My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Inferno Tower Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Bowler Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Hogs Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Royal Hogs Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Royal Hogs
Giant Snowball
Goblin Gang Hog Rider Goblin Hut Royal Hogs Princess
Zap
Goblin Gang Goblin Hut Inferno Tower Royal Hogs Princess
Barbarian Barrel
Goblin Gang Goblin Hut Inferno Tower Royal Hogs Princess Magic Archer
The Log
Goblin Gang Hog Rider Goblin Hut Royal Hogs Princess
Earthquake
Goblin Gang Hog Rider Goblin Hut Inferno Tower Royal Hogs
Arrows
Goblin Gang Goblin Hut Royal Hogs Princess
Royal Delivery
Goblin Gang Hog Rider Goblin Hut Royal Hogs Bowler Princess Magic Archer
Fireball
Goblin Gang Hog Rider Goblin Hut Inferno Tower Royal Hogs Bowler Princess Magic Archer
Poison
Goblin Gang Goblin Hut Inferno Tower Royal Hogs Princess Magic Archer
Lightning
Goblin Hut Inferno Tower Bowler Magic Archer
Rocket
Hog Rider Goblin Hut Inferno Tower Royal Hogs Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Bowler Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Princess Hog Rider Magic Archer Goblin Hut Inferno Tower Royal Hogs Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Princess Hog Rider Magic Archer

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Goblin Hut Royal Hogs Bowler Princess
Hog Rider
Goblin Gang Goblin Hut Bowler Princess Magic Archer
Goblin Hut
Goblin Gang Hog Rider Royal Hogs Bowler Magic Archer
Inferno Tower
Royal Hogs
Goblin Gang Goblin Hut Bowler Princess Magic Archer
Bowler
Goblin Gang Hog Rider Goblin Hut Royal Hogs Princess Magic Archer
Princess
Goblin Gang Hog Rider Royal Hogs Bowler
Magic Archer
Hog Rider Goblin Hut Royal Hogs Bowler

Defense Synergies 1 6

Goblin Gang
Inferno Tower Goblin Hut Princess Magic Archer
Hog Rider
Goblin Hut
Goblin Gang Inferno Tower Bowler
Inferno Tower
Goblin Gang Goblin Hut Princess
Royal Hogs
Bowler
Goblin Hut
Princess
Goblin Gang Inferno Tower
Magic Archer
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Goblin Hut Inferno Tower Magic Archer
Inferno Tower Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Inferno Tower Bowler
Goblin Hut Inferno Tower Goblin Gang Bowler
Bowler Princess
Goblin Gang Bowler Magic Archer
Inferno Tower Goblin Gang Goblin Hut Princess Magic Archer
Bowler Inferno Tower Magic Archer
Inferno Tower Goblin Gang Goblin Hut Princess
Goblin Gang Inferno Tower Bowler
Goblin Gang Goblin Hut Bowler Princess Magic Archer
Inferno Tower Goblin Gang Goblin Hut Princess Magic Archer
Goblin Hut Inferno Tower Bowler Goblin Gang
Bowler Goblin Gang Goblin Hut Princess Magic Archer
Inferno Tower Goblin Gang Goblin Hut
Inferno Tower Goblin Gang Goblin Hut Bowler
Goblin Gang Goblin Hut Inferno Tower Bowler
Goblin Gang Goblin Hut Bowler Magic Archer
Goblin Hut Bowler Princess Magic Archer
Goblin Hut Inferno Tower
Goblin Gang Bowler
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Hut Inferno Tower Bowler
Goblin Gang Bowler Magic Archer
Goblin Gang Goblin Hut Inferno Tower Bowler
Goblin Gang Bowler Inferno Tower
Inferno Tower Goblin Gang Goblin Hut Bowler
Goblin Gang Goblin Hut Princess Magic Archer
Goblin Gang Goblin Hut Inferno Tower Bowler
Inferno Tower
Goblin Hut Inferno Tower Magic Archer
Inferno Tower Goblin Gang Goblin Hut
Goblin Hut Inferno Tower Bowler
Bowler
Bowler Goblin Gang Inferno Tower
Bowler Princess Magic Archer
Goblin Gang Goblin Hut Inferno Tower Bowler Magic Archer
Bowler Goblin Hut Inferno Tower Princess Magic Archer
Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer
Bowler Princess Magic Archer
Goblin Hut Magic Archer
Bowler Magic Archer
Princess Magic Archer
Bowler Princess Magic Archer
Bowler Princess Magic Archer
Goblin Gang Bowler
Bowler Princess Magic Archer
Princess Magic Archer
Goblin Hut Bowler Princess Magic Archer
Princess Magic Archer
Princess Goblin Hut Magic Archer
Goblin Hut Bowler Princess Magic Archer
Magic Archer Goblin Hut Bowler Princess
Bowler Princess Magic Archer
Bowler Princess Magic Archer
Bowler Magic Archer
Princess
Bowler
Bowler Princess Magic Archer
Bowler Princess Magic Archer
Bowler Princess Magic Archer
Magic Archer
Princess Magic Archer
Goblin Hut
Bowler
Magic Archer
Princess Magic Archer
Bowler Princess Magic Archer
Goblin Gang Goblin Hut Princess Magic Archer
Princess Magic Archer
Goblin Gang Bowler Princess Magic Archer
Bowler Princess Magic Archer
Goblin Gang Bowler Princess Magic Archer
Princess Magic Archer
Bowler Princess Magic Archer
Bowler

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