My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Goblin Giant Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Wall Breakers Goblin Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards Goblin Drill Mighty Miner
Giant Snowball
Wall Breakers Guards Goblin Drill Mighty Miner
Zap
Firecracker Wall Breakers Guards Goblin Drill Goblin Giant Mighty Miner
Barbarian Barrel
Ice Spirit Firecracker Wall Breakers Guards Goblin Drill
The Log
Ice Spirit Firecracker Wall Breakers Guards Goblin Drill
Earthquake
Firecracker Guards Goblin Drill
Arrows
Ice Spirit Firecracker Wall Breakers Guards Goblin Drill
Royal Delivery
Ice Spirit Firecracker Wall Breakers Guards Goblin Drill
Fireball
Firecracker Wall Breakers Goblin Drill Mighty Miner
Poison
Firecracker Guards Goblin Drill
Lightning
Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Goblin Drill Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers The Log Firecracker Guards Goblin Drill Mighty Miner Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Wall Breakers The Log Firecracker

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Wall Breakers Guards Goblin Drill Goblin Giant
Firecracker
Ice Spirit Wall Breakers Goblin Drill Goblin Giant
Wall Breakers
Goblin Drill Ice Spirit Firecracker Goblin Giant The Log
Guards
Ice Spirit The Log
Goblin Drill
Wall Breakers Ice Spirit Firecracker The Log
Goblin Giant
Ice Spirit Firecracker Wall Breakers The Log
The Log
Wall Breakers Guards Goblin Drill Goblin Giant
Mighty Miner

Defense Synergies 1 10

Ice Spirit
Firecracker Guards Goblin Drill Goblin Giant The Log
Firecracker
The Log Ice Spirit Guards
Wall Breakers
Guards
Ice Spirit Firecracker Goblin Drill The Log
Goblin Drill
Ice Spirit Guards The Log
Goblin Giant
Ice Spirit The Log
The Log
Firecracker Ice Spirit Guards Goblin Drill Goblin Giant
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Giant The Log
Ice Spirit Firecracker Goblin Drill The Log
Goblin Drill
Firecracker Guards Goblin Drill
Firecracker The Log
The Log Firecracker Guards
Ice Spirit Firecracker
Goblin Giant The Log
Mighty Miner Goblin Drill
Guards Ice Spirit Firecracker
Guards Firecracker Goblin Drill Goblin Giant The Log
Firecracker
Goblin Drill Ice Spirit Guards The Log
Ice Spirit Firecracker Guards Goblin Drill The Log
Goblin Drill
Ice Spirit Goblin Drill The Log
Firecracker Goblin Drill
Ice Spirit Firecracker Guards Goblin Drill The Log
Goblin Drill The Log Ice Spirit Firecracker Guards
Goblin Drill
Firecracker Guards Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Firecracker The Log
Guards Ice Spirit Goblin Giant The Log
Guards Goblin Giant The Log
Guards Goblin Drill Goblin Giant Mighty Miner
Firecracker Ice Spirit Goblin Giant
Guards Goblin Giant
Mighty Miner Goblin Giant
Ice Spirit Firecracker The Log
Guards Goblin Drill Goblin Giant
Guards
Guards Goblin Giant The Log
Guards Goblin Giant
Firecracker
Guards Ice Spirit Firecracker Goblin Drill Goblin Giant The Log Mighty Miner
Firecracker The Log Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Goblin Drill The Log
Firecracker The Log
Goblin Drill Goblin Giant The Log
Firecracker Guards The Log
Firecracker The Log
Firecracker Ice Spirit Goblin Giant
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Guards
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Goblin Drill The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
The Log
The Log
Goblin Drill The Log
Firecracker The Log Ice Spirit
Firecracker The Log
The Log
Firecracker The Log
Firecracker
Ice Spirit Firecracker Guards
The Log
Ice Spirit Firecracker
Mighty Miner
Firecracker The Log
Ice Spirit Guards
Firecracker
The Log
Firecracker
The Log Firecracker
Firecracker
Ice Spirit Firecracker Guards The Log
Firecracker
Firecracker Goblin Giant The Log
Firecracker

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