My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Drill
Giant Snowball
Fire Spirit Goblins Goblin Drill
Zap
Fire Spirit Goblins Goblin Drill
Barbarian Barrel
Fire Spirit Goblins Bomb Tower Goblin Drill Magic Archer
The Log
Fire Spirit Goblins Goblin Demolisher Goblin Drill
Earthquake
Bomb Tower Goblin Drill
Arrows
Fire Spirit Goblins Goblin Drill
Royal Delivery
Fire Spirit Goblins Goblin Demolisher Goblin Drill Magic Archer
Fireball
Bomb Tower Goblin Drill Magic Archer
Poison
Bomb Tower Goblin Drill Magic Archer
Lightning
Bomb Tower Magic Archer Goblinstein
Rocket
Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomb Tower Goblin Demolisher Poison Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Goblin Demolisher Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Bomb Tower Goblin Demolisher Poison Goblin Drill Magic Archer Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblins Bomb Tower Goblin Demolisher

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill
Goblins
Goblin Drill
Bomb Tower
Goblin Demolisher
Goblin Drill
Poison
Goblin Drill
Goblin Drill
Fire Spirit Goblin Demolisher Goblins Poison
Magic Archer
Goblinstein

Defense Synergies 0 7

Fire Spirit
Goblin Drill
Goblins
Goblin Demolisher Poison Magic Archer
Bomb Tower
Magic Archer
Goblin Demolisher
Goblins Goblin Drill
Poison
Goblins
Goblin Drill
Fire Spirit Goblin Demolisher Magic Archer
Magic Archer
Goblins Bomb Tower Goblin Drill
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Magic Archer
Bomb Tower Goblins Goblin Drill
Bomb Tower Fire Spirit Goblins Goblin Drill
Bomb Tower Goblins Goblin Drill
Bomb Tower Goblin Demolisher Poison
Fire Spirit Goblins Bomb Tower Goblin Demolisher Magic Archer
Fire Spirit Bomb Tower Poison Magic Archer
Bomb Tower Poison Magic Archer
Goblins Bomb Tower Goblin Drill
Fire Spirit Goblins
Goblins Poison Bomb Tower Goblin Demolisher Goblin Drill Magic Archer
Poison Magic Archer
Bomb Tower Goblin Drill Fire Spirit
Fire Spirit Bomb Tower Goblins Goblin Demolisher Poison Goblin Drill Magic Archer
Bomb Tower Goblin Drill
Bomb Tower Goblin Drill
Bomb Tower Goblins Poison Goblin Drill
Fire Spirit Bomb Tower Goblins Goblin Demolisher Goblin Drill Magic Archer
Bomb Tower Poison Goblin Drill Fire Spirit Goblin Demolisher Magic Archer
Bomb Tower Goblin Drill
Goblin Demolisher Fire Spirit Goblins Bomb Tower Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Poison Bomb Tower Magic Archer
Goblins Bomb Tower
Goblin Drill
Fire Spirit Poison Bomb Tower Goblin Demolisher Magic Archer
Goblins Bomb Tower
Bomb Tower
Goblins Bomb Tower Poison Magic Archer
Goblin Drill
Bomb Tower
Poison
Bomb Tower
Bomb Tower Goblin Demolisher Magic Archer
Goblins Bomb Tower Poison Goblin Drill Magic Archer
Poison Bomb Tower Magic Archer
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Goblin Drill
Poison Magic Archer
Poison Goblin Drill Magic Archer
Poison
Poison Fire Spirit Goblin Demolisher Magic Archer
Poison Fire Spirit Magic Archer
Fire Spirit Goblin Demolisher Poison Magic Archer
Poison Fire Spirit Goblin Demolisher Magic Archer
Poison
Fire Spirit Goblins Poison
Poison Magic Archer
Poison Fire Spirit Magic Archer
Poison Fire Spirit Magic Archer
Poison Magic Archer
Poison Magic Archer
Goblin Demolisher Poison Goblin Drill Magic Archer
Magic Archer Goblin Demolisher Poison
Poison
Fire Spirit Goblin Demolisher Poison Magic Archer
Fire Spirit Goblin Demolisher Poison Magic Archer
Poison Magic Archer
Poison
Poison Goblin Drill
Goblin Demolisher Poison Fire Spirit Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Fire Spirit Magic Archer
Poison
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Fire Spirit Magic Archer
Poison Fire Spirit Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: