My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Dragon Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Sparky
Giant Snowball
Bats Goblin Gang Dart Goblin Electro Dragon
Zap
Bats Goblin Gang Dart Goblin Goblin Giant Sparky
Barbarian Barrel
Goblin Gang Dart Goblin Sparky
The Log
Goblin Gang Dart Goblin Sparky
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Electro Dragon Sparky
Fireball
Goblin Gang Dart Goblin Electro Dragon Sparky
Poison
Bats Goblin Gang Dart Goblin Electro Dragon Sparky
Lightning
Electro Dragon Sparky
Rocket
Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Electro Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Dart Goblin Poison Electro Dragon Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Dart Goblin

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Goblin Giant Sparky
Zap
Goblin Giant Sparky Bats Dart Goblin Poison Electro Dragon
Goblin Gang
Dart Goblin Goblin Giant Sparky
Dart Goblin
Zap Goblin Gang Electro Dragon Goblin Giant Sparky
Poison
Zap Electro Dragon Goblin Giant
Electro Dragon
Zap Dart Goblin Poison Goblin Giant Sparky
Goblin Giant
Zap Sparky Bats Goblin Gang Dart Goblin Poison Electro Dragon
Sparky
Zap Goblin Giant Bats Goblin Gang Dart Goblin Electro Dragon

Defense Synergies 1 15

Bats
Zap Dart Goblin Goblin Giant Sparky
Zap
Goblin Giant Bats Goblin Gang Dart Goblin Poison Electro Dragon Sparky
Goblin Gang
Zap Dart Goblin Sparky
Dart Goblin
Bats Zap Goblin Gang Electro Dragon Goblin Giant
Poison
Zap Sparky
Electro Dragon
Zap Dart Goblin
Goblin Giant
Zap Bats Dart Goblin Sparky
Sparky
Bats Zap Goblin Gang Poison Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Electro Dragon Goblin Giant Sparky
Sparky Bats Zap Goblin Gang Dart Goblin Electro Dragon
Goblin Gang Sparky Bats Dart Goblin Electro Dragon
Sparky Bats Goblin Gang Dart Goblin Electro Dragon
Poison Sparky
Goblin Gang Bats Zap Dart Goblin Electro Dragon
Bats Dart Goblin Zap Goblin Gang Poison Electro Dragon
Zap Dart Goblin Poison Electro Dragon Goblin Giant Sparky
Sparky Goblin Gang
Goblin Gang Dart Goblin Sparky
Bats Goblin Gang Dart Goblin Poison Zap Electro Dragon Goblin Giant
Bats Zap Goblin Gang Dart Goblin Poison Electro Dragon
Sparky Bats Zap Goblin Gang Electro Dragon
Sparky Bats Zap Goblin Gang Dart Goblin Poison Electro Dragon
Sparky Goblin Gang
Zap Goblin Gang Sparky
Sparky Bats Goblin Gang Poison Electro Dragon
Bats Zap Goblin Gang Dart Goblin Electro Dragon
Zap Poison Bats Dart Goblin Electro Dragon
Sparky Dart Goblin
Goblin Gang Bats Dart Goblin Poison Electro Dragon Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Sparky
Poison Zap Goblin Gang Electro Dragon
Goblin Gang Bats Zap Electro Dragon Goblin Giant Sparky
Goblin Gang Bats Zap Goblin Giant Sparky
Goblin Gang Goblin Giant Sparky
Poison Bats Zap Goblin Gang Dart Goblin Electro Dragon Goblin Giant
Goblin Gang Sparky Bats Dart Goblin Goblin Giant
Goblin Giant Sparky
Zap Electro Dragon Bats Poison Sparky
Goblin Gang Dart Goblin Goblin Giant Sparky
Bats Dart Goblin Electro Dragon Sparky
Zap Poison Goblin Giant
Goblin Gang Goblin Giant Sparky
Dart Goblin Electro Dragon Sparky
Goblin Gang Electro Dragon Sparky Bats Zap Dart Goblin Poison Goblin Giant
Bats Poison Zap Dart Goblin Electro Dragon Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin Electro Dragon Sparky
Poison Zap Dart Goblin Electro Dragon
Dart Goblin Poison Electro Dragon Goblin Giant Sparky
Dart Goblin Poison Sparky
Poison Zap Sparky
Poison Bats Zap Dart Goblin Electro Dragon Goblin Giant
Dart Goblin Poison Sparky
Poison Zap Dart Goblin Electro Dragon
Poison Zap Dart Goblin Electro Dragon
Bats Goblin Gang Poison Electro Dragon Sparky
Poison Zap Dart Goblin Electro Dragon Sparky
Poison Zap Dart Goblin Electro Dragon
Poison Dart Goblin Sparky
Dart Goblin Poison Electro Dragon
Zap Dart Goblin Poison Sparky
Zap Dart Goblin Poison Electro Dragon Sparky
Dart Goblin Poison Electro Dragon Sparky
Poison Sparky
Bats Sparky
Zap Dart Goblin Poison Electro Dragon Sparky
Zap Dart Goblin Poison Electro Dragon
Poison Sparky
Poison
Sparky
Zap Poison Electro Dragon
Zap Poison Electro Dragon Sparky
Poison Zap Dart Goblin Electro Dragon Sparky
Zap Poison Electro Dragon Sparky
Poison Zap Dart Goblin Sparky
Poison Bats Zap Dart Goblin Electro Dragon Sparky
Zap Electro Dragon Bats Dart Goblin Poison
Sparky
Poison Zap Dart Goblin Electro Dragon Sparky
Zap Poison Electro Dragon Sparky
Sparky
Poison Sparky
Zap Bats Goblin Gang Dart Goblin Electro Dragon
Poison Zap Dart Goblin Electro Dragon
Poison Goblin Gang Dart Goblin Electro Dragon Sparky
Zap Dart Goblin Poison Electro Dragon
Zap Poison Sparky
Dart Goblin Electro Dragon Sparky
Zap Electro Dragon Bats Goblin Gang Dart Goblin Poison Sparky
Bats Zap Dart Goblin Poison Electro Dragon
Poison Electro Dragon Zap Dart Goblin Goblin Giant Sparky
Sparky
Dart Goblin Electro Dragon Sparky

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