My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Musketeer Baby Dragon Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Cage Giant Baby Dragon Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Giant Baby Dragon Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang Dart Goblin Musketeer Baby Dragon Witch Princess
Zap
Goblin Gang Dart Goblin Witch Princess
Barbarian Barrel
Goblin Gang Dart Goblin Musketeer Goblin Cage Witch Princess
The Log
Goblin Gang Dart Goblin Musketeer Goblin Cage Witch Princess
Earthquake
Goblin Gang Goblin Cage Witch
Arrows
Goblin Gang Dart Goblin Witch Princess
Royal Delivery
Goblin Gang Dart Goblin Musketeer Goblin Cage Baby Dragon Witch Princess
Fireball
Goblin Gang Dart Goblin Musketeer Goblin Cage Baby Dragon Witch Princess
Poison
Goblin Gang Dart Goblin Musketeer Goblin Cage Witch Princess
Lightning
Musketeer Goblin Cage Baby Dragon Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Princess Musketeer Goblin Cage Baby Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Dart Goblin Princess Musketeer

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Goblin Cage Giant Baby Dragon Princess
Dart Goblin
Goblin Gang Goblin Cage Giant Baby Dragon Princess
Musketeer
Giant Goblin Cage Baby Dragon
Goblin Cage
Goblin Gang Dart Goblin Musketeer Giant Baby Dragon Witch
Giant
Musketeer Goblin Gang Dart Goblin Goblin Cage Baby Dragon Witch Princess
Baby Dragon
Goblin Gang Dart Goblin Musketeer Goblin Cage Giant Witch
Witch
Goblin Cage Giant Baby Dragon
Princess
Goblin Gang Dart Goblin Giant

Defense Synergies 1 13

Goblin Gang
Musketeer Dart Goblin Goblin Cage Princess
Dart Goblin
Goblin Gang Musketeer Goblin Cage Baby Dragon Princess
Musketeer
Goblin Gang Dart Goblin Goblin Cage Baby Dragon
Goblin Cage
Goblin Gang Dart Goblin Musketeer Baby Dragon Witch Princess
Giant
Baby Dragon
Dart Goblin Musketeer Goblin Cage Witch
Witch
Goblin Cage Baby Dragon
Princess
Goblin Gang Dart Goblin Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Musketeer Goblin Cage Baby Dragon
Goblin Gang Dart Goblin Musketeer Goblin Cage Witch
Goblin Gang Goblin Cage Witch Dart Goblin Musketeer
Goblin Cage Witch Goblin Gang Dart Goblin Musketeer
Goblin Cage Princess
Goblin Gang Dart Goblin Musketeer Baby Dragon
Dart Goblin Musketeer Goblin Gang Goblin Cage Baby Dragon Witch Princess
Dart Goblin Musketeer Goblin Cage Baby Dragon
Witch Goblin Gang Musketeer Goblin Cage Princess
Goblin Gang Dart Goblin Musketeer
Goblin Gang Dart Goblin Witch Musketeer Baby Dragon Princess
Musketeer Goblin Gang Dart Goblin Baby Dragon Witch Princess
Goblin Cage Goblin Gang Musketeer Witch
Goblin Gang Dart Goblin Goblin Cage Baby Dragon Witch Princess
Goblin Gang Goblin Cage
Goblin Gang Goblin Cage
Goblin Gang Musketeer Goblin Cage Witch
Goblin Cage Goblin Gang Dart Goblin Musketeer Baby Dragon Witch
Goblin Cage Baby Dragon Witch Dart Goblin Musketeer Princess
Dart Goblin Musketeer Goblin Cage
Goblin Gang Dart Goblin Musketeer Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Cage Witch
Goblin Gang Musketeer Baby Dragon
Goblin Gang Musketeer Goblin Cage Witch
Goblin Gang Musketeer Goblin Cage
Goblin Gang Musketeer Goblin Cage Witch
Goblin Gang Dart Goblin Musketeer Baby Dragon Witch Princess
Goblin Gang Dart Goblin Musketeer Goblin Cage Witch
Goblin Cage
Goblin Cage Baby Dragon Witch
Witch Goblin Gang Dart Goblin Musketeer Goblin Cage
Dart Goblin Musketeer Goblin Cage Witch
Goblin Cage
Goblin Gang Goblin Cage Witch
Dart Goblin Musketeer Goblin Cage Baby Dragon Witch Princess
Goblin Gang Witch Dart Goblin Musketeer Goblin Cage Baby Dragon
Dart Goblin Musketeer Goblin Cage Baby Dragon Witch Princess
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Dart Goblin Musketeer Baby Dragon
Dart Goblin Musketeer Baby Dragon Princess
Dart Goblin Baby Dragon
Dart Goblin Musketeer
Baby Dragon
Dart Goblin Musketeer Baby Dragon Witch Princess
Dart Goblin Musketeer Baby Dragon Witch Princess
Dart Goblin Baby Dragon Princess
Dart Goblin
Goblin Gang Musketeer
Dart Goblin Musketeer Princess
Dart Goblin Musketeer Baby Dragon Princess
Dart Goblin Musketeer Baby Dragon Princess
Dart Goblin Musketeer Baby Dragon Princess
Princess Dart Goblin Musketeer Baby Dragon
Dart Goblin Musketeer Baby Dragon Witch Princess
Dart Goblin Musketeer Baby Dragon Princess
Dart Goblin Musketeer Baby Dragon Princess
Dart Goblin Baby Dragon Witch Princess
Musketeer Baby Dragon
Princess
Musketeer
Musketeer Baby Dragon
Baby Dragon Witch Princess
Witch
Dart Goblin Musketeer Baby Dragon Witch Princess
Musketeer Baby Dragon Witch Princess
Dart Goblin Musketeer Baby Dragon
Dart Goblin Musketeer Baby Dragon Witch Princess
Dart Goblin Musketeer Witch
Dart Goblin Musketeer
Princess
Princess
Goblin Gang Dart Goblin Musketeer Witch Princess
Dart Goblin Musketeer Baby Dragon Witch Princess
Goblin Gang Dart Goblin Musketeer Baby Dragon Princess
Dart Goblin Musketeer Baby Dragon Princess
Dart Goblin Musketeer
Goblin Gang Dart Goblin Musketeer Baby Dragon Witch Princess
Dart Goblin Musketeer Witch Princess
Dart Goblin Musketeer Baby Dragon Witch Princess
Dart Goblin

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