My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Battle Ram Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang Dart Goblin Battle Ram Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Battle Ram Skeleton Army
Giant Snowball
Goblins Spear Goblins Bats Goblin Gang Dart Goblin Battle Ram Skeleton Army Baby Dragon
Zap
Goblins Spear Goblins Bats Goblin Gang Dart Goblin Battle Ram Skeleton Army
Barbarian Barrel
Goblins Spear Goblins Goblin Gang Dart Goblin Battle Ram Skeleton Army
The Log
Goblins Spear Goblins Goblin Gang Dart Goblin Battle Ram Skeleton Army
Earthquake
Spear Goblins Goblin Gang Skeleton Army
Arrows
Goblins Spear Goblins Bats Goblin Gang Dart Goblin Skeleton Army
Royal Delivery
Goblins Spear Goblins Bats Goblin Gang Dart Goblin Battle Ram Skeleton Army Baby Dragon
Fireball
Goblin Gang Dart Goblin Battle Ram Skeleton Army Baby Dragon
Poison
Spear Goblins Bats Goblin Gang Dart Goblin Skeleton Army
Lightning
Battle Ram Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Battle Ram Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bats Goblin Gang Dart Goblin Skeleton Army Battle Ram Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Bats Goblin Gang

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram Baby Dragon
Spear Goblins
Goblin Gang Dart Goblin Battle Ram Baby Dragon
Bats
Battle Ram Baby Dragon
Goblin Gang
Spear Goblins Dart Goblin Battle Ram Baby Dragon
Dart Goblin
Spear Goblins Goblin Gang Battle Ram Baby Dragon
Battle Ram
Goblins Spear Goblins Bats Goblin Gang Dart Goblin Baby Dragon
Skeleton Army
Baby Dragon
Goblins Spear Goblins Bats Goblin Gang Dart Goblin Battle Ram

Defense Synergies 0 12

Goblins
Dart Goblin
Spear Goblins
Bats Goblin Gang Dart Goblin Skeleton Army Baby Dragon
Bats
Spear Goblins Dart Goblin Baby Dragon
Goblin Gang
Spear Goblins Dart Goblin Skeleton Army
Dart Goblin
Goblins Spear Goblins Bats Goblin Gang Skeleton Army Baby Dragon
Battle Ram
Skeleton Army
Spear Goblins Goblin Gang Dart Goblin
Baby Dragon
Spear Goblins Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Baby Dragon
Skeleton Army Goblins Bats Goblin Gang Dart Goblin
Goblin Gang Skeleton Army Goblins Bats Dart Goblin
Skeleton Army Goblins Bats Goblin Gang Dart Goblin
Skeleton Army
Goblin Gang Skeleton Army Goblins Spear Goblins Bats Dart Goblin Baby Dragon
Bats Dart Goblin Spear Goblins Goblin Gang Baby Dragon
Dart Goblin Baby Dragon
Goblins Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Goblins Spear Goblins Dart Goblin
Goblins Bats Goblin Gang Dart Goblin Skeleton Army Spear Goblins Baby Dragon
Spear Goblins Bats Goblin Gang Dart Goblin Baby Dragon
Skeleton Army Bats Goblin Gang
Skeleton Army Goblins Bats Goblin Gang Dart Goblin Baby Dragon
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Goblins Bats Goblin Gang Skeleton Army
Goblins Spear Goblins Bats Goblin Gang Dart Goblin Skeleton Army Baby Dragon
Baby Dragon Spear Goblins Bats Dart Goblin
Dart Goblin
Goblin Gang Skeleton Army Goblins Spear Goblins Bats Dart Goblin Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Goblins Spear Goblins
Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Goblins Spear Goblins Bats
Goblin Gang Skeleton Army Bats
Goblin Gang Skeleton Army
Bats Goblin Gang Dart Goblin Baby Dragon
Goblin Gang Skeleton Army Goblins Spear Goblins Bats Dart Goblin
Skeleton Army
Goblins Spear Goblins Bats Skeleton Army Baby Dragon
Goblin Gang Dart Goblin Skeleton Army
Bats Dart Goblin
Skeleton Army
Skeleton Army Goblin Gang
Dart Goblin Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Goblins Spear Goblins Bats Dart Goblin Baby Dragon
Bats Dart Goblin Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin
Baby Dragon
Spear Goblins Bats Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin
Goblins Bats Goblin Gang
Dart Goblin
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Spear Goblins Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Bats
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Dart Goblin Baby Dragon
Baby Dragon
Dart Goblin Baby Dragon
Bats Dart Goblin Baby Dragon
Bats Dart Goblin
Dart Goblin
Spear Goblins Bats Goblin Gang Dart Goblin Skeleton Army
Dart Goblin Baby Dragon
Goblin Gang Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin
Bats Goblin Gang Dart Goblin Baby Dragon
Bats Dart Goblin
Dart Goblin Baby Dragon
Dart Goblin

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