My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Goblins Minions Furnace
Zap
Goblins Minions Furnace
Barbarian Barrel
Goblins Elite Barbarians Furnace Ice Wizard Electro Wizard
The Log
Goblins Elite Barbarians Mini P.E.K.K.A Furnace
Earthquake
Furnace
Arrows
Goblins Minions Furnace
Royal Delivery
Goblins Minions Elite Barbarians Mini P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Minions Elite Barbarians Furnace Ice Wizard Electro Wizard
Poison
Minions Furnace Ice Wizard Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Furnace Ice Wizard Electro Wizard
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Furnace Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Minions Ice Wizard Mini P.E.K.K.A Furnace Electro Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Minions Ice Wizard Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Minions
Mega Knight Elite Barbarians Mini P.E.K.K.A
Elite Barbarians
Minions Furnace Mega Knight
Mini P.E.K.K.A
Minions Furnace Ice Wizard Electro Wizard Mega Knight
Furnace
Elite Barbarians Mini P.E.K.K.A
Ice Wizard
Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight
Minions Elite Barbarians Mini P.E.K.K.A Electro Wizard

Defense Synergies 1 13

Goblins
Ice Wizard Electro Wizard
Minions
Ice Wizard Electro Wizard Mega Knight
Elite Barbarians
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Electro Wizard Elite Barbarians Furnace Ice Wizard
Furnace
Mini P.E.K.K.A Ice Wizard Electro Wizard
Ice Wizard
Goblins Minions Mini P.E.K.K.A Furnace Mega Knight
Electro Wizard
Mini P.E.K.K.A Goblins Minions Furnace Mega Knight
Mega Knight
Minions Elite Barbarians Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Electro Wizard
Elite Barbarians Mini P.E.K.K.A Goblins Minions Furnace Ice Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A Furnace Mega Knight Goblins Minions Elite Barbarians Ice Wizard Electro Wizard
Elite Barbarians Mini P.E.K.K.A Goblins Minions Furnace Ice Wizard Electro Wizard Mega Knight
Elite Barbarians Mini P.E.K.K.A Mega Knight
Goblins Minions Furnace Ice Wizard Electro Wizard Mega Knight
Minions Furnace Electro Wizard Ice Wizard
Electro Wizard Mega Knight
Mini P.E.K.K.A Goblins Minions Elite Barbarians Furnace Ice Wizard
Elite Barbarians Goblins Mini P.E.K.K.A Ice Wizard Electro Wizard Mega Knight
Goblins Minions Ice Wizard Electro Wizard Furnace Mega Knight
Minions Furnace Ice Wizard Electro Wizard
Mini P.E.K.K.A Furnace Mega Knight Minions Elite Barbarians Ice Wizard Electro Wizard
Mega Knight Goblins Minions Mini P.E.K.K.A Furnace Electro Wizard
Elite Barbarians Mini P.E.K.K.A Furnace Electro Wizard Mega Knight
Elite Barbarians Mini P.E.K.K.A Furnace Electro Wizard Mega Knight
Mega Knight Goblins Minions Elite Barbarians Mini P.E.K.K.A Furnace Electro Wizard
Mega Knight Goblins Minions Elite Barbarians Furnace Ice Wizard Electro Wizard
Furnace Minions Ice Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A Elite Barbarians Electro Wizard
Mega Knight Goblins Minions Elite Barbarians Mini P.E.K.K.A Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Goblins Elite Barbarians Furnace Electro Wizard
Electro Wizard Elite Barbarians Mini P.E.K.K.A Mega Knight
Mega Knight Goblins Minions Elite Barbarians Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Mega Knight
Furnace Minions Ice Wizard Electro Wizard
Mini P.E.K.K.A Goblins Minions Elite Barbarians Furnace Ice Wizard Electro Wizard
Mini P.E.K.K.A Mega Knight Elite Barbarians
Electro Wizard Mega Knight Goblins Minions Elite Barbarians Mini P.E.K.K.A
Mega Knight Minions Elite Barbarians Mini P.E.K.K.A
Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Mega Knight
Furnace Mega Knight
Elite Barbarians Electro Wizard Goblins Minions Mini P.E.K.K.A Furnace
Minions Mega Knight Elite Barbarians Mini P.E.K.K.A Ice Wizard Electro Wizard
Furnace Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Wizard Electro Wizard
Furnace Mega Knight
Minions Furnace Ice Wizard
Furnace
Ice Wizard
Goblins Minions Elite Barbarians Mini P.E.K.K.A Electro Wizard
Electro Wizard
Elite Barbarians
Minions
Elite Barbarians Furnace
Furnace
Furnace Mega Knight
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Minions Mega Knight
Furnace Ice Wizard Mega Knight
Ice Wizard Electro Wizard
Mega Knight
Elite Barbarians Furnace Ice Wizard Electro Wizard
Electro Wizard Minions
Elite Barbarians Mini P.E.K.K.A
Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Minions
Ice Wizard Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Elite Barbarians Mega Knight
Minions Elite Barbarians Electro Wizard
Electro Wizard
Electro Wizard Mega Knight
Mega Knight

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