My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Witch Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Firecracker Witch Goblin Giant
Barbarian Barrel
Ice Spirit Knight Goblin Gang Firecracker Witch
The Log
Ice Spirit Goblin Gang Firecracker Witch
Earthquake
Goblin Gang Firecracker Witch
Arrows
Ice Spirit Goblin Gang Firecracker Witch
Royal Delivery
Ice Spirit Knight Goblin Gang Firecracker Witch
Fireball
Goblin Gang Firecracker Witch
Poison
Goblin Gang Firecracker Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Goblin Gang Firecracker Witch Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Goblin Gang

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Firecracker Witch Goblin Giant Mega Knight
Zap
Ice Spirit Firecracker Goblin Giant Knight Witch Mega Knight
Knight
Ice Spirit Goblin Gang Firecracker Zap Witch
Goblin Gang
Knight Firecracker Goblin Giant
Firecracker
Zap Knight Ice Spirit Goblin Gang Goblin Giant Mega Knight
Witch
Ice Spirit Zap Knight Goblin Giant Mega Knight
Goblin Giant
Zap Ice Spirit Goblin Gang Firecracker Witch
Mega Knight
Ice Spirit Zap Firecracker Witch

Defense Synergies 6 13

Ice Spirit
Zap Goblin Gang Knight Firecracker Witch Goblin Giant Mega Knight
Zap
Ice Spirit Goblin Giant Mega Knight Knight Goblin Gang Firecracker Witch
Knight
Goblin Gang Firecracker Ice Spirit Zap Witch
Goblin Gang
Ice Spirit Knight Zap Firecracker
Firecracker
Knight Ice Spirit Zap Goblin Gang Mega Knight
Witch
Ice Spirit Zap Knight Mega Knight
Goblin Giant
Zap Ice Spirit
Mega Knight
Zap Ice Spirit Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Goblin Giant
Ice Spirit Zap Knight Goblin Gang Firecracker Witch Mega Knight
Goblin Gang Witch Mega Knight Knight
Witch Knight Goblin Gang Firecracker Mega Knight
Firecracker Mega Knight
Goblin Gang Zap Firecracker Mega Knight
Ice Spirit Zap Goblin Gang Firecracker Witch
Zap Goblin Giant Mega Knight
Witch Goblin Gang
Knight Goblin Gang Ice Spirit Firecracker Mega Knight
Goblin Gang Witch Zap Knight Firecracker Goblin Giant Mega Knight
Zap Goblin Gang Firecracker Witch
Mega Knight Ice Spirit Zap Knight Goblin Gang Witch
Mega Knight Ice Spirit Zap Goblin Gang Firecracker Witch
Knight Goblin Gang Mega Knight
Ice Spirit Zap Goblin Gang Mega Knight
Mega Knight Knight Goblin Gang Firecracker Witch
Ice Spirit Mega Knight Zap Knight Goblin Gang Firecracker Witch
Zap Witch Ice Spirit Knight Firecracker Mega Knight
Goblin Gang Mega Knight Knight Firecracker Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Witch
Zap Knight Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Ice Spirit Zap Knight Witch Goblin Giant
Goblin Gang Mega Knight Zap Knight Goblin Giant
Knight Goblin Gang Witch Goblin Giant Mega Knight
Firecracker Ice Spirit Zap Goblin Gang Witch Goblin Giant
Goblin Gang Knight Witch Goblin Giant
Mega Knight Knight Goblin Giant
Zap Mega Knight Ice Spirit Knight Firecracker Witch
Witch Goblin Gang Goblin Giant
Mega Knight Knight Witch
Mega Knight Zap Goblin Giant
Mega Knight Knight Goblin Gang Witch Goblin Giant
Firecracker Witch Mega Knight
Goblin Gang Witch Ice Spirit Zap Knight Firecracker Goblin Giant
Mega Knight Zap Firecracker Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Goblin Giant
Knight Firecracker
Zap Firecracker Mega Knight
Firecracker Ice Spirit Zap Witch Goblin Giant
Firecracker Witch
Ice Spirit Zap Firecracker
Zap Firecracker
Goblin Gang
Firecracker Zap Knight
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Witch
Firecracker Mega Knight
Zap Firecracker Mega Knight
Zap Firecracker Witch Mega Knight
Mega Knight
Zap
Zap Firecracker Ice Spirit Witch Mega Knight
Witch
Firecracker Zap Witch
Zap Witch Mega Knight
Zap Firecracker
Zap Firecracker Witch
Zap Ice Spirit Firecracker Witch
Zap Mega Knight
Zap Ice Spirit Firecracker
Mega Knight
Firecracker
Zap Ice Spirit Goblin Gang Witch
Zap Firecracker Witch
Knight Goblin Gang Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Ice Spirit Goblin Gang Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Goblin Giant Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: