My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Graveyard Sparky
Giant Snowball
Goblin Gang Graveyard
Zap
Goblin Gang Firecracker Goblin Giant Graveyard Sparky
Barbarian Barrel
Goblin Gang Firecracker Graveyard Sparky
The Log
Goblin Gang Firecracker Suspicious Bush Graveyard Sparky
Earthquake
Goblin Gang Firecracker Graveyard
Arrows
Goblin Gang Firecracker Suspicious Bush Graveyard
Royal Delivery
Goblin Gang Firecracker Graveyard Sparky
Fireball
Goblin Gang Firecracker Suspicious Bush Sparky
Poison
Goblin Gang Firecracker Suspicious Bush Graveyard Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Rocket Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Rocket Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Arrows Goblin Gang Firecracker Graveyard Rocket Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Arrows Goblin Gang Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Sparky Goblin Giant
Goblin Gang
Firecracker Goblin Giant Sparky
Firecracker
Goblin Gang Goblin Giant Sparky
Suspicious Bush
Rocket
Goblin Giant
Sparky Arrows Goblin Gang Firecracker Graveyard
Graveyard
Arrows Goblin Giant Sparky
Sparky
Arrows Goblin Giant Goblin Gang Firecracker Graveyard

Defense Synergies 0 4

Arrows
Sparky
Goblin Gang
Firecracker Sparky
Firecracker
Goblin Gang
Suspicious Bush
Rocket
Goblin Giant
Sparky
Graveyard
Sparky
Arrows Goblin Gang Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Goblin Giant Sparky
Sparky Goblin Gang Firecracker
Goblin Gang Rocket Sparky
Sparky Goblin Gang Firecracker
Arrows Firecracker Rocket Sparky
Arrows Goblin Gang Firecracker
Rocket Arrows Goblin Gang Firecracker
Rocket Arrows Goblin Giant Sparky
Sparky Goblin Gang
Goblin Gang Firecracker Sparky
Goblin Gang Arrows Firecracker Goblin Giant
Arrows Goblin Gang Firecracker
Sparky Goblin Gang Rocket
Rocket Sparky Arrows Goblin Gang Firecracker
Sparky Goblin Gang
Rocket Goblin Gang Sparky
Sparky Arrows Goblin Gang Firecracker
Arrows Goblin Gang Firecracker
Arrows Firecracker
Sparky
Goblin Gang Arrows Firecracker Goblin Giant Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Sparky
Arrows Goblin Gang Firecracker Rocket
Goblin Gang Rocket Goblin Giant Sparky
Goblin Gang Rocket Goblin Giant Sparky
Goblin Gang Goblin Giant Sparky
Arrows Firecracker Rocket Goblin Gang Goblin Giant
Goblin Gang Rocket Sparky Goblin Giant
Goblin Giant Sparky
Rocket Firecracker Sparky
Goblin Gang Goblin Giant Sparky
Sparky
Rocket Arrows Goblin Giant
Rocket Goblin Gang Goblin Giant Sparky
Firecracker Sparky
Goblin Gang Sparky Firecracker Rocket Goblin Giant
Arrows Firecracker Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket Sparky
Arrows Firecracker
Rocket Arrows Goblin Giant Sparky
Arrows Firecracker Rocket Sparky
Rocket Arrows Firecracker Sparky
Arrows Firecracker Rocket Goblin Giant
Arrows Firecracker Sparky
Arrows Firecracker
Arrows Firecracker
Rocket Goblin Gang Sparky
Firecracker Rocket Arrows Sparky
Arrows Firecracker Rocket
Rocket Firecracker Sparky
Arrows Firecracker Rocket
Arrows Firecracker Sparky
Rocket Arrows Firecracker Sparky
Arrows Firecracker Rocket Sparky
Arrows Rocket Sparky
Rocket Sparky
Rocket Arrows Firecracker Sparky
Rocket Arrows Firecracker
Rocket Sparky
Rocket Arrows
Rocket Sparky
Rocket Arrows
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Rocket Arrows Firecracker Sparky
Arrows Firecracker Sparky
Rocket Firecracker
Sparky
Arrows Rocket Sparky
Rocket Arrows Firecracker Sparky
Sparky
Rocket Arrows Firecracker Sparky
Goblin Gang Rocket
Rocket Arrows Firecracker
Arrows
Goblin Gang Firecracker Rocket Sparky
Arrows Firecracker
Rocket Arrows Sparky
Firecracker Sparky
Goblin Gang Firecracker Rocket Sparky
Firecracker Rocket
Firecracker Rocket Goblin Giant Sparky
Sparky
Firecracker Rocket Sparky

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