My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Cage Electro Dragon Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Fisherman
Giant Snowball
Guards Electro Dragon Fisherman
Zap
Royal Giant Guards Fisherman
Barbarian Barrel
Goblin Cage Guards Ice Wizard
The Log
Royal Giant Goblin Cage Guards Fisherman
Earthquake
Goblin Cage Guards
Arrows
Guards
Royal Delivery
Goblin Cage Guards Electro Dragon Ice Wizard Fisherman
Fireball
Goblin Cage Electro Dragon Ice Wizard Fisherman
Poison
Goblin Cage Guards Electro Dragon Ice Wizard Fisherman
Lightning
Goblin Cage Electro Dragon Ice Wizard Fisherman
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Tornado Ice Wizard Fisherman Goblin Cage Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Guards Tornado Ice Wizard

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Royal Giant Goblin Cage Guards Electro Dragon Ice Wizard Fisherman
Royal Giant
Ice Wizard Fisherman Zap Guards Tornado Electro Dragon
Goblin Cage
Zap
Guards
Zap Royal Giant
Tornado
Zap Royal Giant Electro Dragon Ice Wizard
Electro Dragon
Zap Royal Giant Tornado Ice Wizard Fisherman
Ice Wizard
Royal Giant Zap Tornado Electro Dragon Fisherman
Fisherman
Royal Giant Zap Electro Dragon Ice Wizard

Defense Synergies 2 16

Zap
Goblin Cage Guards Tornado Electro Dragon Ice Wizard Fisherman
Royal Giant
Goblin Cage
Zap Guards Tornado Electro Dragon Ice Wizard
Guards
Fisherman Zap Goblin Cage Electro Dragon Ice Wizard
Tornado
Ice Wizard Zap Goblin Cage Electro Dragon
Electro Dragon
Zap Goblin Cage Guards Tornado Ice Wizard Fisherman
Ice Wizard
Tornado Zap Goblin Cage Guards Electro Dragon Fisherman
Fisherman
Guards Zap Electro Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Cage Electro Dragon
Zap Goblin Cage Electro Dragon Ice Wizard Fisherman
Goblin Cage Tornado Fisherman Electro Dragon Ice Wizard
Goblin Cage Guards Electro Dragon Ice Wizard Fisherman
Goblin Cage Tornado
Tornado Zap Guards Electro Dragon Ice Wizard
Tornado Zap Goblin Cage Electro Dragon Ice Wizard
Zap Goblin Cage Electro Dragon
Goblin Cage Tornado Ice Wizard Fisherman
Guards Tornado Ice Wizard Fisherman
Guards Ice Wizard Zap Tornado Electro Dragon Fisherman
Zap Tornado Electro Dragon Ice Wizard
Goblin Cage Zap Guards Electro Dragon Ice Wizard
Zap Goblin Cage Guards Tornado Electro Dragon
Goblin Cage
Tornado Zap Goblin Cage Fisherman
Goblin Cage Tornado Electro Dragon Fisherman
Goblin Cage Zap Guards Tornado Electro Dragon Ice Wizard Fisherman
Zap Goblin Cage Tornado Guards Electro Dragon Ice Wizard Fisherman
Goblin Cage Tornado Fisherman
Guards Electro Dragon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Goblin Cage Fisherman
Zap Electro Dragon Fisherman
Guards Zap Goblin Cage Electro Dragon Fisherman
Guards Zap Goblin Cage Tornado Fisherman
Goblin Cage Guards Fisherman
Zap Tornado Electro Dragon Ice Wizard
Guards Goblin Cage Ice Wizard
Goblin Cage Fisherman
Zap Goblin Cage Electro Dragon Tornado
Goblin Cage Guards
Goblin Cage Guards Electro Dragon
Zap Goblin Cage Guards Tornado
Goblin Cage Guards
Goblin Cage Electro Dragon
Guards Electro Dragon Zap Goblin Cage Tornado Fisherman
Zap Goblin Cage Electro Dragon Ice Wizard
Zap Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Electro Dragon
Zap Tornado Electro Dragon Ice Wizard Fisherman
Electro Dragon
Guards
Zap
Zap Tornado Electro Dragon Ice Wizard
Tornado
Zap Tornado Electro Dragon Ice Wizard
Zap Tornado Electro Dragon Fisherman
Guards Tornado Electro Dragon Fisherman
Zap Tornado Electro Dragon Fisherman
Zap Tornado Electro Dragon
Fisherman
Electro Dragon Fisherman
Zap Fisherman
Zap Electro Dragon
Electro Dragon
Tornado
Fisherman
Zap Electro Dragon Fisherman
Zap Tornado Electro Dragon
Tornado
Tornado Fisherman
Zap Electro Dragon
Zap Tornado Electro Dragon Ice Wizard
Fisherman
Zap Tornado Electro Dragon Ice Wizard Fisherman
Zap Tornado Electro Dragon Fisherman
Zap Tornado Fisherman
Zap Tornado Electro Dragon Ice Wizard
Zap Electro Dragon Guards
Zap Electro Dragon
Zap Electro Dragon
Zap Guards Electro Dragon
Zap Tornado Electro Dragon Ice Wizard
Electro Dragon
Zap Electro Dragon
Zap Tornado
Electro Dragon
Zap Electro Dragon Guards Tornado
Zap Tornado Electro Dragon
Electro Dragon Zap Tornado
Electro Dragon

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