My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker X-Bow P.E.K.K.A Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins X-Bow P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins
Zap
Goblins Firecracker X-Bow
Barbarian Barrel
Goblins Firecracker X-Bow Royal Ghost Magic Archer
The Log
Goblins Firecracker X-Bow
Earthquake
Firecracker X-Bow
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker P.E.K.K.A Royal Ghost Magic Archer
Fireball
Firecracker X-Bow Magic Archer
Poison
Firecracker X-Bow Magic Archer
Lightning
X-Bow Magic Archer
Rocket
X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Freeze Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Firecracker Tornado Royal Ghost Freeze Magic Archer X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Firecracker Tornado Royal Ghost

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
X-Bow
Firecracker
Tornado X-Bow P.E.K.K.A
Tornado
P.E.K.K.A Magic Archer Firecracker Freeze
Freeze
Tornado
X-Bow
Goblins Firecracker
P.E.K.K.A
Tornado Magic Archer Firecracker
Royal Ghost
Magic Archer
Magic Archer
Tornado P.E.K.K.A Royal Ghost

Defense Synergies 2 8

Goblins
Firecracker Freeze X-Bow Magic Archer
Firecracker
Goblins Tornado X-Bow P.E.K.K.A
Tornado
P.E.K.K.A Magic Archer Firecracker X-Bow
Freeze
Goblins
X-Bow
Goblins Firecracker Tornado
P.E.K.K.A
Tornado Firecracker
Royal Ghost
Magic Archer
Tornado Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker X-Bow Magic Archer
P.E.K.K.A Goblins Firecracker X-Bow
Tornado P.E.K.K.A Goblins Freeze
P.E.K.K.A Goblins Firecracker
Firecracker Tornado X-Bow P.E.K.K.A
Tornado Freeze Goblins Firecracker X-Bow Royal Ghost Magic Archer
Tornado Firecracker Freeze X-Bow Magic Archer
X-Bow P.E.K.K.A Magic Archer
P.E.K.K.A Goblins Tornado X-Bow
Tornado Goblins Firecracker Royal Ghost
Goblins Firecracker Tornado Freeze X-Bow Royal Ghost Magic Archer
Firecracker Tornado Magic Archer
P.E.K.K.A Freeze X-Bow
Goblins Firecracker Tornado Freeze X-Bow P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A X-Bow
Tornado Freeze X-Bow P.E.K.K.A
Goblins Firecracker Tornado X-Bow P.E.K.K.A
Goblins Firecracker Tornado X-Bow Royal Ghost Magic Archer
Tornado Freeze Firecracker Royal Ghost Magic Archer
P.E.K.K.A Tornado
Royal Ghost Goblins Firecracker P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins X-Bow P.E.K.K.A Royal Ghost
Firecracker X-Bow Royal Ghost Magic Archer
P.E.K.K.A Goblins
P.E.K.K.A Tornado X-Bow
P.E.K.K.A
Firecracker Tornado Freeze Magic Archer
P.E.K.K.A Goblins
P.E.K.K.A
Freeze P.E.K.K.A Goblins Firecracker Tornado X-Bow Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Tornado
P.E.K.K.A
Firecracker Magic Archer
Goblins Firecracker Tornado Freeze X-Bow P.E.K.K.A Magic Archer
Firecracker Freeze P.E.K.K.A Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Freeze X-Bow Royal Ghost
Firecracker Tornado X-Bow Royal Ghost Magic Archer
X-Bow Magic Archer
Firecracker Freeze
Firecracker Magic Archer
Firecracker Tornado Freeze Magic Archer
Firecracker Tornado Magic Archer
X-Bow Firecracker Tornado Freeze Magic Archer
Firecracker Tornado X-Bow
Goblins Tornado X-Bow
Firecracker Tornado X-Bow Magic Archer
Firecracker Tornado Magic Archer
Firecracker Magic Archer
Firecracker Freeze X-Bow Magic Archer
Firecracker X-Bow Magic Archer
X-Bow Firecracker Magic Archer
Magic Archer Firecracker X-Bow
Tornado Freeze
Firecracker X-Bow Magic Archer
Firecracker Tornado X-Bow Magic Archer
X-Bow Magic Archer
Tornado
Tornado X-Bow
X-Bow
Firecracker Tornado Freeze Magic Archer
Firecracker X-Bow Tornado Royal Ghost Magic Archer
Tornado X-Bow Magic Archer
Firecracker Tornado X-Bow Magic Archer
Firecracker Tornado X-Bow Magic Archer
Firecracker Freeze
X-Bow Magic Archer
Firecracker Freeze Magic Archer
P.E.K.K.A
Firecracker Magic Archer
Freeze X-Bow Magic Archer
Firecracker Tornado Magic Archer
Freeze
Firecracker Magic Archer
Firecracker Magic Archer
Tornado
Firecracker P.E.K.K.A
Firecracker Tornado Freeze Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Freeze X-Bow Royal Ghost Magic Archer
P.E.K.K.A
Firecracker

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