My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel
Giant Snowball
Bomber Goblin Barrel
Zap
Bomber Firecracker Goblin Barrel Goblin Giant
Barbarian Barrel
Bomber Firecracker Goblin Barrel Electro Wizard
The Log
Bomber Firecracker Goblin Barrel
Earthquake
Bomber Firecracker Goblin Barrel
Arrows
Bomber Firecracker Goblin Barrel
Royal Delivery
Bomber Firecracker Goblin Barrel Electro Wizard
Fireball
Bomber Firecracker Goblin Barrel Electro Wizard
Poison
Bomber Firecracker Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Firecracker Goblin Barrel Tornado Freeze Electro Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Firecracker Goblin Barrel

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Goblin Giant
Zap
Firecracker Tornado Goblin Giant Electro Wizard Bomber Freeze
Firecracker
Zap Goblin Barrel Tornado Goblin Giant
Goblin Barrel
Firecracker Goblin Giant
Tornado
Zap Firecracker Freeze Goblin Giant
Freeze
Zap Tornado
Goblin Giant
Zap Bomber Firecracker Goblin Barrel Tornado Electro Wizard
Electro Wizard
Zap Goblin Giant

Defense Synergies 2 11

Bomber
Zap Tornado Electro Wizard
Zap
Goblin Giant Electro Wizard Bomber Firecracker Tornado
Firecracker
Zap Tornado Electro Wizard
Goblin Barrel
Tornado
Bomber Zap Firecracker Goblin Giant Electro Wizard
Freeze
Electro Wizard
Goblin Giant
Zap Tornado Electro Wizard
Electro Wizard
Zap Bomber Firecracker Tornado Freeze Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Goblin Giant Electro Wizard
Zap Firecracker Electro Wizard
Tornado Bomber Freeze Electro Wizard
Firecracker Electro Wizard
Bomber Firecracker Tornado
Tornado Freeze Bomber Zap Firecracker Electro Wizard
Tornado Electro Wizard Zap Firecracker Freeze
Zap Goblin Giant Electro Wizard
Tornado
Tornado Bomber Firecracker Electro Wizard
Electro Wizard Bomber Zap Firecracker Tornado Freeze Goblin Giant
Zap Firecracker Tornado Electro Wizard
Bomber Zap Freeze Electro Wizard
Bomber Zap Firecracker Tornado Freeze Electro Wizard
Electro Wizard
Tornado Zap Freeze Electro Wizard
Bomber Firecracker Tornado Electro Wizard
Bomber Zap Firecracker Tornado Electro Wizard
Zap Tornado Freeze Bomber Firecracker Electro Wizard
Tornado Electro Wizard
Bomber Firecracker Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Electro Wizard
Electro Wizard Bomber Zap Firecracker
Zap Goblin Giant Electro Wizard
Zap Tornado Goblin Giant Electro Wizard
Goblin Giant
Firecracker Zap Tornado Freeze Goblin Giant Electro Wizard
Goblin Giant Electro Wizard
Goblin Giant
Zap Freeze Electro Wizard Firecracker Tornado
Goblin Giant
Zap Tornado Goblin Giant Electro Wizard
Goblin Giant
Bomber Firecracker
Electro Wizard Bomber Zap Firecracker Tornado Freeze Goblin Giant
Bomber Zap Firecracker Freeze Electro Wizard
Bomber Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Zap Tornado Electro Wizard
Goblin Giant
Firecracker Freeze
Bomber Zap Firecracker
Firecracker Zap Tornado Freeze Goblin Giant
Bomber Firecracker Tornado
Zap Firecracker Tornado Freeze
Zap Firecracker Tornado
Tornado Electro Wizard
Firecracker Zap Tornado Electro Wizard
Zap Firecracker Tornado
Firecracker
Firecracker Freeze
Zap Firecracker
Bomber Zap Firecracker
Firecracker
Tornado Freeze
Bomber
Bomber Zap Firecracker Electro Wizard
Bomber Zap Firecracker Tornado
Tornado
Tornado
Zap
Zap Firecracker Tornado Freeze Bomber
Firecracker Zap Tornado Electro Wizard
Zap Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado Electro Wizard
Zap Electro Wizard Firecracker Freeze
Bomber Zap
Zap Firecracker Freeze Electro Wizard
Firecracker
Zap Electro Wizard Freeze
Zap Firecracker Tornado Electro Wizard
Freeze
Firecracker Electro Wizard
Bomber Zap Firecracker
Zap Tornado
Firecracker
Zap Firecracker Tornado Freeze Electro Wizard
Firecracker Zap Tornado Electro Wizard
Zap Firecracker Tornado Freeze Goblin Giant Electro Wizard
Firecracker

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