My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Bandit Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Firecracker Bandit
Barbarian Barrel
Firecracker Bomb Tower Wizard Bandit
The Log
Firecracker Bandit
Earthquake
Firecracker Bomb Tower
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Bandit
Fireball
Firecracker Bomb Tower Wizard Bandit
Poison
Firecracker Bomb Tower Wizard
Lightning
Bomb Tower Wizard Bandit Goblinstein
Rocket
Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Wizard Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Barbarian Barrel Firecracker Bandit Bomb Tower Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Barbarian Barrel Firecracker Bandit

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Barbarian Barrel Bandit Mega Knight
Bomb Tower
Wizard
Bandit Mega Knight
Mirror
Firecracker Barbarian Barrel
Barbarian Barrel
Firecracker Mirror Bandit Mega Knight
Bandit
Firecracker Wizard Barbarian Barrel Mega Knight
Mega Knight
Firecracker Wizard Barbarian Barrel Bandit
Goblinstein

Defense Synergies 2 13

Firecracker
Bomb Tower Mirror Barbarian Barrel Bandit Mega Knight
Bomb Tower
Barbarian Barrel Firecracker Mirror
Wizard
Barbarian Barrel Bandit Mega Knight
Mirror
Barbarian Barrel Firecracker Bomb Tower Mega Knight
Barbarian Barrel
Bomb Tower Mirror Firecracker Wizard Bandit Mega Knight
Bandit
Firecracker Wizard Barbarian Barrel Mega Knight
Mega Knight
Firecracker Wizard Mirror Barbarian Barrel Bandit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Barbarian Barrel
Bomb Tower Firecracker Bandit Mega Knight
Bomb Tower Mega Knight Bandit
Bomb Tower Firecracker Bandit Mega Knight
Firecracker Bomb Tower Barbarian Barrel Mega Knight
Barbarian Barrel Firecracker Bomb Tower Bandit Mega Knight
Firecracker Bomb Tower Wizard
Bomb Tower Barbarian Barrel Bandit Mega Knight
Bomb Tower
Firecracker Barbarian Barrel Bandit Mega Knight
Firecracker Bomb Tower Wizard Barbarian Barrel Bandit Mega Knight
Firecracker Wizard
Bomb Tower Mega Knight Wizard Bandit
Bomb Tower Wizard Mega Knight Firecracker Barbarian Barrel
Bomb Tower Bandit Mega Knight
Bomb Tower Bandit Mega Knight
Bomb Tower Wizard Mega Knight Firecracker
Bomb Tower Mega Knight Firecracker Wizard Barbarian Barrel Bandit
Bomb Tower Wizard Barbarian Barrel Firecracker Bandit Mega Knight
Bomb Tower
Wizard Mega Knight Firecracker Bomb Tower Barbarian Barrel Bandit
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Barbarian Barrel Bandit
Bandit Firecracker Bomb Tower Wizard Barbarian Barrel Mega Knight
Bandit Mega Knight Bomb Tower
Mega Knight Barbarian Barrel Bandit
Bandit Mega Knight
Firecracker Wizard Bomb Tower
Bomb Tower Bandit
Mega Knight Bomb Tower
Mega Knight Firecracker Bomb Tower Barbarian Barrel Bandit
Mega Knight Bomb Tower
Mega Knight
Mega Knight Bomb Tower Wizard Bandit
Wizard Firecracker Bomb Tower Mega Knight
Firecracker Bomb Tower Barbarian Barrel
Mega Knight Firecracker Bomb Tower Wizard Barbarian Barrel
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel Bandit
Firecracker Barbarian Barrel Bandit
Barbarian Barrel Bandit
Firecracker Barbarian Barrel
Wizard Firecracker Barbarian Barrel Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Barbarian Barrel
Firecracker Wizard Bandit
Firecracker Wizard Barbarian Barrel Bandit
Firecracker Wizard
Firecracker Barbarian Barrel Bandit
Firecracker Barbarian Barrel Bandit
Firecracker Barbarian Barrel
Firecracker Wizard Barbarian Barrel Bandit
Firecracker Wizard Barbarian Barrel Bandit Mega Knight
Barbarian Barrel
Firecracker Wizard Barbarian Barrel Bandit Mega Knight
Firecracker Wizard Barbarian Barrel Mega Knight
Mega Knight
Wizard
Barbarian Barrel
Firecracker Wizard Barbarian Barrel Mega Knight
Firecracker Wizard Barbarian Barrel Bandit
Wizard Bandit Mega Knight
Firecracker Barbarian Barrel Bandit
Firecracker Wizard
Firecracker Wizard
Wizard Bandit Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Barbarian Barrel Bandit
Firecracker Wizard
Barbarian Barrel
Firecracker Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Barbarian Barrel Bandit Mega Knight
Firecracker Wizard Mega Knight

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