My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Executioner Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards
Giant Snowball
Fire Spirit Wall Breakers Guards
Zap
Fire Spirit Wall Breakers Guards
Barbarian Barrel
Fire Spirit Goblin Cage Wall Breakers Guards Executioner Royal Ghost
The Log
Fire Spirit Goblin Cage Wall Breakers Guards
Earthquake
Goblin Cage Guards
Arrows
Fire Spirit Wall Breakers Guards
Royal Delivery
Fire Spirit Goblin Cage Wall Breakers Guards Executioner Royal Ghost
Fireball
Goblin Cage Wall Breakers Executioner
Poison
Goblin Cage Guards Executioner
Lightning
Goblin Cage Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Executioner The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Guards Executioner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers The Log Guards Royal Ghost Goblin Cage Executioner Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Wall Breakers The Log Guards

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Cage Wall Breakers
Goblin Cage
Fire Spirit Wall Breakers The Log Royal Ghost
Rocket
Wall Breakers
Fire Spirit Goblin Cage The Log Royal Ghost
Guards
The Log
Executioner
The Log
The Log
Goblin Cage Wall Breakers Guards Executioner
Royal Ghost
Goblin Cage Wall Breakers

Defense Synergies 0 9

Fire Spirit
The Log
Goblin Cage
Guards Executioner The Log
Rocket
The Log
Wall Breakers
Guards
Goblin Cage Executioner The Log
Executioner
Goblin Cage Guards The Log
The Log
Fire Spirit Goblin Cage Rocket Guards Executioner Royal Ghost
Royal Ghost
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Cage Executioner The Log
Goblin Cage Executioner The Log
Goblin Cage Rocket Fire Spirit Executioner
Goblin Cage Guards
Goblin Cage Rocket The Log
The Log Fire Spirit Guards Executioner Royal Ghost
Rocket Fire Spirit Goblin Cage Executioner
Rocket Goblin Cage The Log
Goblin Cage
Guards Fire Spirit Royal Ghost
Guards Executioner The Log Royal Ghost
Executioner
Goblin Cage Fire Spirit Rocket Guards The Log
Fire Spirit Rocket Executioner Goblin Cage Guards The Log Royal Ghost
Goblin Cage
Rocket Goblin Cage The Log
Goblin Cage Executioner
Fire Spirit Goblin Cage Guards Executioner The Log Royal Ghost
Goblin Cage Executioner The Log Fire Spirit Guards Royal Ghost
Goblin Cage
Royal Ghost Fire Spirit Guards Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Cage Royal Ghost
Rocket Executioner The Log Royal Ghost
Guards Goblin Cage Rocket The Log
Rocket Guards Goblin Cage The Log
Goblin Cage Guards Executioner
Fire Spirit Rocket Executioner
Rocket Guards Goblin Cage
Goblin Cage
Goblin Cage Rocket The Log
Goblin Cage Guards
Goblin Cage Guards
Rocket Goblin Cage Guards The Log
Rocket Goblin Cage Guards Executioner
Goblin Cage Executioner
Guards Goblin Cage Rocket Executioner The Log
Executioner Goblin Cage The Log Royal Ghost
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards The Log Royal Ghost
Executioner The Log Royal Ghost
Rocket The Log
Rocket Guards The Log
Rocket Executioner Fire Spirit The Log
Executioner Fire Spirit Rocket
Fire Spirit Executioner The Log
The Log Fire Spirit Executioner
The Log
Rocket Fire Spirit Guards
Rocket The Log
Fire Spirit Rocket Executioner
Rocket Fire Spirit Executioner The Log
Rocket
The Log
Rocket Executioner The Log
Rocket Executioner The Log
Rocket
Rocket
Rocket Fire Spirit Executioner The Log
Rocket Fire Spirit The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
The Log Fire Spirit Executioner
The Log Executioner Royal Ghost
The Log
Rocket The Log
Fire Spirit Executioner
Rocket Guards
Rocket The Log
Rocket
Rocket The Log
Fire Spirit Rocket Guards
Rocket Fire Spirit Executioner
The Log
Rocket Executioner
The Log Executioner
Rocket
Executioner
Rocket Guards The Log
Rocket Executioner
Rocket Executioner The Log Royal Ghost
Rocket

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