My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Goblin Giant P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Fisherman
Giant Snowball
Bats Fisherman
Zap
Bats Goblin Giant Fisherman
Barbarian Barrel
Ice Spirit
The Log
Ice Spirit Fisherman
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats P.E.K.K.A Fisherman
Fireball
Fisherman
Poison
Bats Fisherman
Lightning
Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Rage The Log Arrows Fisherman Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Rage The Log

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bats Goblin Giant Fisherman
Bats
Ice Spirit Rage Goblin Giant P.E.K.K.A Fisherman
Arrows
P.E.K.K.A Goblin Giant
Rage
Bats Goblin Giant
Goblin Giant
Ice Spirit Bats Arrows Rage The Log Fisherman
P.E.K.K.A
Ice Spirit Arrows Bats The Log Fisherman
The Log
Goblin Giant P.E.K.K.A Fisherman
Fisherman
Ice Spirit Bats Goblin Giant P.E.K.K.A The Log

Defense Synergies 1 13

Ice Spirit
Bats Goblin Giant P.E.K.K.A The Log Fisherman
Bats
Ice Spirit Goblin Giant P.E.K.K.A The Log Fisherman
Arrows
P.E.K.K.A
Rage
Goblin Giant
Ice Spirit Bats The Log
P.E.K.K.A
The Log Ice Spirit Bats Arrows Fisherman
The Log
P.E.K.K.A Ice Spirit Bats Goblin Giant Fisherman
Fisherman
Ice Spirit Bats P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant The Log
P.E.K.K.A Ice Spirit Bats The Log Fisherman
P.E.K.K.A Fisherman Bats
P.E.K.K.A Bats Fisherman
Arrows P.E.K.K.A The Log
Arrows The Log Bats
Bats Ice Spirit Arrows
Arrows Goblin Giant P.E.K.K.A The Log
P.E.K.K.A Fisherman
Ice Spirit Fisherman
Bats Arrows Goblin Giant The Log Fisherman
Arrows Bats
P.E.K.K.A Ice Spirit Bats The Log
Ice Spirit Bats Arrows P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit P.E.K.K.A The Log Fisherman
Bats Arrows P.E.K.K.A Fisherman
Ice Spirit Arrows Bats The Log Fisherman
Arrows The Log Ice Spirit Bats Fisherman
P.E.K.K.A Fisherman
Bats Arrows Goblin Giant P.E.K.K.A The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Fisherman
Arrows The Log Fisherman
P.E.K.K.A Ice Spirit Bats Goblin Giant The Log Fisherman
P.E.K.K.A Bats Goblin Giant The Log Fisherman
P.E.K.K.A Goblin Giant Fisherman
Arrows Ice Spirit Bats Goblin Giant
P.E.K.K.A Bats Goblin Giant
P.E.K.K.A Goblin Giant Fisherman
P.E.K.K.A Ice Spirit Bats The Log
P.E.K.K.A Goblin Giant
P.E.K.K.A Bats
P.E.K.K.A Arrows Goblin Giant The Log
P.E.K.K.A Goblin Giant
Ice Spirit Bats Goblin Giant P.E.K.K.A The Log Fisherman
Bats Arrows P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Fisherman
Arrows Goblin Giant The Log
Arrows The Log
Arrows The Log
Arrows Ice Spirit Bats Goblin Giant
Arrows The Log
Arrows The Log Ice Spirit
Arrows The Log Fisherman
Bats Fisherman
Arrows The Log Fisherman
Arrows
The Log Fisherman
Arrows Fisherman
Arrows The Log Fisherman
Arrows The Log
Arrows The Log
Arrows
Bats Fisherman
Arrows The Log Fisherman
Arrows The Log
The Log
Arrows
The Log Fisherman
Arrows The Log
Arrows The Log Ice Spirit
Fisherman
Arrows The Log Fisherman
Arrows The Log Fisherman
Arrows The Log Fisherman
Bats Arrows
Ice Spirit Bats
Arrows The Log
Ice Spirit Arrows
P.E.K.K.A
Arrows The Log
Ice Spirit Bats
Arrows
Arrows The Log
Arrows The Log
Arrows
P.E.K.K.A
Ice Spirit Bats The Log
Bats
Goblin Giant The Log
P.E.K.K.A

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