My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons P.E.K.K.A Princess Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army
Giant Snowball
Skeletons Skeleton Army Princess
Zap
Skeletons Skeleton Army Princess
Barbarian Barrel
Skeletons Skeleton Army Princess
The Log
Skeletons Skeleton Army Princess
Earthquake
Skeletons Skeleton Army
Arrows
Skeletons Skeleton Army Princess
Royal Delivery
Skeletons Skeleton Army P.E.K.K.A Princess Mother Witch
Fireball
Skeleton Army Princess Mother Witch
Poison
Skeleton Army Princess Mother Witch
Lightning
Mother Witch Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army P.E.K.K.A Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Skeleton Army Princess Mother Witch Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Arrows Skeleton Army

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Mother Witch
Rage
Mother Witch
Skeleton Army
P.E.K.K.A
Arrows Princess Mother Witch
Princess
P.E.K.K.A Mother Witch
Mother Witch
Arrows Rage P.E.K.K.A Princess
Goblinstein

Defense Synergies 0 7

Skeletons
P.E.K.K.A Princess
Arrows
P.E.K.K.A Mother Witch
Rage
Skeleton Army
Princess
P.E.K.K.A
Skeletons Arrows Princess
Princess
Skeletons Skeleton Army P.E.K.K.A Mother Witch
Mother Witch
Arrows Princess
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army P.E.K.K.A Skeletons
Skeleton Army P.E.K.K.A Skeletons
Skeleton Army P.E.K.K.A Skeletons
Arrows Skeleton Army P.E.K.K.A Princess
Arrows Skeleton Army Skeletons Mother Witch
Arrows Princess
Arrows P.E.K.K.A
P.E.K.K.A Skeletons Skeleton Army Princess
Skeleton Army Skeletons
Skeleton Army Mother Witch Skeletons Arrows Princess
Arrows Princess
Skeleton Army P.E.K.K.A Skeletons
Skeleton Army Arrows P.E.K.K.A Princess
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeletons Arrows Skeleton Army P.E.K.K.A
Arrows Skeleton Army
Arrows Princess Mother Witch
P.E.K.K.A
Skeleton Army Arrows P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons P.E.K.K.A
Arrows
Skeleton Army P.E.K.K.A Skeletons
Skeleton Army P.E.K.K.A
P.E.K.K.A Skeletons Skeleton Army
Arrows Mother Witch Skeletons Princess
Skeleton Army P.E.K.K.A Skeletons
P.E.K.K.A Skeleton Army
P.E.K.K.A Skeletons Skeleton Army
P.E.K.K.A Skeletons Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A Skeletons
Skeleton Army Princess
Skeleton Army Skeletons P.E.K.K.A
Arrows P.E.K.K.A Princess Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows
Arrows
Arrows Mother Witch Princess
Arrows Princess
Arrows Princess
Arrows
Arrows Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Arrows Princess
Arrows Princess
Arrows
Arrows Princess
Arrows Princess Mother Witch
Arrows Princess
Arrows
Arrows Mother Witch Princess
Arrows Princess
Arrows Princess
Arrows
Arrows Princess Mother Witch
Arrows
Arrows Princess
P.E.K.K.A
Arrows Princess
Skeleton Army Princess
Arrows Princess
Arrows
Princess
Arrows Princess
Arrows
P.E.K.K.A
Princess
Princess
Princess
P.E.K.K.A

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