My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Goblin Giant P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Healer Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber
Zap
Bomber Goblin Giant
Barbarian Barrel
Ice Spirit Bomber
The Log
Ice Spirit Bomber
Earthquake
Bomber
Arrows
Ice Spirit Bomber
Royal Delivery
Ice Spirit Bomber Battle Healer P.E.K.K.A
Fireball
Bomber Battle Healer
Poison
Bomber Battle Healer
Lightning
Battle Healer Goblinstein
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Battle Healer Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Arrows Battle Healer Freeze Goblinstein Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Bomber Arrows Battle Healer

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bomber Battle Healer Goblin Giant
Bomber
Ice Spirit Battle Healer Goblin Giant P.E.K.K.A
Arrows
P.E.K.K.A Battle Healer Freeze Goblin Giant
Battle Healer
Ice Spirit Bomber Arrows Goblin Giant
Freeze
Arrows
Goblin Giant
Ice Spirit Bomber Arrows Battle Healer
P.E.K.K.A
Ice Spirit Arrows Bomber
Goblinstein

Defense Synergies 0 7

Ice Spirit
Bomber Battle Healer Goblin Giant P.E.K.K.A
Bomber
Ice Spirit P.E.K.K.A
Arrows
Battle Healer P.E.K.K.A
Battle Healer
Ice Spirit Arrows
Freeze
Goblin Giant
Ice Spirit
P.E.K.K.A
Ice Spirit Bomber Arrows
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Giant
P.E.K.K.A Ice Spirit Battle Healer
P.E.K.K.A Bomber Freeze
P.E.K.K.A
Bomber Arrows Battle Healer P.E.K.K.A
Arrows Freeze Bomber
Ice Spirit Arrows Freeze
Arrows Battle Healer Goblin Giant P.E.K.K.A
P.E.K.K.A
Ice Spirit Bomber Battle Healer
Bomber Arrows Freeze Goblin Giant
Arrows
P.E.K.K.A Ice Spirit Bomber Battle Healer Freeze
Bomber Ice Spirit Arrows Freeze P.E.K.K.A
P.E.K.K.A
Ice Spirit Freeze P.E.K.K.A
Bomber Arrows P.E.K.K.A
Ice Spirit Arrows Bomber Battle Healer
Arrows Freeze Ice Spirit Bomber Battle Healer
P.E.K.K.A
Bomber Arrows Battle Healer Goblin Giant P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer P.E.K.K.A
Bomber Arrows Battle Healer
P.E.K.K.A Ice Spirit Battle Healer Goblin Giant
P.E.K.K.A Battle Healer Goblin Giant
P.E.K.K.A Battle Healer Goblin Giant
Arrows Ice Spirit Freeze Goblin Giant
P.E.K.K.A Battle Healer Goblin Giant
P.E.K.K.A Battle Healer Goblin Giant
Freeze P.E.K.K.A Ice Spirit
P.E.K.K.A Goblin Giant
P.E.K.K.A
P.E.K.K.A Arrows Goblin Giant
P.E.K.K.A Goblin Giant
Bomber
Ice Spirit Bomber Battle Healer Freeze Goblin Giant P.E.K.K.A
Arrows Bomber Battle Healer Freeze P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows Goblin Giant
Arrows Freeze
Bomber Arrows
Arrows Ice Spirit Freeze Goblin Giant
Bomber Arrows
Arrows Ice Spirit Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Arrows
Bomber Arrows
Arrows
Arrows Freeze
Bomber
Bomber Arrows
Bomber Arrows
Arrows
Arrows
Arrows Freeze Ice Spirit Bomber
Arrows
Arrows
Arrows
Arrows
Ice Spirit Freeze
Bomber Arrows
Ice Spirit Arrows Freeze
P.E.K.K.A
Arrows
Ice Spirit Freeze
Arrows
Freeze
Arrows
Arrows Bomber
Arrows
P.E.K.K.A
Ice Spirit Freeze
Freeze Goblin Giant
P.E.K.K.A

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