My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblins Mega Minion Goblin Drill
Zap
Goblins Goblin Drill
Barbarian Barrel
Goblins Knight Bomb Tower Goblin Drill
The Log
Goblins Goblin Drill
Earthquake
Bomb Tower Goblin Drill
Arrows
Goblins Goblin Drill
Royal Delivery
Goblins Knight Mega Minion Goblin Drill
Fireball
Mega Minion Bomb Tower Goblin Drill
Poison
Mega Minion Bomb Tower Goblin Drill
Lightning
Knight Mega Minion Bomb Tower Archer Queen
Rocket
Bomb Tower Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Mega Minion Fireball Bomb Tower Goblin Drill Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Knight Mega Minion

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Arrows
Fireball Knight Mega Minion Goblin Drill
Knight
Mega Minion Arrows Fireball Goblin Drill Archer Queen
Mega Minion
Knight Arrows Fireball
Fireball
Arrows Goblin Drill Knight Mega Minion Archer Queen
Bomb Tower
Goblin Drill
Fireball Goblins Arrows Knight
Archer Queen
Knight Fireball

Defense Synergies 3 13

Goblins
Knight Mega Minion Archer Queen
Arrows
Knight Mega Minion Fireball Bomb Tower
Knight
Mega Minion Bomb Tower Archer Queen Goblins Arrows Fireball
Mega Minion
Knight Goblins Arrows Bomb Tower Goblin Drill Archer Queen
Fireball
Arrows Knight Bomb Tower Goblin Drill
Bomb Tower
Knight Arrows Mega Minion Fireball
Goblin Drill
Mega Minion Fireball
Archer Queen
Knight Goblins Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball
Bomb Tower Goblins Knight Mega Minion Goblin Drill
Bomb Tower Goblins Knight Mega Minion Goblin Drill
Bomb Tower Goblins Knight Mega Minion Goblin Drill
Arrows Fireball Bomb Tower
Arrows Fireball Goblins Mega Minion Bomb Tower
Mega Minion Arrows Fireball Bomb Tower
Arrows Fireball Bomb Tower
Goblins Bomb Tower Goblin Drill Archer Queen
Knight Goblins
Goblins Arrows Knight Mega Minion Fireball Bomb Tower Goblin Drill
Arrows Mega Minion Fireball
Bomb Tower Goblin Drill Knight Fireball
Fireball Bomb Tower Goblins Arrows Mega Minion Goblin Drill
Knight Bomb Tower Goblin Drill
Bomb Tower Fireball Goblin Drill
Bomb Tower Goblins Arrows Knight Fireball Goblin Drill
Arrows Fireball Bomb Tower Goblins Knight Mega Minion Goblin Drill
Arrows Bomb Tower Goblin Drill Knight Mega Minion Fireball
Bomb Tower Goblin Drill
Goblins Arrows Knight Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Fireball
Fireball Arrows Knight Mega Minion Bomb Tower
Goblins Knight Bomb Tower
Knight Fireball
Knight Goblin Drill
Arrows Fireball Bomb Tower
Goblins Knight Mega Minion Fireball Bomb Tower
Knight Bomb Tower
Goblins Knight Mega Minion Fireball Bomb Tower
Mega Minion Goblin Drill
Knight Mega Minion Bomb Tower
Arrows Fireball Archer Queen
Knight Fireball Bomb Tower
Fireball Bomb Tower
Goblins Knight Mega Minion Fireball Bomb Tower Goblin Drill Archer Queen
Arrows Mega Minion Fireball Bomb Tower Archer Queen
Arrows Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Goblin Drill
Arrows Fireball
Arrows Fireball Goblin Drill
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball Mega Minion
Arrows
Arrows Fireball
Arrows Fireball
Goblins Fireball
Arrows Knight Fireball
Fireball Arrows Archer Queen
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Goblin Drill
Arrows Fireball
Arrows Fireball
Arrows Mega Minion Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball Goblin Drill
Arrows Fireball
Mega Minion
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Mega Minion Fireball
Mega Minion Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball
Fireball Arrows Mega Minion Archer Queen
Arrows Fireball
Fireball Knight Mega Minion
Arrows Fireball
Arrows Fireball Archer Queen
Mega Minion Archer Queen
Fireball Archer Queen
Fireball Archer Queen
Fireball Archer Queen
Fireball

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