My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Witch Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Cannon Witch
Zap
Bats Cannon Witch Goblin Giant
Barbarian Barrel
Knight Cannon Valkyrie Witch Electro Wizard
The Log
Cannon Witch
Earthquake
Cannon Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Valkyrie Witch Electro Wizard
Fireball
Cannon Witch Electro Wizard
Poison
Bats Cannon Witch Electro Wizard
Lightning
Knight Cannon Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Cannon Valkyrie Electro Wizard Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Cannon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Goblin Giant
Arrows
Knight Goblin Giant
Knight
Bats Arrows Witch Electro Wizard
Cannon
Valkyrie
Bats Witch Electro Wizard
Witch
Knight Valkyrie Goblin Giant
Goblin Giant
Bats Arrows Witch Electro Wizard
Electro Wizard
Knight Valkyrie Goblin Giant

Defense Synergies 3 15

Bats
Knight Cannon Valkyrie Goblin Giant Electro Wizard
Arrows
Knight Cannon Valkyrie
Knight
Bats Cannon Electro Wizard Arrows Witch
Cannon
Knight Bats Arrows Valkyrie Witch Electro Wizard
Valkyrie
Bats Arrows Cannon Witch Electro Wizard
Witch
Knight Cannon Valkyrie Electro Wizard
Goblin Giant
Bats Electro Wizard
Electro Wizard
Knight Bats Cannon Valkyrie Witch Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Valkyrie Goblin Giant Electro Wizard
Bats Knight Cannon Valkyrie Witch Electro Wizard
Cannon Witch Bats Knight Valkyrie Electro Wizard
Cannon Witch Bats Knight Valkyrie Electro Wizard
Arrows Valkyrie
Arrows Bats Cannon Valkyrie Electro Wizard
Bats Electro Wizard Arrows Cannon Witch
Arrows Cannon Valkyrie Goblin Giant Electro Wizard
Cannon Witch
Knight Cannon Valkyrie Electro Wizard
Bats Valkyrie Witch Electro Wizard Arrows Knight Cannon Goblin Giant
Arrows Bats Witch Electro Wizard
Cannon Bats Knight Valkyrie Witch Electro Wizard
Valkyrie Bats Arrows Cannon Witch Electro Wizard
Knight Cannon Electro Wizard
Cannon Electro Wizard
Bats Arrows Knight Cannon Valkyrie Witch Electro Wizard
Arrows Cannon Valkyrie Bats Knight Witch Electro Wizard
Arrows Valkyrie Witch Bats Knight Cannon Electro Wizard
Cannon Electro Wizard
Valkyrie Bats Arrows Knight Cannon Witch Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch Electro Wizard
Electro Wizard Arrows Knight Valkyrie
Bats Knight Valkyrie Witch Goblin Giant Electro Wizard
Valkyrie Bats Knight Goblin Giant Electro Wizard
Knight Cannon Valkyrie Witch Goblin Giant
Arrows Bats Witch Goblin Giant Electro Wizard
Bats Knight Valkyrie Witch Goblin Giant Electro Wizard
Knight Valkyrie Goblin Giant
Electro Wizard Bats Knight Valkyrie Witch
Witch Cannon Goblin Giant
Bats Knight Valkyrie Witch
Arrows Valkyrie Goblin Giant Electro Wizard
Knight Cannon Valkyrie Witch Goblin Giant
Cannon Valkyrie Witch
Witch Electro Wizard Bats Knight Valkyrie Goblin Giant
Bats Arrows Valkyrie Cannon Witch Electro Wizard
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows Electro Wizard
Arrows Goblin Giant
Arrows Knight Valkyrie
Arrows Valkyrie
Arrows Bats Witch Goblin Giant
Arrows Witch
Arrows
Arrows
Bats Electro Wizard
Arrows Knight Valkyrie Electro Wizard
Arrows
Knight
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Bats
Arrows Electro Wizard
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch Electro Wizard
Arrows Witch
Arrows
Bats Arrows Witch Electro Wizard
Electro Wizard Bats Witch
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Bats Witch
Arrows Witch Electro Wizard
Arrows
Knight Valkyrie Electro Wizard
Arrows
Arrows
Bats Witch Electro Wizard
Bats Witch Electro Wizard
Witch Goblin Giant Electro Wizard

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