My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Dragon Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Dark Prince Electro Dragon Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Giant Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince
Giant Snowball
Fire Spirit Electro Dragon
Zap
Fire Spirit Dark Prince Goblin Giant
Barbarian Barrel
Fire Spirit Ice Spirit Dark Prince Ice Wizard
The Log
Fire Spirit Ice Spirit Dark Prince
Earthquake
Arrows
Fire Spirit Ice Spirit
Royal Delivery
Fire Spirit Ice Spirit Dark Prince Electro Dragon Ice Wizard
Fireball
Electro Dragon Ice Wizard
Poison
Electro Dragon Ice Wizard
Lightning
Dark Prince Electro Dragon Ice Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Dark Prince Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Dark Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Void Ice Wizard Dark Prince Giant Electro Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit Void Ice Wizard

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Dark Prince Goblin Giant
Ice Spirit
Giant Dark Prince Goblin Giant
Giant
Dark Prince Electro Dragon Fire Spirit Ice Spirit Void Ice Wizard
Void
Giant Goblin Giant
Dark Prince
Giant Fire Spirit Ice Spirit Goblin Giant Ice Wizard
Electro Dragon
Giant Goblin Giant Ice Wizard
Goblin Giant
Fire Spirit Ice Spirit Void Dark Prince Electro Dragon Ice Wizard
Ice Wizard
Giant Dark Prince Electro Dragon Goblin Giant

Defense Synergies 0 8

Fire Spirit
Ice Spirit
Ice Spirit
Fire Spirit Dark Prince Electro Dragon Goblin Giant Ice Wizard
Giant
Void
Dark Prince
Ice Spirit Electro Dragon Ice Wizard
Electro Dragon
Ice Spirit Dark Prince Ice Wizard
Goblin Giant
Ice Spirit
Ice Wizard
Ice Spirit Dark Prince Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Electro Dragon Goblin Giant
Ice Spirit Dark Prince Electro Dragon Ice Wizard
Fire Spirit Void Dark Prince Electro Dragon Ice Wizard
Dark Prince Electro Dragon Ice Wizard
Dark Prince
Fire Spirit Dark Prince Electro Dragon Ice Wizard
Fire Spirit Ice Spirit Void Electro Dragon Ice Wizard
Void Electro Dragon Goblin Giant
Ice Wizard
Fire Spirit Ice Spirit Dark Prince Ice Wizard
Ice Wizard Dark Prince Electro Dragon Goblin Giant
Electro Dragon Ice Wizard
Fire Spirit Ice Spirit Dark Prince Electro Dragon Ice Wizard
Fire Spirit Ice Spirit Dark Prince Electro Dragon
Ice Spirit
Dark Prince Electro Dragon
Fire Spirit Ice Spirit Dark Prince Electro Dragon Ice Wizard
Fire Spirit Ice Spirit Dark Prince Electro Dragon Ice Wizard
Dark Prince Fire Spirit Electro Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Dark Prince
Void Electro Dragon
Ice Spirit Dark Prince Electro Dragon Goblin Giant
Dark Prince Goblin Giant
Dark Prince Goblin Giant
Fire Spirit Ice Spirit Electro Dragon Goblin Giant Ice Wizard
Dark Prince Void Goblin Giant Ice Wizard
Dark Prince Goblin Giant
Void Electro Dragon Ice Spirit Dark Prince
Goblin Giant
Dark Prince Electro Dragon
Void Dark Prince Goblin Giant
Dark Prince Goblin Giant
Electro Dragon
Electro Dragon Ice Spirit Dark Prince Goblin Giant
Dark Prince Electro Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Electro Dragon
Void Electro Dragon Ice Wizard
Void Electro Dragon Goblin Giant
Void Dark Prince
Fire Spirit Dark Prince
Fire Spirit Ice Spirit Electro Dragon Goblin Giant Ice Wizard
Fire Spirit
Fire Spirit Ice Spirit Electro Dragon Ice Wizard
Void Electro Dragon
Fire Spirit Void Electro Dragon
Void Dark Prince Electro Dragon
Void Fire Spirit Electro Dragon
Fire Spirit Void
Void Electro Dragon
Electro Dragon
Electro Dragon
Void Fire Spirit Dark Prince Electro Dragon
Fire Spirit Electro Dragon
Void
Void
Void
Void Electro Dragon
Fire Spirit Ice Spirit Dark Prince Electro Dragon Ice Wizard
Void Electro Dragon Ice Wizard
Void Electro Dragon
Void
Fire Spirit Electro Dragon Ice Wizard
Electro Dragon Ice Spirit Void
Void
Void Electro Dragon
Void Ice Spirit Electro Dragon
Fire Spirit Ice Spirit Void Dark Prince Electro Dragon
Fire Spirit Electro Dragon Ice Wizard
Void Dark Prince Electro Dragon
Electro Dragon
Void
Dark Prince Electro Dragon
Electro Dragon Ice Spirit
Void Electro Dragon
Void Electro Dragon Dark Prince Goblin Giant

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