My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace Goblin Hut Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Furnace Goblin Hut Baby Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Furnace Goblin Hut Baby Dragon Ram Rider
Zap
Bats Firecracker Furnace Goblin Hut Ram Rider
Barbarian Barrel
Firecracker Valkyrie Furnace Goblin Hut
The Log
Firecracker Furnace Goblin Hut Ram Rider
Earthquake
Firecracker Furnace Goblin Hut
Arrows
Bats Firecracker Furnace Goblin Hut
Royal Delivery
Bats Firecracker Valkyrie Goblin Hut Baby Dragon Ram Rider
Fireball
Firecracker Furnace Goblin Hut Baby Dragon Ram Rider
Poison
Bats Firecracker Furnace Goblin Hut
Lightning
Valkyrie Furnace Goblin Hut Baby Dragon Ram Rider
Rocket
Valkyrie Furnace Goblin Hut Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Furnace Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Valkyrie Furnace Baby Dragon Goblin Hut Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Firecracker Valkyrie Furnace

Attack Synergies 2 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Firecracker Baby Dragon Ram Rider
Firecracker
Bats Valkyrie Goblin Hut Baby Dragon Ram Rider Mega Knight
Valkyrie
Bats Firecracker Furnace Goblin Hut Baby Dragon Ram Rider
Furnace
Valkyrie Goblin Hut Baby Dragon Ram Rider
Goblin Hut
Firecracker Valkyrie Furnace Baby Dragon Ram Rider Mega Knight
Baby Dragon
Bats Firecracker Valkyrie Furnace Goblin Hut Ram Rider Mega Knight
Ram Rider
Bats Firecracker Valkyrie Furnace Goblin Hut Baby Dragon Mega Knight
Mega Knight
Bats Firecracker Goblin Hut Baby Dragon Ram Rider

Defense Synergies 1 14

Bats
Firecracker Valkyrie Baby Dragon Mega Knight
Firecracker
Valkyrie Bats Goblin Hut Baby Dragon Mega Knight
Valkyrie
Firecracker Bats Furnace Goblin Hut Baby Dragon
Furnace
Valkyrie Goblin Hut Baby Dragon
Goblin Hut
Firecracker Valkyrie Furnace Baby Dragon
Baby Dragon
Bats Firecracker Valkyrie Furnace Goblin Hut Mega Knight
Ram Rider
Mega Knight
Bats Firecracker Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Goblin Hut Baby Dragon Ram Rider
Bats Firecracker Valkyrie Furnace Goblin Hut Ram Rider Mega Knight
Furnace Goblin Hut Ram Rider Mega Knight Bats Valkyrie
Goblin Hut Bats Firecracker Valkyrie Furnace Ram Rider Mega Knight
Firecracker Valkyrie Mega Knight
Bats Firecracker Valkyrie Furnace Baby Dragon Mega Knight
Bats Furnace Ram Rider Firecracker Goblin Hut Baby Dragon
Valkyrie Baby Dragon Ram Rider Mega Knight
Furnace Goblin Hut
Firecracker Valkyrie Mega Knight
Bats Valkyrie Firecracker Furnace Goblin Hut Baby Dragon Ram Rider Mega Knight
Bats Firecracker Furnace Goblin Hut Baby Dragon Ram Rider
Furnace Goblin Hut Mega Knight Bats Valkyrie Ram Rider
Valkyrie Mega Knight Bats Firecracker Furnace Goblin Hut Baby Dragon
Furnace Goblin Hut Ram Rider Mega Knight
Furnace Goblin Hut Ram Rider Mega Knight
Mega Knight Bats Firecracker Valkyrie Furnace Goblin Hut
Valkyrie Mega Knight Bats Firecracker Furnace Goblin Hut Baby Dragon Ram Rider
Valkyrie Furnace Baby Dragon Bats Firecracker Goblin Hut Ram Rider Mega Knight
Goblin Hut Ram Rider
Valkyrie Mega Knight Bats Firecracker Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Furnace Goblin Hut
Firecracker Valkyrie Baby Dragon Mega Knight
Mega Knight Bats Valkyrie Furnace Goblin Hut Ram Rider
Valkyrie Mega Knight Bats Ram Rider
Valkyrie Goblin Hut Ram Rider Mega Knight
Firecracker Furnace Bats Goblin Hut Baby Dragon Ram Rider
Bats Valkyrie Furnace Goblin Hut Ram Rider
Mega Knight Valkyrie
Mega Knight Bats Firecracker Valkyrie Goblin Hut Baby Dragon
Goblin Hut
Mega Knight Bats Valkyrie Goblin Hut
Mega Knight Valkyrie
Mega Knight Valkyrie Ram Rider
Firecracker Valkyrie Furnace Baby Dragon Mega Knight
Goblin Hut Bats Firecracker Valkyrie Furnace Baby Dragon
Bats Valkyrie Mega Knight Firecracker Goblin Hut Baby Dragon
Furnace Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon Ram Rider
Goblin Hut Baby Dragon
Firecracker Valkyrie
Firecracker Valkyrie Furnace Baby Dragon Mega Knight
Firecracker Bats Furnace Baby Dragon Ram Rider
Firecracker Furnace Baby Dragon
Firecracker Baby Dragon Ram Rider
Firecracker Ram Rider
Bats
Firecracker Valkyrie Ram Rider
Firecracker Baby Dragon
Firecracker Goblin Hut Baby Dragon
Firecracker Baby Dragon
Firecracker Furnace Goblin Hut Baby Dragon
Firecracker Furnace Goblin Hut Baby Dragon
Firecracker Furnace Goblin Hut Baby Dragon Mega Knight
Bats
Firecracker Baby Dragon Mega Knight
Firecracker Valkyrie Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Firecracker Valkyrie Furnace Baby Dragon Mega Knight
Firecracker Baby Dragon Ram Rider
Baby Dragon Ram Rider Mega Knight
Firecracker Baby Dragon
Bats Firecracker Furnace Baby Dragon
Bats Firecracker Goblin Hut
Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Goblin Hut
Firecracker Baby Dragon Ram Rider
Firecracker Valkyrie Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Mega Knight
Bats Firecracker Baby Dragon
Firecracker Bats
Firecracker Baby Dragon Mega Knight
Firecracker Mega Knight

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