My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Hunter Goblin Giant Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Barbarian Barrel Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Fisherman
Zap
Goblin Giant Fisherman
Barbarian Barrel
Valkyrie Hunter Electro Wizard
The Log
Hunter Fisherman
Earthquake
Arrows
Royal Delivery
Valkyrie Hunter Fisherman Electro Wizard
Fireball
Hunter Fisherman Electro Wizard
Poison
Hunter Fisherman Electro Wizard
Lightning
Valkyrie Hunter Fisherman Electro Wizard
Rocket
Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Barbarian Barrel Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Void Fisherman Valkyrie Hunter Electro Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Void Fisherman

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Void Goblin Giant Electro Wizard Valkyrie Barbarian Barrel Hunter Fisherman
Valkyrie
Zap Hunter Fisherman Electro Wizard
Barbarian Barrel
Zap Hunter Goblin Giant
Void
Zap Goblin Giant
Hunter
Fisherman Zap Valkyrie Barbarian Barrel Goblin Giant
Goblin Giant
Zap Barbarian Barrel Void Hunter Fisherman Electro Wizard
Fisherman
Hunter Zap Valkyrie Goblin Giant
Electro Wizard
Zap Valkyrie Goblin Giant

Defense Synergies 3 12

Zap
Goblin Giant Electro Wizard Valkyrie Barbarian Barrel Void Hunter Fisherman
Valkyrie
Zap Hunter Fisherman Electro Wizard
Barbarian Barrel
Zap Hunter Electro Wizard
Void
Zap
Hunter
Fisherman Zap Valkyrie Barbarian Barrel Electro Wizard
Goblin Giant
Zap Electro Wizard
Fisherman
Hunter Zap Valkyrie
Electro Wizard
Zap Valkyrie Barbarian Barrel Hunter Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Barbarian Barrel Void Goblin Giant Electro Wizard
Hunter Zap Valkyrie Fisherman Electro Wizard
Hunter Fisherman Valkyrie Void Electro Wizard
Hunter Valkyrie Fisherman Electro Wizard
Valkyrie Barbarian Barrel
Barbarian Barrel Zap Valkyrie Hunter Electro Wizard
Hunter Electro Wizard Zap Void
Zap Valkyrie Barbarian Barrel Void Goblin Giant Electro Wizard
Hunter Fisherman
Valkyrie Barbarian Barrel Hunter Fisherman Electro Wizard
Valkyrie Electro Wizard Zap Barbarian Barrel Hunter Goblin Giant Fisherman
Hunter Zap Electro Wizard
Hunter Zap Valkyrie Electro Wizard
Valkyrie Zap Barbarian Barrel Hunter Electro Wizard
Hunter Electro Wizard
Zap Hunter Fisherman Electro Wizard
Valkyrie Hunter Fisherman Electro Wizard
Valkyrie Zap Barbarian Barrel Hunter Fisherman Electro Wizard
Zap Valkyrie Barbarian Barrel Hunter Fisherman Electro Wizard
Hunter Fisherman Electro Wizard
Valkyrie Barbarian Barrel Hunter Goblin Giant Fisherman Electro Wizard
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Barbarian Barrel Void Fisherman Electro Wizard
Void Electro Wizard Zap Valkyrie Barbarian Barrel Hunter Fisherman
Zap Valkyrie Hunter Goblin Giant Fisherman Electro Wizard
Valkyrie Hunter Zap Barbarian Barrel Goblin Giant Fisherman Electro Wizard
Valkyrie Hunter Goblin Giant Fisherman
Zap Hunter Goblin Giant Electro Wizard
Valkyrie Void Hunter Goblin Giant Electro Wizard
Valkyrie Hunter Goblin Giant Fisherman
Zap Void Electro Wizard Valkyrie Barbarian Barrel
Goblin Giant
Valkyrie Hunter
Zap Valkyrie Void Goblin Giant Electro Wizard
Valkyrie Hunter Goblin Giant
Valkyrie
Electro Wizard Zap Valkyrie Barbarian Barrel Hunter Goblin Giant Fisherman
Valkyrie Zap Barbarian Barrel Hunter Electro Wizard
Zap Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Valkyrie Barbarian Barrel
Void Zap Barbarian Barrel Fisherman Electro Wizard
Barbarian Barrel Void Goblin Giant
Valkyrie Barbarian Barrel Void
Zap Valkyrie Barbarian Barrel
Zap Hunter Goblin Giant
Zap Barbarian Barrel Hunter
Void Zap Fisherman
Void Fisherman Electro Wizard
Void Zap Valkyrie Barbarian Barrel Fisherman Electro Wizard
Void Zap
Barbarian Barrel Void Hunter Fisherman
Barbarian Barrel Void Fisherman
Zap Barbarian Barrel Fisherman
Zap Barbarian Barrel Hunter
Barbarian Barrel
Barbarian Barrel
Fisherman
Void Zap Barbarian Barrel Hunter Fisherman Electro Wizard
Zap Valkyrie Barbarian Barrel Void
Void
Void
Void Fisherman
Zap Barbarian Barrel Void
Zap Valkyrie Barbarian Barrel Hunter
Fisherman
Void Zap Barbarian Barrel Hunter Fisherman Electro Wizard
Void Zap Fisherman
Void Zap Barbarian Barrel Fisherman
Zap Void Hunter Electro Wizard
Zap Electro Wizard Void
Void
Void Zap Hunter
Zap Void Electro Wizard
Zap Electro Wizard Barbarian Barrel Void
Zap Hunter Electro Wizard
Barbarian Barrel
Void Valkyrie Hunter Electro Wizard
Zap
Void Zap
Zap Electro Wizard
Zap Void Electro Wizard
Void Zap Barbarian Barrel Goblin Giant Electro Wizard
Void
Void

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