My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rune Giant Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse Inferno Dragon
Giant Snowball
Skeletons Goblin Curse Inferno Dragon
Zap
Skeletons Goblin Curse Goblin Giant Inferno Dragon
Barbarian Barrel
Skeletons Goblin Curse
The Log
Skeletons Goblin Curse
Earthquake
Skeletons
Arrows
Skeletons Goblin Curse
Royal Delivery
Skeletons Inferno Dragon
Fireball
Inferno Dragon
Poison
Goblin Curse
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Rage Rune Giant Inferno Dragon Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse Rage Arrows Rune Giant Inferno Dragon Goblin Machine Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblin Curse Rage Arrows

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Curse Goblin Giant
Goblin Curse
Arrows Goblin Machine
Rage
Goblin Giant Goblin Machine
Rune Giant
Goblin Giant
Arrows Rage Goblin Machine
Inferno Dragon
Goblin Machine
Goblin Curse Rage Goblin Giant

Defense Synergies 0 2

Skeletons
Inferno Dragon
Arrows
Goblin Curse
Goblin Machine
Rage
Rune Giant
Goblin Giant
Inferno Dragon
Skeletons
Goblin Machine
Goblin Curse

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant
Inferno Dragon Skeletons Goblin Curse
Skeletons Goblin Curse Inferno Dragon
Inferno Dragon Skeletons Goblin Curse
Arrows
Arrows Skeletons
Inferno Dragon Arrows Goblin Curse
Arrows Goblin Giant
Inferno Dragon Skeletons Goblin Curse
Skeletons
Goblin Curse Skeletons Arrows Goblin Giant
Arrows Inferno Dragon Goblin Curse
Skeletons Goblin Curse
Arrows Goblin Curse
Inferno Dragon Goblin Curse
Goblin Curse Inferno Dragon
Skeletons Arrows
Arrows
Arrows Goblin Curse Inferno Dragon
Goblin Curse Inferno Dragon
Arrows Goblin Curse Goblin Giant
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Arrows Inferno Dragon
Skeletons Goblin Giant
Goblin Giant
Skeletons Goblin Curse Goblin Giant Inferno Dragon
Arrows Skeletons Goblin Curse Goblin Giant
Skeletons Goblin Giant
Goblin Curse Goblin Giant Inferno Dragon
Skeletons Inferno Dragon
Skeletons Goblin Curse Goblin Giant Inferno Dragon
Inferno Dragon
Arrows Goblin Giant
Skeletons Goblin Curse Goblin Giant
Goblin Curse
Skeletons Goblin Giant Inferno Dragon
Arrows Goblin Curse Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Goblin Curse
Arrows Goblin Giant
Arrows
Arrows Goblin Curse
Arrows Goblin Curse Goblin Giant Goblin Machine
Arrows
Arrows Goblin Curse
Arrows
Arrows Goblin Machine
Arrows Goblin Curse
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Goblin Machine
Arrows Goblin Curse Goblin Machine
Arrows
Arrows
Arrows Goblin Curse Goblin Machine
Inferno Dragon
Arrows
Arrows
Arrows Goblin Curse
Arrows Goblin Curse
Arrows
Arrows
Arrows Goblin Curse
Arrows Goblin Curse
Arrows
Arrows
Arrows
Goblin Giant
Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: