My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Hunter Electro Dragon Goblin Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Electro Dragon
Zap
Guards Goblin Giant
Barbarian Barrel
Guards Hunter
The Log
Guards Hunter
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Hunter Electro Dragon P.E.K.K.A
Fireball
Hunter Electro Dragon
Poison
Guards Hunter Electro Dragon
Lightning
Hunter Electro Dragon
Rocket
Hunter Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Rune Giant P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Rune Giant Hunter Electro Dragon Lightning Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Guards Rune Giant Hunter

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Guards
The Log
Rune Giant
Hunter
Hunter
Rune Giant Goblin Giant P.E.K.K.A
Electro Dragon
Goblin Giant P.E.K.K.A
Lightning
Goblin Giant
Goblin Giant
Hunter Electro Dragon Lightning The Log
P.E.K.K.A
Hunter Electro Dragon The Log
The Log
Guards Goblin Giant P.E.K.K.A

Defense Synergies 2 7

Guards
Hunter Electro Dragon The Log
Rune Giant
Hunter
Guards P.E.K.K.A The Log
Electro Dragon
Guards The Log
Lightning
The Log
Goblin Giant
The Log
P.E.K.K.A
The Log Hunter
The Log
P.E.K.K.A Guards Hunter Electro Dragon Lightning Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Dragon Goblin Giant The Log
Hunter P.E.K.K.A Electro Dragon The Log
Hunter P.E.K.K.A Electro Dragon Lightning
Hunter P.E.K.K.A Guards Electro Dragon
Lightning P.E.K.K.A The Log
The Log Guards Hunter Electro Dragon
Hunter Lightning Electro Dragon
Lightning Electro Dragon Goblin Giant P.E.K.K.A The Log
Hunter P.E.K.K.A
Guards Hunter
Guards Hunter Electro Dragon Goblin Giant The Log
Hunter Electro Dragon
Hunter P.E.K.K.A Guards Electro Dragon Lightning The Log
Guards Hunter Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Hunter
Hunter Lightning P.E.K.K.A The Log
Hunter Electro Dragon P.E.K.K.A
Guards Hunter Electro Dragon The Log
Hunter The Log Guards Electro Dragon
P.E.K.K.A Hunter
Guards Hunter Electro Dragon Goblin Giant P.E.K.K.A The Log
P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Hunter Electro Dragon Lightning The Log
Guards P.E.K.K.A Hunter Electro Dragon Lightning Goblin Giant The Log
Guards Hunter Lightning P.E.K.K.A Goblin Giant The Log
P.E.K.K.A Guards Hunter Goblin Giant
Hunter Electro Dragon Goblin Giant
Guards P.E.K.K.A Hunter Lightning Goblin Giant
P.E.K.K.A Hunter Goblin Giant
Electro Dragon Lightning P.E.K.K.A The Log
P.E.K.K.A Guards Goblin Giant
P.E.K.K.A Guards Hunter Electro Dragon
Lightning P.E.K.K.A Guards Goblin Giant The Log
Lightning P.E.K.K.A Guards Hunter Goblin Giant
Electro Dragon
Guards Electro Dragon Hunter Lightning Goblin Giant P.E.K.K.A The Log
Hunter Electro Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards Electro Dragon The Log
Electro Dragon The Log
Lightning Electro Dragon Goblin Giant The Log
Lightning Guards The Log
The Log
Hunter Electro Dragon Goblin Giant
The Log
The Log Hunter Electro Dragon Lightning
The Log Electro Dragon Lightning
Lightning Guards Electro Dragon
Lightning Electro Dragon The Log
Lightning Electro Dragon
Lightning Hunter The Log
Lightning Electro Dragon
Lightning The Log
Lightning Hunter Electro Dragon The Log
Lightning Electro Dragon The Log
Lightning
Lightning
Lightning Hunter Electro Dragon The Log
Lightning Electro Dragon The Log
Lightning The Log
Lightning
Lightning The Log
Lightning Electro Dragon The Log
The Log Hunter Electro Dragon
The Log Hunter Electro Dragon Lightning
Lightning Electro Dragon The Log
Lightning The Log
Lightning Hunter Electro Dragon
Electro Dragon Lightning Guards
Lightning
Lightning Hunter Electro Dragon The Log
Lightning Electro Dragon
P.E.K.K.A
Lightning The Log
Lightning Guards Electro Dragon
Lightning Hunter Electro Dragon
The Log
Lightning Hunter Electro Dragon
The Log Electro Dragon Lightning
Lightning
Electro Dragon P.E.K.K.A
Electro Dragon Guards Lightning The Log
Electro Dragon Lightning
Electro Dragon Lightning Goblin Giant The Log
P.E.K.K.A
Lightning Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: