My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Battle Ram Baby Dragon Goblin Giant P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Battle Ram Skeleton Army Baby Dragon
Zap
Battle Ram Skeleton Army Goblin Giant
Barbarian Barrel
Goblin Cage Battle Ram Skeleton Army
The Log
Goblin Cage Battle Ram Skeleton Army
Earthquake
Goblin Cage Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Goblin Cage Battle Ram Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Goblin Cage Battle Ram Skeleton Army Baby Dragon
Poison
Goblin Cage Skeleton Army
Lightning
Goblin Cage Battle Ram Baby Dragon Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Goblin Cage Battle Ram Baby Dragon Monk Lightning Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Goblin Cage Battle Ram Baby Dragon

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Cage
Battle Ram Baby Dragon
Battle Ram
Goblin Cage Baby Dragon Lightning P.E.K.K.A
Skeleton Army
Baby Dragon
Goblin Cage Battle Ram Lightning Goblin Giant P.E.K.K.A
Lightning
Battle Ram Baby Dragon Goblin Giant
Goblin Giant
Baby Dragon Lightning
P.E.K.K.A
Battle Ram Baby Dragon
Monk

Defense Synergies 0 3

Goblin Cage
Skeleton Army Baby Dragon
Battle Ram
Skeleton Army
Goblin Cage
Baby Dragon
Goblin Cage P.E.K.K.A
Lightning
Goblin Giant
P.E.K.K.A
Baby Dragon
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Cage Baby Dragon Goblin Giant
Skeleton Army P.E.K.K.A Goblin Cage Monk
Goblin Cage Skeleton Army P.E.K.K.A Lightning
Goblin Cage Skeleton Army P.E.K.K.A Monk
Lightning Goblin Cage Skeleton Army P.E.K.K.A Monk
Skeleton Army Baby Dragon
Lightning Goblin Cage Baby Dragon
Lightning Goblin Cage Baby Dragon Goblin Giant P.E.K.K.A Monk
P.E.K.K.A Goblin Cage Skeleton Army
Skeleton Army
Skeleton Army Baby Dragon Goblin Giant
Baby Dragon
Goblin Cage Skeleton Army P.E.K.K.A Lightning
Skeleton Army Goblin Cage Baby Dragon P.E.K.K.A
Skeleton Army P.E.K.K.A Goblin Cage
Skeleton Army Monk Goblin Cage Lightning P.E.K.K.A
Goblin Cage Skeleton Army P.E.K.K.A
Goblin Cage Skeleton Army Baby Dragon
Goblin Cage Baby Dragon
P.E.K.K.A Goblin Cage
Skeleton Army Baby Dragon Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Cage P.E.K.K.A
Baby Dragon Lightning Monk
Skeleton Army P.E.K.K.A Goblin Cage Lightning Goblin Giant
Skeleton Army Lightning P.E.K.K.A Goblin Cage Goblin Giant Monk
P.E.K.K.A Goblin Cage Skeleton Army Goblin Giant
Baby Dragon Goblin Giant Monk
Skeleton Army P.E.K.K.A Goblin Cage Lightning Goblin Giant
P.E.K.K.A Goblin Cage Skeleton Army Goblin Giant
Goblin Cage Lightning P.E.K.K.A Skeleton Army Baby Dragon Monk
P.E.K.K.A Goblin Cage Skeleton Army Goblin Giant
P.E.K.K.A Goblin Cage
Skeleton Army Lightning P.E.K.K.A Monk Goblin Cage Goblin Giant
Skeleton Army Lightning P.E.K.K.A Goblin Cage Goblin Giant
Goblin Cage Skeleton Army Baby Dragon
Skeleton Army Goblin Cage Baby Dragon Lightning Goblin Giant P.E.K.K.A Monk
Goblin Cage Baby Dragon P.E.K.K.A
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon Monk
Monk Baby Dragon
Lightning Baby Dragon Goblin Giant
Lightning
Baby Dragon
Baby Dragon Goblin Giant Monk
Baby Dragon
Baby Dragon Lightning
Monk Lightning
Lightning
Lightning Monk
Lightning Monk Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon Monk
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Monk
Lightning
Lightning Baby Dragon Monk
Lightning Baby Dragon Monk
Lightning Baby Dragon Monk
Lightning
Lightning Monk
Lightning Baby Dragon Monk
Baby Dragon
Baby Dragon Lightning Monk
Lightning Baby Dragon Monk
Lightning Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning
Lightning Monk
P.E.K.K.A
Lightning Monk
Lightning Skeleton Army
Lightning Baby Dragon Monk
Lightning Baby Dragon
Baby Dragon Lightning
Lightning Monk
P.E.K.K.A
Baby Dragon Lightning
Lightning
Lightning Baby Dragon Goblin Giant Monk
P.E.K.K.A
Lightning Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: