My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Goblin Demolisher Goblin Hut Electro Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher
Giant Snowball
Goblin Gang Goblin Hut
Zap
Goblin Gang Goblin Hut
Barbarian Barrel
Goblin Gang Goblin Cage Valkyrie Goblin Hut
The Log
Goblin Gang Goblin Cage Goblin Demolisher Goblin Hut
Earthquake
Goblin Gang Goblin Cage Goblin Hut
Arrows
Goblin Gang Goblin Hut
Royal Delivery
Goblin Gang Goblin Cage Valkyrie Goblin Demolisher Goblin Hut Mother Witch
Fireball
Goblin Gang Goblin Cage Goblin Hut Mother Witch
Poison
Goblin Gang Goblin Cage Goblin Hut Mother Witch
Lightning
Goblin Cage Valkyrie Goblin Hut Mother Witch
Rocket
Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Goblin Demolisher Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Goblin Demolisher Electro Giant Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Goblin Cage Valkyrie Goblin Demolisher Mother Witch Goblin Hut Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Goblin Gang Goblin Cage Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Cage Valkyrie Goblin Hut Mirror
Goblin Cage
Goblin Gang Goblin Hut Mirror
Valkyrie
Goblin Gang Goblin Hut Mother Witch
Goblin Demolisher
Goblin Hut
Goblin Gang Goblin Cage Valkyrie Mirror
Mirror
Electro Giant Goblin Gang Goblin Cage Goblin Hut
Electro Giant
Mirror Mother Witch
Mother Witch
Valkyrie Electro Giant

Defense Synergies 1 11

Goblin Gang
Goblin Cage Valkyrie Goblin Hut Mirror
Goblin Cage
Mirror Goblin Gang Electro Giant Mother Witch
Valkyrie
Goblin Gang Goblin Hut Mirror Mother Witch
Goblin Demolisher
Goblin Hut
Goblin Gang Valkyrie Mirror Mother Witch
Mirror
Goblin Cage Goblin Gang Valkyrie Goblin Hut
Electro Giant
Goblin Cage
Mother Witch
Goblin Cage Valkyrie Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Valkyrie Goblin Hut
Goblin Gang Goblin Cage Valkyrie Goblin Hut
Goblin Gang Goblin Cage Goblin Hut Valkyrie
Goblin Cage Goblin Hut Goblin Gang Valkyrie
Goblin Cage Valkyrie
Goblin Gang Valkyrie Mother Witch
Goblin Gang Goblin Cage Goblin Hut
Goblin Cage Valkyrie Electro Giant
Goblin Gang Goblin Cage Goblin Hut
Goblin Gang Valkyrie
Goblin Gang Valkyrie Mother Witch Goblin Hut Electro Giant
Goblin Gang Goblin Hut
Goblin Cage Goblin Hut Goblin Gang Valkyrie
Valkyrie Goblin Gang Goblin Cage Goblin Hut
Goblin Gang Goblin Cage Goblin Hut
Goblin Gang Goblin Cage Goblin Hut Electro Giant
Goblin Gang Goblin Cage Valkyrie Goblin Hut
Goblin Cage Goblin Gang Valkyrie Goblin Hut
Goblin Cage Valkyrie Goblin Hut Mother Witch
Goblin Cage Goblin Hut
Goblin Gang Valkyrie Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Goblin Cage Goblin Hut Electro Giant
Goblin Gang Valkyrie
Goblin Gang Goblin Cage Valkyrie Goblin Hut
Goblin Gang Valkyrie Goblin Cage
Goblin Gang Goblin Cage Valkyrie Goblin Hut
Electro Giant Mother Witch Goblin Gang Goblin Hut
Goblin Gang Goblin Cage Valkyrie Goblin Hut
Goblin Cage Valkyrie
Goblin Cage Valkyrie Goblin Hut
Goblin Gang Goblin Cage Goblin Hut
Goblin Cage Valkyrie Goblin Hut
Goblin Cage Valkyrie Electro Giant
Goblin Gang Goblin Cage Valkyrie
Goblin Cage Valkyrie Electro Giant
Goblin Gang Goblin Hut Electro Giant Goblin Cage Valkyrie
Valkyrie Goblin Cage Goblin Hut Electro Giant Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Goblin Hut
Valkyrie
Valkyrie
Electro Giant Mother Witch
Goblin Gang
Valkyrie
Goblin Hut
Goblin Hut
Goblin Hut
Goblin Hut
Valkyrie Electro Giant Mother Witch
Electro Giant Mother Witch Valkyrie
Electro Giant Mother Witch
Goblin Hut Electro Giant
Goblin Gang Goblin Hut
Goblin Gang Valkyrie
Electro Giant
Electro Giant Goblin Gang
Electro Giant

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