My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Flying Machine Goblin Drill
Zap
Flying Machine Goblin Drill
Barbarian Barrel
Ice Spirit Bomb Tower Goblin Drill
The Log
Ice Spirit Goblin Drill
Earthquake
Bomb Tower Goblin Drill
Arrows
Ice Spirit Flying Machine Goblin Drill
Royal Delivery
Ice Spirit Flying Machine Goblin Drill
Fireball
Bomb Tower Flying Machine Goblin Drill
Poison
Bomb Tower Flying Machine Goblin Drill
Lightning
Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Bomb Tower Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Goblin Drill Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Zap Arrows Bomb Tower Flying Machine Goblin Drill Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit Zap Arrows

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Goblin Drill
Zap
Ice Spirit Arrows Mirror Flying Machine
Arrows
Zap Mirror Goblin Drill
Bomb Tower
Flying Machine
Zap Mirror Goblin Drill
Mirror
Zap Arrows Flying Machine
Goblin Drill
Ice Spirit Arrows Flying Machine
Goblin Machine

Defense Synergies 4 10

Ice Spirit
Zap Bomb Tower Flying Machine Goblin Drill
Zap
Ice Spirit Bomb Tower Mirror Arrows Flying Machine Goblin Drill
Arrows
Mirror Zap Bomb Tower
Bomb Tower
Zap Ice Spirit Arrows Mirror
Flying Machine
Ice Spirit Zap Mirror Goblin Drill
Mirror
Zap Arrows Bomb Tower Flying Machine
Goblin Drill
Ice Spirit Zap Flying Machine
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine
Bomb Tower Ice Spirit Zap Flying Machine Goblin Drill
Bomb Tower Goblin Drill
Bomb Tower Goblin Drill
Arrows Bomb Tower
Arrows Zap Bomb Tower Flying Machine
Ice Spirit Zap Arrows Bomb Tower Flying Machine
Zap Arrows Bomb Tower Flying Machine
Bomb Tower Goblin Drill
Ice Spirit
Zap Arrows Bomb Tower Flying Machine Goblin Drill
Arrows Zap Flying Machine
Bomb Tower Goblin Drill Ice Spirit Zap Flying Machine
Bomb Tower Ice Spirit Zap Arrows Goblin Drill
Bomb Tower Goblin Drill
Bomb Tower Ice Spirit Zap Goblin Drill
Bomb Tower Arrows Goblin Drill
Ice Spirit Arrows Bomb Tower Zap Flying Machine Goblin Drill
Zap Arrows Bomb Tower Goblin Drill Ice Spirit Flying Machine
Bomb Tower Goblin Drill
Arrows Bomb Tower Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Arrows Bomb Tower Flying Machine
Ice Spirit Zap Bomb Tower
Zap
Goblin Drill
Arrows Ice Spirit Zap Bomb Tower Flying Machine
Bomb Tower Flying Machine
Bomb Tower
Zap Ice Spirit Bomb Tower Flying Machine
Goblin Drill
Bomb Tower Flying Machine
Zap Arrows
Bomb Tower
Bomb Tower Flying Machine
Ice Spirit Zap Bomb Tower Flying Machine Goblin Drill
Arrows Zap Bomb Tower Flying Machine
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Goblin Drill
Arrows Zap Flying Machine
Arrows Flying Machine Goblin Drill
Arrows Flying Machine
Zap Arrows
Arrows Ice Spirit Zap Flying Machine
Arrows Flying Machine
Arrows Ice Spirit Zap Flying Machine
Arrows Zap Flying Machine
Zap Arrows Flying Machine
Zap Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Zap Arrows Flying Machine
Zap Arrows Flying Machine Goblin Drill
Arrows Flying Machine
Arrows
Zap Arrows Flying Machine
Zap Arrows Flying Machine
Arrows
Zap Arrows Flying Machine Goblin Drill
Zap Arrows Ice Spirit
Arrows Zap Flying Machine
Zap Arrows Flying Machine
Zap Arrows
Zap Arrows Flying Machine
Zap Ice Spirit Flying Machine
Zap Arrows
Zap Ice Spirit Arrows
Arrows
Zap Ice Spirit Flying Machine
Zap Arrows Flying Machine
Arrows
Flying Machine
Arrows Zap Flying Machine
Zap Arrows
Flying Machine
Zap Ice Spirit Flying Machine
Zap Flying Machine
Zap Flying Machine

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