison
Arrows Poison
Arrows Poison Wizard
Arrows Poison Wizard
Arrows Wizard Poison
Poison Arrows
Poison Archers Arrows Wizard
Wizard Poison
Poison Arrows Wizard
Arrows Poison
Arrows Wizard Poison
Archers
Poison Archers Arrows Wizard
Arrows
Poison Knight Wizard
Arrows Wizard Poison
Arrows Poison
Poison
Poison
Poison Goblin Giant
Wizard

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