My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Zappies Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Giant Skeleton
Giant Snowball
Tombstone Zappies Goblin Drill
Zap
Tombstone Zappies Goblin Drill
Barbarian Barrel
Tombstone Zappies Goblin Drill Giant Skeleton Magic Archer
The Log
Tombstone Zappies Goblin Drill Giant Skeleton
Earthquake
Tombstone Zappies Goblin Drill
Arrows
Tombstone Zappies Goblin Drill
Royal Delivery
Zappies Goblin Drill Giant Skeleton Magic Archer
Fireball
Tombstone Zappies Goblin Drill Magic Archer
Poison
Tombstone Zappies Goblin Drill Magic Archer
Lightning
Tombstone Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado Goblin Drill Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Tombstone Tornado Zappies Goblin Drill Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Tombstone Tornado

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Zappies
Giant Skeleton
Mirror
The Log Tornado Giant Skeleton Magic Archer
Tornado
Magic Archer Mirror Giant Skeleton The Log
Goblin Drill
The Log
Giant Skeleton
Zappies Mirror Tornado The Log Magic Archer
The Log
Mirror Tornado Goblin Drill Giant Skeleton Magic Archer
Magic Archer
Tornado Mirror Giant Skeleton The Log

Defense Synergies 2 18

Tombstone
Zappies Mirror Magic Archer
Zappies
Tombstone Mirror Tornado Goblin Drill Giant Skeleton The Log
Mirror
Tornado Tombstone Zappies The Log Magic Archer
Tornado
Mirror Magic Archer Zappies Goblin Drill Giant Skeleton The Log
Goblin Drill
Zappies Tornado The Log Magic Archer
Giant Skeleton
Zappies Tornado The Log Magic Archer
The Log
Zappies Mirror Tornado Goblin Drill Giant Skeleton Magic Archer
Magic Archer
Tornado Tombstone Mirror Goblin Drill Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Zappies The Log Magic Archer
Tombstone Zappies Goblin Drill The Log
Tornado Tombstone Zappies Goblin Drill Giant Skeleton
Tombstone Zappies Goblin Drill
Tombstone Tornado Giant Skeleton The Log
Tornado The Log Zappies Magic Archer
Tornado Tombstone Zappies Magic Archer
Giant Skeleton The Log Magic Archer
Zappies Tombstone Tornado Goblin Drill
Tornado Zappies Giant Skeleton
Tombstone Zappies Tornado Goblin Drill Giant Skeleton The Log Magic Archer
Zappies Tornado Magic Archer
Tombstone Goblin Drill Zappies Giant Skeleton The Log
Tombstone Zappies Tornado Goblin Drill The Log Magic Archer
Tombstone Zappies Goblin Drill
Tornado Zappies Goblin Drill The Log
Tombstone Zappies Tornado Goblin Drill
Tombstone Zappies Tornado Goblin Drill The Log Magic Archer
Tornado Goblin Drill The Log Tombstone Zappies Giant Skeleton Magic Archer
Zappies Tornado Goblin Drill
Zappies Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Zappies Giant Skeleton
The Log Magic Archer
Tombstone Zappies Giant Skeleton The Log
Giant Skeleton Zappies Tornado The Log
Giant Skeleton Tombstone Zappies Goblin Drill
Zappies Tornado Magic Archer
Tombstone Zappies Giant Skeleton
Giant Skeleton Zappies
Giant Skeleton Tombstone Zappies Tornado The Log Magic Archer
Tombstone Zappies Goblin Drill
Tombstone Zappies Giant Skeleton
Tornado Giant Skeleton The Log
Giant Skeleton Tombstone Zappies
Zappies Magic Archer
Tombstone Zappies Tornado Goblin Drill Giant Skeleton The Log Magic Archer
Zappies Giant Skeleton The Log Magic Archer
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Goblin Drill Giant Skeleton The Log
Tornado The Log Magic Archer
Goblin Drill Giant Skeleton The Log Magic Archer
Giant Skeleton The Log
The Log Magic Archer
Tornado Magic Archer
Tornado The Log Magic Archer
The Log Tornado Magic Archer
The Log Tornado
Tornado
Tornado The Log Magic Archer
Tornado Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Goblin Drill The Log Magic Archer
Magic Archer The Log
Tornado
The Log Magic Archer
Tornado The Log Magic Archer
Giant Skeleton The Log Magic Archer
Tornado
Tornado The Log
Goblin Drill The Log
Tornado The Log Magic Archer
The Log Tornado Magic Archer
Tornado The Log Magic Archer
Tornado The Log Magic Archer
Tornado Magic Archer
Zappies
The Log Magic Archer
Zappies Magic Archer
Giant Skeleton
The Log Magic Archer
Tombstone Zappies Magic Archer
Zappies Tornado Magic Archer
The Log
Magic Archer
The Log Magic Archer
Tornado Giant Skeleton
Zappies Tornado Giant Skeleton The Log Magic Archer
Zappies Tornado Magic Archer
Tornado Giant Skeleton The Log Magic Archer

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