My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Rascals Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Mini P.E.K.K.A Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider
Giant Snowball
Bomber Archers Hog Rider
Zap
Bomber Archers Goblin Giant
Barbarian Barrel
Bomber Archers Rascals Electro Wizard
The Log
Bomber Archers Rascals Mini P.E.K.K.A Hog Rider
Earthquake
Bomber Archers Hog Rider
Arrows
Bomber Archers Rascals
Royal Delivery
Bomber Archers Rascals Mini P.E.K.K.A Hog Rider Electro Wizard
Fireball
Bomber Archers Rascals Hog Rider Electro Wizard
Poison
Bomber Archers Rascals Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket
Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Fireball Mini P.E.K.K.A Hog Rider Electro Wizard Rascals Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Archers Fireball Mini P.E.K.K.A

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Hog Rider Goblin Giant
Archers
Mini P.E.K.K.A Hog Rider Goblin Giant
Rascals
Hog Rider Electro Wizard
Fireball
Hog Rider Goblin Giant Electro Wizard
Mini P.E.K.K.A
Bomber Archers Hog Rider Goblin Giant Electro Wizard
Hog Rider
Fireball Bomber Archers Rascals Mini P.E.K.K.A Electro Wizard
Goblin Giant
Fireball Bomber Archers Mini P.E.K.K.A Electro Wizard
Electro Wizard
Rascals Fireball Mini P.E.K.K.A Hog Rider Goblin Giant

Defense Synergies 2 9

Bomber
Mini P.E.K.K.A Electro Wizard
Archers
Rascals Mini P.E.K.K.A Goblin Giant Electro Wizard
Rascals
Archers
Fireball
Goblin Giant Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bomber Archers Fireball
Hog Rider
Goblin Giant
Fireball Archers Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bomber Archers Fireball Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Goblin Giant Electro Wizard
Mini P.E.K.K.A Rascals Electro Wizard
Mini P.E.K.K.A Bomber Archers Rascals Electro Wizard
Mini P.E.K.K.A Rascals Electro Wizard
Bomber Fireball Mini P.E.K.K.A
Fireball Bomber Archers Rascals Electro Wizard
Electro Wizard Archers Rascals Fireball
Rascals Fireball Goblin Giant Electro Wizard
Mini P.E.K.K.A Rascals
Bomber Archers Rascals Mini P.E.K.K.A Electro Wizard
Archers Electro Wizard Bomber Rascals Fireball Goblin Giant
Archers Rascals Fireball Electro Wizard
Mini P.E.K.K.A Bomber Rascals Fireball Electro Wizard
Bomber Fireball Rascals Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Rascals Electro Wizard
Rascals Fireball Mini P.E.K.K.A Electro Wizard
Bomber Rascals Fireball Mini P.E.K.K.A Electro Wizard
Fireball Bomber Archers Rascals Electro Wizard
Bomber Archers Rascals Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bomber Rascals Archers Fireball Mini P.E.K.K.A Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Archers Fireball Electro Wizard
Fireball Electro Wizard Bomber Archers Mini P.E.K.K.A
Rascals Mini P.E.K.K.A Goblin Giant Electro Wizard
Mini P.E.K.K.A Rascals Fireball Goblin Giant Electro Wizard
Rascals Mini P.E.K.K.A Goblin Giant
Fireball Archers Rascals Goblin Giant Electro Wizard
Rascals Mini P.E.K.K.A Archers Fireball Goblin Giant Electro Wizard
Mini P.E.K.K.A Rascals Goblin Giant
Electro Wizard Fireball Mini P.E.K.K.A
Goblin Giant
Rascals Mini P.E.K.K.A
Fireball Goblin Giant Electro Wizard
Rascals Mini P.E.K.K.A Fireball Goblin Giant
Bomber Archers Rascals Fireball
Rascals Electro Wizard Bomber Archers Fireball Mini P.E.K.K.A Goblin Giant
Bomber Archers Rascals Fireball Mini P.E.K.K.A Electro Wizard
Bomber Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals
Fireball Electro Wizard
Fireball Goblin Giant
Rascals Fireball
Bomber Fireball
Fireball Goblin Giant
Bomber Archers
Fireball
Fireball
Fireball Mini P.E.K.K.A Electro Wizard
Fireball Electro Wizard
Fireball Archers
Fireball
Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Bomber Mini P.E.K.K.A
Bomber Archers Fireball Mini P.E.K.K.A Electro Wizard
Bomber Fireball
Fireball
Fireball
Fireball
Bomber Fireball
Fireball Electro Wizard
Fireball
Fireball
Archers Fireball Electro Wizard
Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Bomber Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Archers Fireball
Fireball Archers Electro Wizard
Fireball
Fireball Rascals Mini P.E.K.K.A Electro Wizard
Bomber Fireball
Fireball
Rascals Fireball Electro Wizard
Fireball Electro Wizard
Fireball Goblin Giant Electro Wizard
Fireball

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