My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Electro Dragon Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Barrel Sparky
Giant Snowball
Skeletons Archers Goblin Barrel Electro Dragon
Zap
Skeletons Archers Goblin Barrel Goblin Giant Sparky
Barbarian Barrel
Skeletons Archers Knight Goblin Barrel Sparky
The Log
Skeletons Archers Goblin Barrel Sparky
Earthquake
Skeletons Archers Goblin Barrel
Arrows
Skeletons Archers Goblin Barrel
Royal Delivery
Skeletons Archers Knight Goblin Barrel Electro Dragon Sparky
Fireball
Archers Goblin Barrel Electro Dragon Sparky
Poison
Archers Electro Dragon Sparky
Lightning
Knight Electro Dragon Sparky
Rocket
Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Electro Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Knight Earthquake Goblin Barrel Electro Dragon Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Knight Earthquake

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Electro Dragon Goblin Giant
Knight
Archers Goblin Barrel Earthquake Electro Dragon Sparky
Earthquake
Knight Goblin Giant Sparky
Goblin Barrel
Knight Goblin Giant Sparky
Electro Dragon
Archers Knight Goblin Giant Sparky
Goblin Giant
Sparky Archers Earthquake Goblin Barrel Electro Dragon
Sparky
Goblin Giant Knight Earthquake Goblin Barrel Electro Dragon

Defense Synergies 2 10

Skeletons
Archers Knight Earthquake Electro Dragon Sparky
Archers
Knight Skeletons Goblin Giant
Knight
Archers Electro Dragon Skeletons Earthquake Sparky
Earthquake
Skeletons Knight Sparky
Goblin Barrel
Electro Dragon
Knight Skeletons
Goblin Giant
Archers Sparky
Sparky
Skeletons Knight Earthquake Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Electro Dragon Goblin Giant Sparky
Sparky Skeletons Knight Electro Dragon
Sparky Skeletons Archers Knight Electro Dragon
Sparky Skeletons Knight Electro Dragon
Earthquake Sparky
Skeletons Archers Earthquake Electro Dragon
Archers Electro Dragon
Earthquake Electro Dragon Goblin Giant Sparky
Sparky Skeletons
Knight Skeletons Archers Sparky
Archers Skeletons Knight Earthquake Electro Dragon Goblin Giant
Archers Electro Dragon
Sparky Skeletons Knight Earthquake Electro Dragon
Sparky Earthquake Electro Dragon
Sparky Knight
Sparky
Sparky Skeletons Knight Electro Dragon
Archers Knight Electro Dragon
Earthquake Archers Knight Electro Dragon
Sparky
Archers Knight Earthquake Electro Dragon Goblin Giant Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Sparky
Archers Knight Electro Dragon
Skeletons Knight Electro Dragon Goblin Giant Sparky
Knight Goblin Giant Sparky
Skeletons Knight Goblin Giant Sparky
Skeletons Archers Electro Dragon Goblin Giant
Sparky Skeletons Archers Knight Goblin Giant
Knight Goblin Giant Sparky
Electro Dragon Skeletons Knight Sparky
Skeletons Goblin Giant Sparky
Knight Electro Dragon Sparky
Goblin Giant
Skeletons Knight Goblin Giant Sparky
Archers Electro Dragon Sparky
Electro Dragon Sparky Skeletons Archers Knight Goblin Giant
Archers Earthquake Electro Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Electro Dragon Sparky
Electro Dragon
Earthquake Electro Dragon Goblin Giant Sparky
Earthquake Knight Sparky
Earthquake Sparky
Electro Dragon Goblin Giant
Archers Earthquake Sparky
Earthquake Electro Dragon
Electro Dragon
Electro Dragon Sparky
Knight Earthquake Electro Dragon Sparky
Archers Electro Dragon
Earthquake Knight Sparky
Earthquake Electro Dragon
Earthquake Sparky
Earthquake Electro Dragon Sparky
Earthquake Electro Dragon Sparky
Earthquake Sparky
Sparky
Archers Earthquake Electro Dragon Sparky
Earthquake Electro Dragon
Earthquake Sparky
Sparky
Earthquake Electro Dragon
Earthquake Electro Dragon Sparky
Earthquake Electro Dragon Sparky
Electro Dragon Sparky
Sparky
Archers Electro Dragon Sparky
Electro Dragon
Sparky
Earthquake Electro Dragon Sparky
Electro Dragon Sparky
Sparky
Earthquake Sparky
Earthquake Archers Electro Dragon
Archers Electro Dragon
Knight Electro Dragon Sparky
Earthquake Electro Dragon
Sparky
Electro Dragon Sparky
Electro Dragon Sparky
Electro Dragon
Electro Dragon Goblin Giant Sparky
Sparky
Electro Dragon Sparky

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