My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Lumberjack Night Witch Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Night Witch
Giant Snowball
Lumberjack Night Witch
Zap
Royal Giant Night Witch
Barbarian Barrel
Tesla Lumberjack Night Witch
The Log
Royal Giant Lumberjack
Earthquake
Tesla
Arrows
Night Witch
Royal Delivery
Lumberjack Night Witch Mother Witch
Fireball
Tesla Lumberjack Night Witch Mother Witch
Poison
Night Witch Mother Witch
Lightning
Tesla Lumberjack Night Witch Mother Witch Goblinstein
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Night Witch Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tesla Lumberjack Night Witch Mother Witch Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Tesla Lumberjack

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Royal Giant Lumberjack Night Witch Mother Witch
Arrows
Zap Royal Giant Lumberjack Night Witch Mother Witch
Tesla
Royal Giant
Arrows Mother Witch Zap Lumberjack Night Witch
Lumberjack
Zap Arrows Royal Giant Night Witch
Night Witch
Zap Arrows Royal Giant Lumberjack
Mother Witch
Royal Giant Zap Arrows
Goblinstein

Defense Synergies 0 12

Zap
Arrows Tesla Lumberjack Night Witch Mother Witch
Arrows
Zap Tesla Lumberjack Mother Witch
Tesla
Zap Arrows Night Witch Mother Witch
Royal Giant
Lumberjack
Zap Arrows Mother Witch
Night Witch
Zap Tesla Mother Witch
Mother Witch
Zap Arrows Tesla Lumberjack Night Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla
Lumberjack Zap Tesla Night Witch
Tesla Lumberjack Night Witch
Tesla Lumberjack Night Witch
Arrows Lumberjack
Arrows Zap Tesla Lumberjack Night Witch Mother Witch
Tesla Zap Arrows Night Witch
Zap Arrows Tesla
Tesla Lumberjack Night Witch
Tesla Lumberjack Night Witch
Mother Witch Zap Arrows Tesla Lumberjack Night Witch
Arrows Tesla Zap Night Witch
Tesla Lumberjack Night Witch Zap
Zap Arrows Tesla Lumberjack Night Witch
Tesla Lumberjack
Zap Tesla Lumberjack Goblinstein
Tesla Arrows Lumberjack Night Witch
Arrows Tesla Zap Lumberjack Night Witch
Zap Arrows Tesla Lumberjack Mother Witch
Tesla Lumberjack
Arrows Tesla Lumberjack Night Witch Mother Witch
Tesla Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tesla
Zap Arrows Tesla Lumberjack
Lumberjack Zap
Lumberjack Zap Tesla Night Witch
Tesla Lumberjack Night Witch
Arrows Mother Witch Goblinstein Zap Tesla
Tesla Lumberjack Night Witch
Tesla Lumberjack
Zap Goblinstein
Tesla
Tesla Lumberjack
Zap Arrows
Tesla Lumberjack Night Witch
Tesla
Tesla Zap Lumberjack Night Witch Goblinstein
Arrows Zap Tesla Mother Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows Goblinstein
Arrows Mother Witch Goblinstein Zap
Arrows
Arrows Zap
Arrows Zap
Lumberjack Night Witch
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Night Witch
Zap Arrows
Zap Arrows Mother Witch
Night Witch
Arrows
Zap Arrows
Zap Arrows Mother Witch Goblinstein
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows Night Witch Mother Witch
Zap Goblinstein
Night Witch
Zap Arrows Night Witch
Zap Arrows
Arrows
Zap Night Witch Goblinstein
Zap Arrows
Arrows
Lumberjack
Arrows Zap
Zap Arrows
Zap
Zap
Zap

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