My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Golem Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Skeleton Army
Zap
Skeleton Army Sparky
Barbarian Barrel
Rascals Skeleton Army Sparky
The Log
Rascals Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Rascals Skeleton Army
Royal Delivery
Rascals Skeleton Army Sparky
Fireball
Rascals Skeleton Army Sparky
Poison
Rascals Skeleton Army Sparky
Lightning
Ice Golem Sparky Goblinstein
Rocket
Rascals Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Rocket Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Rocket Skeleton Army Golem Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Skeleton Army Rascals Goblinstein Rocket Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Arrows Skeleton Army Rascals

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Sparky
Rascals
Ice Golem
Sparky
Rocket
Golem
Skeleton Army
Sparky
Golem
Arrows Rocket Sparky
Sparky
Arrows Ice Golem Skeleton Army Golem
Goblinstein

Defense Synergies 0 4

Arrows
Ice Golem Sparky
Rascals
Ice Golem
Arrows Sparky
Rocket
Skeleton Army
Sparky
Golem
Sparky
Arrows Ice Golem Skeleton Army
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem Sparky
Skeleton Army Sparky Rascals
Rocket Skeleton Army Sparky Rascals
Skeleton Army Sparky Rascals
Arrows Rocket Skeleton Army Sparky
Arrows Skeleton Army Rascals
Rocket Arrows Rascals
Rocket Arrows Rascals Ice Golem Sparky
Sparky Rascals Skeleton Army
Skeleton Army Rascals Ice Golem Sparky
Skeleton Army Arrows Rascals Ice Golem
Arrows Rascals
Skeleton Army Sparky Rascals Rocket
Rocket Skeleton Army Sparky Arrows Rascals
Skeleton Army Sparky Rascals
Rocket Skeleton Army Rascals Sparky
Sparky Arrows Rascals Skeleton Army
Arrows Rascals Skeleton Army
Arrows Rascals Ice Golem
Sparky
Rascals Skeleton Army Arrows Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Ice Golem Sparky
Arrows Ice Golem Rocket
Skeleton Army Rascals Ice Golem Rocket Sparky
Rocket Skeleton Army Rascals Ice Golem Sparky
Rascals Skeleton Army Sparky
Arrows Rocket Rascals Ice Golem
Rascals Rocket Skeleton Army Sparky Ice Golem
Rascals Skeleton Army Sparky
Rocket Ice Golem Skeleton Army Sparky
Skeleton Army Sparky
Rascals Sparky
Rocket Skeleton Army Arrows
Rascals Rocket Skeleton Army Ice Golem Sparky
Rascals Skeleton Army Sparky
Rascals Skeleton Army Sparky Ice Golem Rocket
Arrows Rascals Ice Golem Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Ice Golem Rocket Sparky
Arrows
Rocket Arrows Sparky
Arrows Rascals Ice Golem Rocket Sparky
Rocket Arrows Sparky
Arrows Ice Golem Rocket
Arrows Sparky
Arrows Ice Golem
Arrows
Rocket Sparky
Rocket Arrows Sparky
Arrows Rocket
Rocket Ice Golem Sparky
Arrows Rocket
Arrows Ice Golem Sparky
Rocket Arrows Sparky
Arrows Rocket Sparky
Arrows Rocket Sparky
Rocket Sparky
Rocket Arrows Sparky
Rocket Arrows
Rocket Sparky
Rocket Arrows
Rocket Sparky
Rocket Arrows
Arrows Ice Golem Sparky
Arrows Sparky
Arrows Sparky
Rocket Arrows Sparky
Arrows Ice Golem Sparky
Rocket
Sparky
Arrows Rocket Sparky
Rocket Arrows Sparky
Sparky
Rocket Arrows Sparky
Rocket Skeleton Army
Rocket Arrows
Arrows
Rascals Rocket Sparky
Arrows Ice Golem
Rocket Arrows Sparky
Sparky
Rascals Rocket Sparky
Rocket
Rocket Sparky
Sparky
Rocket Sparky

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