My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Dark Prince Electro Giant Magic Archer Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Dark Prince Electro Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Goblin Hut Lumberjack
Zap
Goblin Hut Dark Prince
Barbarian Barrel
Goblin Hut Dark Prince Magic Archer Lumberjack
The Log
Goblin Hut Dark Prince Lumberjack
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Goblin Hut Dark Prince Magic Archer Lumberjack
Fireball
Goblin Hut Magic Archer Lumberjack
Poison
Goblin Hut Magic Archer
Lightning
Goblin Hut Dark Prince Magic Archer Lumberjack Goblinstein
Rocket
Goblin Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Dark Prince Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Fireball Dark Prince Magic Archer Lumberjack Goblin Hut Goblinstein Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Barbarian Barrel Fireball Dark Prince Magic Archer

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Dark Prince Magic Archer
Goblin Hut
Barbarian Barrel Dark Prince Magic Archer Lumberjack
Barbarian Barrel
Goblin Hut Dark Prince Electro Giant Lumberjack
Dark Prince
Electro Giant Fireball Goblin Hut Barbarian Barrel Magic Archer Lumberjack
Electro Giant
Dark Prince Barbarian Barrel Lumberjack
Magic Archer
Fireball Goblin Hut Dark Prince Lumberjack
Lumberjack
Goblin Hut Barbarian Barrel Dark Prince Electro Giant Magic Archer
Goblinstein

Defense Synergies 1 12

Fireball
Barbarian Barrel Goblin Hut Dark Prince Lumberjack
Goblin Hut
Fireball Barbarian Barrel Dark Prince Lumberjack
Barbarian Barrel
Fireball Goblin Hut Dark Prince Electro Giant Magic Archer Lumberjack
Dark Prince
Fireball Goblin Hut Barbarian Barrel Magic Archer
Electro Giant
Barbarian Barrel
Magic Archer
Barbarian Barrel Dark Prince Lumberjack
Lumberjack
Fireball Goblin Hut Barbarian Barrel Magic Archer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut Barbarian Barrel Magic Archer
Lumberjack Goblin Hut Dark Prince
Goblin Hut Lumberjack Dark Prince
Goblin Hut Lumberjack Dark Prince
Fireball Barbarian Barrel Dark Prince Lumberjack
Fireball Barbarian Barrel Dark Prince Magic Archer Lumberjack
Fireball Goblin Hut Magic Archer
Fireball Barbarian Barrel Electro Giant Magic Archer
Goblin Hut Lumberjack
Barbarian Barrel Dark Prince Lumberjack
Fireball Goblin Hut Barbarian Barrel Dark Prince Electro Giant Magic Archer Lumberjack
Fireball Goblin Hut Magic Archer
Goblin Hut Lumberjack Fireball Dark Prince
Fireball Goblin Hut Barbarian Barrel Dark Prince Magic Archer Lumberjack
Goblin Hut Lumberjack
Fireball Goblin Hut Electro Giant Lumberjack
Fireball Goblin Hut Dark Prince Lumberjack
Fireball Goblin Hut Barbarian Barrel Dark Prince Magic Archer Lumberjack
Barbarian Barrel Fireball Goblin Hut Dark Prince Magic Archer Lumberjack
Goblin Hut Lumberjack
Dark Prince Fireball Barbarian Barrel Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Goblin Hut Barbarian Barrel Dark Prince Electro Giant
Fireball Barbarian Barrel Magic Archer Lumberjack
Lumberjack Goblin Hut Dark Prince
Dark Prince Lumberjack Fireball Barbarian Barrel
Goblin Hut Dark Prince Lumberjack
Fireball Electro Giant Goblin Hut Magic Archer
Dark Prince Fireball Goblin Hut Lumberjack
Dark Prince Lumberjack
Fireball Goblin Hut Barbarian Barrel Dark Prince Magic Archer
Goblin Hut
Goblin Hut Dark Prince Lumberjack
Fireball Dark Prince Electro Giant
Dark Prince Fireball Lumberjack
Fireball Electro Giant Magic Archer
Goblin Hut Electro Giant Fireball Barbarian Barrel Dark Prince Magic Archer Lumberjack
Fireball Goblin Hut Barbarian Barrel Dark Prince Electro Giant Magic Archer
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Barbarian Barrel
Fireball Barbarian Barrel Magic Archer
Fireball Goblin Hut Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Dark Prince
Fireball Barbarian Barrel Dark Prince Magic Archer
Fireball Electro Giant Magic Archer
Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball
Fireball Lumberjack
Fireball Barbarian Barrel Dark Prince Magic Archer
Fireball Magic Archer
Fireball Goblin Hut Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Goblin Hut Barbarian Barrel Magic Archer
Fireball Goblin Hut Barbarian Barrel Magic Archer
Magic Archer Fireball Goblin Hut Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Dark Prince Magic Archer
Fireball Barbarian Barrel Electro Giant Magic Archer
Fireball Magic Archer
Fireball
Fireball Barbarian Barrel
Electro Giant Fireball Barbarian Barrel Dark Prince Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Electro Giant Magic Archer
Fireball Goblin Hut Electro Giant
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Goblin Hut Barbarian Barrel Dark Prince Magic Archer
Fireball Magic Archer
Fireball Barbarian Barrel
Fireball Dark Prince Magic Archer Lumberjack
Fireball Magic Archer
Fireball Electro Giant
Dark Prince
Electro Giant Fireball Magic Archer
Fireball Magic Archer
Fireball Barbarian Barrel Dark Prince Electro Giant Magic Archer
Fireball

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