My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Goblin Barrel
Giant Snowball
Goblins Goblin Gang Goblin Barrel Baby Dragon Witch
Zap
Goblins Goblin Gang Goblin Barrel Witch
Barbarian Barrel
Goblins Goblin Gang Goblin Barrel Witch
The Log
Goblins Goblin Gang Goblin Demolisher Goblin Barrel Witch
Earthquake
Goblin Gang Goblin Barrel Witch
Arrows
Goblins Goblin Gang Goblin Barrel Witch
Royal Delivery
Goblins Goblin Gang Goblin Demolisher Goblin Barrel Baby Dragon Witch P.E.K.K.A
Fireball
Goblin Gang Goblin Barrel Baby Dragon Witch
Poison
Goblin Gang Witch
Lightning
Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Goblin Gang Goblin Barrel Goblin Demolisher Baby Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Goblin Gang Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Arrows
P.E.K.K.A Goblin Barrel
Goblin Gang
Goblin Barrel Baby Dragon P.E.K.K.A
Goblin Demolisher
P.E.K.K.A
Goblin Barrel
Goblin Gang Arrows Baby Dragon P.E.K.K.A
Baby Dragon
Goblins Goblin Gang Goblin Barrel Witch P.E.K.K.A
Witch
Baby Dragon P.E.K.K.A
P.E.K.K.A
Arrows Goblin Gang Goblin Demolisher Goblin Barrel Baby Dragon Witch

Defense Synergies 0 6

Goblins
Goblin Demolisher
Arrows
P.E.K.K.A
Goblin Gang
P.E.K.K.A
Goblin Demolisher
Goblins P.E.K.K.A
Goblin Barrel
Baby Dragon
Witch P.E.K.K.A
Witch
Baby Dragon
P.E.K.K.A
Arrows Goblin Gang Goblin Demolisher Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Baby Dragon
P.E.K.K.A Goblins Goblin Gang Witch
Goblin Gang Witch P.E.K.K.A Goblins
Witch P.E.K.K.A Goblins Goblin Gang
Arrows Goblin Demolisher P.E.K.K.A
Arrows Goblin Gang Goblins Goblin Demolisher Baby Dragon
Arrows Goblin Gang Baby Dragon Witch
Arrows Baby Dragon P.E.K.K.A
Witch P.E.K.K.A Goblins Goblin Gang
Goblin Gang Goblins
Goblins Goblin Gang Witch Arrows Goblin Demolisher Baby Dragon
Arrows Goblin Gang Baby Dragon Witch
P.E.K.K.A Goblin Gang Witch
Goblins Arrows Goblin Gang Goblin Demolisher Baby Dragon Witch P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A
Goblins Arrows Goblin Gang Witch P.E.K.K.A
Arrows Goblins Goblin Gang Goblin Demolisher Baby Dragon Witch
Arrows Baby Dragon Witch Goblin Demolisher
P.E.K.K.A
Goblin Gang Goblin Demolisher Goblins Arrows Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Witch P.E.K.K.A
Arrows Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Goblins Witch
Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang Witch
Arrows Goblin Gang Goblin Demolisher Baby Dragon Witch
Goblin Gang P.E.K.K.A Goblins Witch
P.E.K.K.A
P.E.K.K.A Goblins Baby Dragon Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Witch
P.E.K.K.A Arrows
P.E.K.K.A Goblin Gang Witch
Goblin Demolisher Baby Dragon Witch
Goblin Gang Witch Goblins Baby Dragon P.E.K.K.A
Arrows Baby Dragon Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Goblin Demolisher Baby Dragon
Arrows Baby Dragon Witch
Arrows Goblin Demolisher Baby Dragon Witch
Arrows Goblin Demolisher Baby Dragon
Arrows
Goblins Goblin Gang
Arrows
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Goblin Demolisher Baby Dragon Witch
Arrows Goblin Demolisher Baby Dragon
Arrows
Arrows Goblin Demolisher Baby Dragon
Arrows Goblin Demolisher Baby Dragon Witch
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Goblin Demolisher Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows
Arrows
P.E.K.K.A
Arrows
Goblin Gang Witch
Arrows Baby Dragon Witch
Arrows
Goblin Gang Baby Dragon
Arrows Baby Dragon
Arrows
P.E.K.K.A
Goblin Gang Baby Dragon Witch
Witch
Baby Dragon Witch
P.E.K.K.A

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