My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Goblin Drill
Zap
Skeletons Firecracker Goblin Drill Goblin Giant
Barbarian Barrel
Skeletons Ice Spirit Knight Firecracker Goblin Drill
The Log
Skeletons Ice Spirit Firecracker Goblin Drill
Earthquake
Skeletons Firecracker Goblin Drill
Arrows
Skeletons Ice Spirit Firecracker Goblin Drill
Royal Delivery
Skeletons Ice Spirit Knight Firecracker Goblin Drill
Fireball
Firecracker Goblin Drill
Poison
Firecracker Goblin Drill
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Knight Firecracker Poison Goblin Drill Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Knight

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Firecracker Goblin Drill Goblin Giant
Arrows
Knight Goblin Drill Goblin Giant
Knight
Ice Spirit Firecracker Arrows Poison Goblin Drill
Firecracker
Knight Ice Spirit Goblin Drill Goblin Giant
Poison
Knight Goblin Drill Goblin Giant
Goblin Drill
Ice Spirit Arrows Knight Firecracker Poison
Goblin Giant
Ice Spirit Arrows Firecracker Poison

Defense Synergies 1 11

Skeletons
Ice Spirit Knight Firecracker Poison
Ice Spirit
Skeletons Knight Firecracker Poison Goblin Drill Goblin Giant
Arrows
Knight
Knight
Firecracker Skeletons Ice Spirit Arrows Poison
Firecracker
Knight Skeletons Ice Spirit
Poison
Skeletons Ice Spirit Knight
Goblin Drill
Ice Spirit
Goblin Giant
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Goblin Giant
Skeletons Ice Spirit Knight Firecracker Goblin Drill
Skeletons Knight Goblin Drill
Skeletons Knight Firecracker Goblin Drill
Arrows Firecracker Poison
Arrows Skeletons Firecracker
Ice Spirit Arrows Firecracker Poison
Arrows Poison Goblin Giant
Skeletons Goblin Drill
Knight Skeletons Ice Spirit Firecracker
Poison Skeletons Arrows Knight Firecracker Goblin Drill Goblin Giant
Arrows Firecracker Poison
Goblin Drill Skeletons Ice Spirit Knight
Ice Spirit Arrows Firecracker Poison Goblin Drill
Knight Goblin Drill
Ice Spirit Goblin Drill
Skeletons Arrows Knight Firecracker Poison Goblin Drill
Ice Spirit Arrows Knight Firecracker Goblin Drill
Arrows Poison Goblin Drill Ice Spirit Knight Firecracker
Goblin Drill
Arrows Knight Firecracker Poison Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Poison Arrows Knight Firecracker
Skeletons Ice Spirit Knight Goblin Giant
Knight Goblin Giant
Skeletons Knight Goblin Drill Goblin Giant
Arrows Firecracker Poison Skeletons Ice Spirit Goblin Giant
Skeletons Knight Goblin Giant
Knight Goblin Giant
Skeletons Ice Spirit Knight Firecracker Poison
Skeletons Goblin Drill Goblin Giant
Knight
Arrows Poison Goblin Giant
Skeletons Knight Goblin Giant
Firecracker
Skeletons Ice Spirit Knight Firecracker Poison Goblin Drill Goblin Giant
Arrows Poison Firecracker
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Firecracker Goblin Drill
Arrows Firecracker Poison
Arrows Poison Goblin Drill Goblin Giant
Arrows Knight Firecracker Poison
Poison Arrows Firecracker
Arrows Firecracker Poison Ice Spirit Goblin Giant
Arrows Firecracker Poison
Arrows Poison Ice Spirit Firecracker
Arrows Poison Firecracker
Poison
Firecracker Poison Arrows Knight
Poison Arrows Firecracker
Poison Knight Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Goblin Drill
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Poison
Arrows Poison
Arrows Poison Goblin Drill
Arrows Firecracker Poison Ice Spirit
Arrows Firecracker Poison
Arrows Poison
Poison Arrows Firecracker
Poison Arrows Firecracker
Ice Spirit Firecracker Poison
Poison Arrows
Ice Spirit Arrows Firecracker Poison
Arrows Firecracker Poison
Ice Spirit
Poison Arrows Firecracker
Arrows
Poison Knight Firecracker
Arrows Firecracker Poison
Arrows Poison
Firecracker
Ice Spirit Firecracker Poison
Firecracker Poison
Poison Firecracker Goblin Giant
Firecracker

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