My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Goblin Cage Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Goblin Drill
Giant Snowball
Goblins Bomber Royal Recruits Goblin Drill
Zap
Goblins Bomber Goblin Drill
Barbarian Barrel
Goblins Bomber Royal Recruits Goblin Cage Goblin Drill Ice Wizard
The Log
Goblins Bomber Royal Recruits Goblin Cage Goblin Drill
Earthquake
Bomber Goblin Cage Goblin Drill
Arrows
Goblins Bomber Royal Recruits Goblin Drill
Royal Delivery
Goblins Bomber Royal Recruits Goblin Cage Goblin Drill Ice Wizard
Fireball
Bomber Goblin Cage Goblin Drill Ice Wizard
Poison
Bomber Royal Recruits Goblin Cage Goblin Drill Ice Wizard
Lightning
Goblin Cage Ice Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Poison Goblin Drill Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Ice Wizard Goblin Cage Poison Goblin Drill Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Bomber Ice Wizard Goblin Cage

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Bomber
Royal Recruits Goblin Cage Goblin Drill
Royal Recruits
Bomber
Goblin Cage
Bomber
Poison
Goblin Drill
Goblin Drill
Goblins Bomber Poison
Ice Wizard
Goblinstein

Defense Synergies 0 12

Goblins
Bomber Goblin Cage Poison Ice Wizard
Bomber
Goblins Royal Recruits Goblin Cage Goblin Drill
Royal Recruits
Bomber Ice Wizard
Goblin Cage
Goblins Bomber Poison Ice Wizard
Poison
Goblins Goblin Cage Ice Wizard
Goblin Drill
Bomber Ice Wizard
Ice Wizard
Goblins Royal Recruits Goblin Cage Poison Goblin Drill
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Goblin Cage
Goblins Royal Recruits Goblin Cage Goblin Drill Ice Wizard
Goblin Cage Goblins Bomber Royal Recruits Goblin Drill Ice Wizard
Royal Recruits Goblin Cage Goblins Goblin Drill Ice Wizard
Bomber Royal Recruits Goblin Cage Poison
Goblins Bomber Ice Wizard
Goblin Cage Poison Ice Wizard
Royal Recruits Goblin Cage Poison
Goblins Royal Recruits Goblin Cage Goblin Drill Ice Wizard
Goblins Bomber Royal Recruits Ice Wizard
Goblins Poison Ice Wizard Bomber Royal Recruits Goblin Drill
Poison Ice Wizard
Royal Recruits Goblin Cage Goblin Drill Bomber Ice Wizard
Bomber Goblins Royal Recruits Goblin Cage Poison Goblin Drill
Royal Recruits Goblin Cage Goblin Drill
Royal Recruits Goblin Cage Goblin Drill
Goblins Bomber Royal Recruits Goblin Cage Poison Goblin Drill
Goblin Cage Goblins Bomber Royal Recruits Goblin Drill Ice Wizard
Goblin Cage Poison Goblin Drill Bomber Royal Recruits Ice Wizard
Royal Recruits Goblin Cage Goblin Drill
Bomber Royal Recruits Goblins Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Goblin Cage
Poison Bomber
Royal Recruits Goblins Goblin Cage
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Goblin Drill
Poison Ice Wizard
Royal Recruits Goblins Goblin Cage Ice Wizard
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Goblins Poison
Royal Recruits Goblin Cage Goblin Drill
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Poison
Royal Recruits Goblin Cage
Royal Recruits Bomber Goblin Cage
Royal Recruits Goblins Bomber Goblin Cage Poison Goblin Drill
Poison Bomber Royal Recruits Goblin Cage Ice Wizard
Bomber Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Goblin Drill
Poison Ice Wizard
Poison Goblin Drill
Royal Recruits Poison
Bomber Poison
Poison Ice Wizard
Bomber Poison
Poison Ice Wizard
Poison
Goblins Poison
Poison Royal Recruits
Poison
Poison
Poison
Poison
Bomber Poison Goblin Drill
Royal Recruits Poison
Poison
Bomber
Bomber Poison
Bomber Poison
Poison
Poison
Royal Recruits Poison Goblin Drill
Poison Bomber Ice Wizard
Poison Ice Wizard
Poison
Poison
Poison Ice Wizard
Poison
Poison Bomber
Poison
Poison
Royal Recruits
Poison Ice Wizard
Poison
Bomber Poison
Poison
Royal Recruits
Royal Recruits Poison
Poison
Poison Royal Recruits

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