My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Goblin Cage Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Wall Breakers Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Wall Breakers Bandit
Giant Snowball
Royal Recruits Wall Breakers Lumberjack
Zap
Wall Breakers Bandit
Barbarian Barrel
Royal Recruits Goblin Cage Wall Breakers Bandit Lumberjack
The Log
Royal Recruits Goblin Cage Wall Breakers Bandit Lumberjack
Earthquake
Goblin Cage
Arrows
Royal Recruits Wall Breakers
Royal Delivery
Royal Recruits Goblin Cage Wall Breakers Bandit Lumberjack
Fireball
Goblin Cage Wall Breakers Bandit Lumberjack
Poison
Royal Recruits Goblin Cage
Lightning
Goblin Cage Bandit Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers Rage The Log Bandit Goblin Cage Lumberjack Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Wall Breakers Rage The Log

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Wall Breakers Bandit Lumberjack
Goblin Cage
Mirror Wall Breakers The Log Bandit Lumberjack
Mirror
The Log Goblin Cage Wall Breakers Lumberjack
Wall Breakers
Royal Recruits Goblin Cage Mirror The Log
Rage
The Log
Mirror Goblin Cage Wall Breakers Bandit Lumberjack
Bandit
Royal Recruits Goblin Cage The Log Lumberjack
Lumberjack
Royal Recruits Goblin Cage Mirror The Log Bandit

Defense Synergies 1 9

Royal Recruits
The Log
Goblin Cage
Mirror The Log Bandit Lumberjack
Mirror
Goblin Cage The Log Lumberjack
Wall Breakers
Rage
The Log
Royal Recruits Goblin Cage Mirror Bandit Lumberjack
Bandit
Goblin Cage The Log Lumberjack
Lumberjack
Goblin Cage Mirror The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Cage The Log
Lumberjack Royal Recruits Goblin Cage The Log Bandit
Goblin Cage Lumberjack Royal Recruits Bandit
Royal Recruits Goblin Cage Lumberjack Bandit
Royal Recruits Goblin Cage The Log Lumberjack
The Log Bandit Lumberjack
Goblin Cage
Royal Recruits Goblin Cage The Log Bandit
Royal Recruits Goblin Cage Lumberjack
Royal Recruits Bandit Lumberjack
Royal Recruits The Log Bandit Lumberjack
Royal Recruits Goblin Cage Lumberjack The Log Bandit
Royal Recruits Goblin Cage The Log Lumberjack
Royal Recruits Goblin Cage Bandit Lumberjack
Royal Recruits Goblin Cage The Log Bandit Lumberjack
Royal Recruits Goblin Cage Lumberjack
Goblin Cage Royal Recruits The Log Bandit Lumberjack
Goblin Cage The Log Royal Recruits Bandit Lumberjack
Royal Recruits Goblin Cage Lumberjack
Royal Recruits The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Goblin Cage Bandit
Bandit The Log Lumberjack
Royal Recruits Bandit Lumberjack Goblin Cage The Log
Royal Recruits Lumberjack Goblin Cage The Log Bandit
Royal Recruits Goblin Cage Bandit Lumberjack
Royal Recruits Goblin Cage Bandit Lumberjack
Royal Recruits Goblin Cage Lumberjack
Royal Recruits Goblin Cage The Log Bandit
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Lumberjack
Royal Recruits Goblin Cage The Log
Royal Recruits Goblin Cage Bandit Lumberjack
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage The Log Lumberjack
Royal Recruits Goblin Cage The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits The Log Bandit
The Log Bandit
The Log Bandit
Royal Recruits The Log
The Log
The Log
The Log
The Log Bandit
Lumberjack
Royal Recruits The Log Bandit
The Log Bandit
Bandit
The Log
The Log Bandit
Royal Recruits The Log Bandit
The Log Bandit
The Log
The Log
The Log
Royal Recruits The Log
The Log
The Log Bandit
The Log Bandit
The Log Bandit
The Log Bandit
The Log
Royal Recruits Bandit
The Log
Lumberjack
The Log
Royal Recruits
Royal Recruits The Log
Royal Recruits The Log Bandit

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