My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Dark Prince Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Dark Prince Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Dark Prince Goblin Drill Prince
Giant Snowball
Spear Goblins Goblin Gang Goblin Drill
Zap
Spear Goblins Goblin Gang Dark Prince Goblin Drill Prince Goblin Giant
Barbarian Barrel
Spear Goblins Goblin Gang Dark Prince Goblin Drill
The Log
Spear Goblins Goblin Gang Dark Prince Goblin Drill Prince
Earthquake
Spear Goblins Goblin Gang Goblin Drill
Arrows
Spear Goblins Goblin Gang Goblin Drill
Royal Delivery
Spear Goblins Goblin Gang Dark Prince Goblin Drill Prince
Fireball
Goblin Gang Goblin Drill
Poison
Spear Goblins Goblin Gang Goblin Drill
Lightning
Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Dark Prince Goblin Drill Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Arrows Goblin Gang Dark Prince Goblin Drill Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Arrows Goblin Gang

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang Dark Prince Goblin Drill Prince Goblin Giant
Zap
Arrows Prince Goblin Giant Spear Goblins Dark Prince
Arrows
Zap Dark Prince Goblin Drill Prince Goblin Giant
Goblin Gang
Spear Goblins Dark Prince Goblin Drill Prince Goblin Giant
Dark Prince
Prince Spear Goblins Zap Arrows Goblin Gang Goblin Drill Goblin Giant
Goblin Drill
Spear Goblins Arrows Goblin Gang Dark Prince
Prince
Zap Dark Prince Spear Goblins Arrows Goblin Gang
Goblin Giant
Zap Spear Goblins Arrows Goblin Gang Dark Prince

Defense Synergies 1 18

Spear Goblins
Zap Arrows Goblin Gang Dark Prince Goblin Drill Prince Goblin Giant
Zap
Goblin Giant Spear Goblins Arrows Goblin Gang Dark Prince Goblin Drill Prince
Arrows
Spear Goblins Zap Dark Prince Prince
Goblin Gang
Spear Goblins Zap Dark Prince Goblin Drill Prince
Dark Prince
Spear Goblins Zap Arrows Goblin Gang Prince
Goblin Drill
Spear Goblins Zap Goblin Gang
Prince
Spear Goblins Zap Arrows Goblin Gang Dark Prince
Goblin Giant
Zap Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Goblin Giant
Zap Goblin Gang Dark Prince Goblin Drill Prince
Goblin Gang Prince Dark Prince Goblin Drill
Prince Goblin Gang Dark Prince Goblin Drill
Arrows Dark Prince Prince
Arrows Goblin Gang Spear Goblins Zap Dark Prince
Spear Goblins Zap Arrows Goblin Gang
Zap Arrows Goblin Giant
Goblin Gang Goblin Drill Prince
Goblin Gang Spear Goblins Dark Prince Prince
Goblin Gang Spear Goblins Zap Arrows Dark Prince Goblin Drill Goblin Giant
Arrows Spear Goblins Zap Goblin Gang
Goblin Drill Prince Zap Goblin Gang Dark Prince
Zap Arrows Goblin Gang Dark Prince Goblin Drill Prince
Goblin Gang Goblin Drill Prince
Zap Goblin Gang Goblin Drill Prince
Arrows Goblin Gang Dark Prince Goblin Drill Prince
Arrows Spear Goblins Zap Goblin Gang Dark Prince Goblin Drill Prince
Zap Arrows Goblin Drill Spear Goblins Dark Prince
Goblin Drill Prince
Goblin Gang Dark Prince Spear Goblins Arrows Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap Dark Prince Prince
Zap Arrows Goblin Gang Prince
Goblin Gang Spear Goblins Zap Dark Prince Prince Goblin Giant
Goblin Gang Dark Prince Prince Zap Goblin Giant
Goblin Gang Dark Prince Goblin Drill Prince Goblin Giant
Arrows Zap Goblin Gang Goblin Giant
Goblin Gang Dark Prince Prince Spear Goblins Goblin Giant
Dark Prince Prince Goblin Giant
Zap Spear Goblins Dark Prince Prince
Goblin Gang Goblin Drill Goblin Giant
Dark Prince Prince
Zap Arrows Dark Prince Prince Goblin Giant
Dark Prince Prince Goblin Gang Goblin Giant
Goblin Gang Spear Goblins Zap Dark Prince Goblin Drill Prince Goblin Giant
Arrows Zap Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Goblin Drill
Arrows Zap
Arrows Goblin Drill Goblin Giant
Arrows Dark Prince Prince
Zap Arrows Dark Prince
Arrows Spear Goblins Zap Goblin Giant
Arrows
Arrows Zap
Arrows Zap
Goblin Gang Prince
Zap Arrows Dark Prince Prince
Zap Arrows
Arrows
Zap Arrows Prince
Spear Goblins Zap Arrows Goblin Drill
Arrows
Arrows
Zap Arrows Dark Prince Prince
Zap Arrows
Prince
Arrows
Prince
Zap Arrows Goblin Drill
Zap Arrows Dark Prince
Arrows Zap
Zap Arrows Prince
Zap Arrows
Zap Arrows
Zap
Zap Arrows
Zap Arrows
Prince
Arrows
Zap Spear Goblins Goblin Gang Dark Prince Prince
Zap Arrows
Arrows
Goblin Gang Dark Prince Prince
Arrows Zap
Zap Arrows
Dark Prince Prince
Zap Goblin Gang
Zap
Zap Dark Prince Prince Goblin Giant

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